Monday 8 April 2024

#272: The Big O (1999–2003)

 


Studio: Sunrise

Director: Kazuyoshi Katayama

Screenplay: Chiaki J. Konaka, Keiichi Hasegawa, Masanao Akahoshi and Shin Yoshida

Voice Cast: Mitsuru Miyamoto as Roger Smith, Akiko Yajima as R. Dorothy Wayneright, Motomu Kiyokawa as Norman Burg, Tesshō Genda as Dan Dastun, Unshō Ishizuka as Alex Rosewater, Emi Shinohara as Angel, Gorō Naya as Gordon Rosewater, Hōchū Ohtsuka as Beck Gold, Katsunosuke Hori as Michael Seebach / Schwarzwald, Issei Futamata as Alan Gabriel (Season Two)

Viewed in Japanese with English Subtitles

 

The Big O begins with Batman. The animation studio Sunrise was commissioned to help on the legendary Batman: The Animated Series (1992-5), and in the creation of The Big O, you have a work paying tribute to this and Western popular culture like film noir films. They were also clearly inspired by older manga and anime such as Mitsuteru Yokoyama's Giant Robo, which is important as director Kazuyoshi Katayama and others on this series worked on Giant Robo: The Day the Earth Stood Still (1992-8), an straight-to-video production which adapted the source manga but also a tribute to Yokoyama's other manga, including characters from even period tales being placed into this sci-fi narrative. The final show inspired from these two sides of influence in The Big O however could have ended up a different way though. It was also a series which managed the near impossible, of how it was not actually a success in its first season in Japanese broadcast, to the point it was cancelled, but was able to continue and finish the narrative for a second series because of its importation to the West and success on Cartoon Network’s Toonami slot on television, commissioning the second series when it did well and the abrupt end the first season came to be.

The Big O is set in Paradigm City, where forty years earlier a cataclysm left it seemingly the last city, part protected in domes and everyone forgetting memories of the past. Enough survived for a proper urban civilization to still function, and latent memories still allow figures to operate even giant robots. One such figure is the Bruce Wayne of this world, Roger Smith a former member of the military police who is now a “negotiator”, a cross between what you would expect for the title and a detective. Good at his job but with eccentricities, like everyone working for him having to wear black and refusing to use a gun on the job, he also has latent memories that gave him access to the titular O, a member of multiple “megadeus“, a giant robot clearly inspired by the comic character Popeye in the piston arms as much as a tribute to the likes of Giant Robo and Tetsujin 28, especially as like those robots, Smith uses a wristwatch communicator to bring him when needed to his location.

His Alfred the butler is Norman, who is also a cool butler, with a clear military history, and calm enough to be cooking dinner whenever Roger is on the job knowing his boss will return at the right time for a fight to enjoy it. The best side character though has to be Dorothy Wainwright, and that is in mind this is one of the strongest casts in general for an anime series, so that is a high bar. Her full name is R. Dorothy Wainwright, and that is explicitly referencing how Isaac Asimov, the legendary sci-fi author, had androids name themselves, as she is one of the few androids in the cast, though explicitly the one who looks entirely human and seemingly is. The show, among tropes it explores, includes how these figures are so close in seemingly having freewill, such as her deadpan rebuttals of Roger’s moments of heroics, that they bleed the lines of what consciousness. She is also just an awesome female character to have, with the amount of times she is threatened with being hacked or destroyed in the series meaning a lot more because she is a perfect foil to a great lead, introduced over the two part first episodes for the show. The English dub for this series is as well regarded as the Japanese one, but I have to confess as much the virtue for this character is Akiko Yajima's robotic yet almost human sense of bluntness, making the fact her most prolific voice acting role funny in a great way, being Shinnosuke "Shin-chan" Nohara, the lead of the hugely popular Crayon Shin-chan franchise. Whilst bowing out as the lead voice for the character eventually, the fact this is the same actress who played a sarcastic and scatological obsessed five year old boy from the first anime adaptations in 1992 to 2018 is evidence of the talent of a lot of voice actors and actresses in their diverseness.

That cast is one of the best aspects of the show, even when I will admit there are some visible pacing issues in the plot that will be addressed later in this review. Office Dastun, who knew Roger Smith in the military police force and stayed friends, is a great side character who has a lot of angst to also work with, as the military police he is part of, the closest to enforcement, is under the pocket of the shady group who run Paradigm City, and are powerless when they need to constantly bring in Smith and The Big O to deal with threats they cannot even with tanks and military weaponry.  Antagonists are the same: Alex Rosewater is perfect as the sinister head of Paradigm City, given more by the second series as he collects fallen foes of Smith’s, resurrecting the robots and unlocking their memories for nefarious means. Beck Gold, who looks like a parody of Lupin the 3rd, is a lovable git even if his constant crimes and smugness definitely makes him a villain, and thankfully he gets a few episodes for himself, including a parody of Japanese super robots, and even stays by the end of series two when you would presume he would stay merely a tertiary figure. Then there are the more ambiguous figures. One, the femme fatale for Roger Smith named Angel, will become a much more complex character, seemingly a “foreigner” in a world without other countries, by the end an integral part to the complicated twists that key screenwriter Chiaki J. Konaka set up. The other is the one character who should have had more time devoted to him, though thankfully in a form he gets to the ending of his goals: that will be a former journalist who became Schwarzwald, seemingly a villain in his mission to cause mayhem but, standing out for his bandaged visage, he is a figure who will use any means to learn the truth of Paradigm City and open the public’s eyes to the reality of the world. He emphasizes how, from the get-go for all the episodic stories, the huge concern in the series' narrative is how this amnesiac city came to be and what is the truth of its origins, which Schwarzwald is obsessed with learning.


Schwarzwald‘s smaller role does present the issues with The Big O, that whilst it leads to a proper conclusion, and that I already view this as a gem from the era it was made, it suffered in terms of pacing itself out and telling said story. When I first saw the series, it was only season one I had access to, which has episodic stories I now enjoy more but were clearly the backdrop for a larger story already being drip fed. Infamously, when cancelled and seemingly gone for good, the first series ended on an abrupt “To Be Continue” moment without any chance for anything to be explained. Sadly when I first saw this, the Bandai DVD releases in the mid-2000s in Britain, through their Beez Entertainment arm in Europe, never released the second series, leaving this with some disappointment. Thankfully we did get that second series in the first place even if it never had a UK physical release, one I have now seen and was able to finally complete the story as supposed to be told, all because of this being one of those cases, in its form getting good ratings on Cartoon Network, where a Western company invested in the franchise seeing potential for more.

Set up in the final episode of season one, where Roger locates Rosewater's father, the founder of the city now going senile on a tomato farm in the countryside, and finds repressed memories are starting to cause him to question his position, it sets up Season Two where Chiaki J. Konaka wrote all the stories, rather than season one where three others contributed stories too. It however also leads to a conclusion itself which did not allow itself to breath, and all of this is entirely due to the final episode feeling rushed. The irony is not lost that, for a series I will praise to the high heavens for so much, the one caveat I have to make is that the final reveal, just the last ten or so minutes of the final episode, is likely to peeve or confuse a few people, and I say this as a person who likes and would normally defend the more unconventional and vague story reveals found in Konaka's other work, where they feel deliberate and not abrupt as here. Some may find the second series too esoteric when a more pulpy narrative twist would make sense, but for me, it is the case that everything works in logic, but that this literally rushed the final moments for what is a very existential story. [Huge Spoiler] That being that this literally all a stage, all an artificial construct but having gained existence and wanting to still exist [Spoilers End]. Thankfully so much works up to the middle of the last episode that means the ending does not ruin the show. So much before is set up well that it thankfully does not become a crushing disappointment for a show with a lot on its mind, merely one you are going to need to stop after finishing the series and digest carefully. Even by those last episodes a lot is already set up to the show's create to expose the real story, this being not a world of amnesia, people being killed for returning memories at one point, but that there is also by the end people who find their memories are being recreated on stages, and that Angel herself becomes far more important as mentioned to how the world works without realizing it. It is really a case that, for someone who even enjoyed Konaka's more vague endings for work like Malice @Doll (2001) that an exposition dump or a more visually explained conclusion for the last episode was really needed.

Thankfully so much did work, and that includes the plot build ups and the one-off stories. Stories of Dorothy adopting a cat in Season One, with its bittersweet end, or the abrupt Christmas episode involving a demon tree now stand out more for when they are connected to a story which, barring that final lack of clarity, get so much right. Even when Konaka took over the scripts for season two fully, he has his moments. to the season, Smith so unconfident his existential crisis literally throws him into an alternative reality of Paradigm City as a homeless man, is inspired as the Japanese robot parody is, the later more so for becoming as a work from a Japanese animation studio a parody of Japanese archetypes. Even plot growth works, between the growing involving of a splinter group of foreigners Angel is connected to, or the ways this can combine the episodic stories with this, such as a threat against all androids with memories like Dorothy which allows a story involving one android detective being brought in as an awkward buddy cop partner with Dastun.

It is a world too with so much rich detail that you do get some proper denouement over the second series, as Rosewater becomes more megalomaniacal and wanting to become God, and the sides clashing over it becoming more prominent, also introducing a season two only character, Alan Gabriel, as a suitably nasty sociopath on his side. It is also helped by the style being incredible through the two series. Inspired by Western works, and very clearly inspired by Batman in the Art Deco style let alone the character designs, it is a sumptuous looking series both visually and audibly, mixing its metropolis location and combining it by a jazz heavy score by Toshihiko Sahashi. Also of note for his own musical compositions is Rui Nagai, though his work sadly had to be re-dubbed over due to how heavily it paid tribute to other music. For the first broadcasts, season two used a piece indebted to British 1970 sci-fi series UFO's own theme, which was replaced quickly. Sadly that even included season one's awesome opening theme, which was on the DVD release I had, a Queen tribute specifically indebted to their song Flash for the 1980s Flash Gordon film, also eventually axed. Thankfully, Rui Nagai composed Big-O! Show Must Go On, as a replacement to both, which is awesome in its own way as a surf riff guitar song with a bad ass solo.

As a giant robot show as well, all this provides a distinct attitude for a title in the genre, especially as the aesthetic style is distinct. Batman and film noir are very distinct touches for a mecha show to have, feeling close to what Tim Burton brought to the Batman franchise with the 1989 film, which influenced the Batman animated series. Even its tribute to its own country's mecha stories is distinct though, as this also a world where these robots feel like giant tanks slowly lunging about, and where alongside its distinct “typewriter-punk” mechanics has details like how the robot punches are literally piston powered. Thankfully The Big O, despite not being a success for the first Japanese broadcasts, had its day in the sun eventually, with tie-ins like an audio drama, inclusion in the Super Robot Wars video game franchise with other cult mecha anime, and a lot of models/figures both for the Big O himself and its cast. It is a franchise I wish was better known in the United Kingdom, as nothing in this barring its final ten minutes rushing too fast would ever be challenged as being divisive. After my initial disappointment with the first series a long time ago, seen in its full form it is with positivity that they could have continued the story a little longer and avoided ever making a bad episode, still getting to the eventual final with everything as good as it was. If anything, this is the kind of show you introduce to someone curious about giant robot anime, and they could be made fans of the genre just from what this does differently whilst paying tribute to the genre's tropes, which is as high praise as I could write for this.

Wednesday 3 January 2024

#273: Cyber City Oedo 808 (1990–1991)



Studio: Madhouse

Director: Yoshiaki Kawajiri

Screenplay: Akinori Endo

Voice Cast: Hiroya Ishimaru as Shunsuke Sengoku, Kaneto Shiozawa as Merrill "Benten" Yanagawa, Tesshō Genda as Rikiya "Goggles" Gabimaru, Emi Shinohara as Remi Masuda, Kyousei Tsukui as Versus, Mitsuko Horie as Kyōko "Okyō" Jōnouchi, Norio Wakamoto as Juzo Hasegawa

Viewed in Japanese with English Subtitles

 

Madhouse would have success with Wicked City in 1987, one of their more infamous titles which helped when its director Yoshiaki Kawajiri pushed for a theatrical release and it paid dividends for the studio1. That was however an adaptation, based on the work of author Hideyuki Kikuchi, and with Cyber City Oedo, Madhouse and Kawajiri decided to create their own original intellectual property, one which was meant to be a multimedia one. This came to be true as there was a video game, the 1991 game for the PC-Engine CD-ROM², and a novel1. Cyber City itself, made for the straight to video format, was only to last for three forty plus minute episodes, never leading to anything further, but still became a cult anime in the decades after, even if by way of alternative dubs and music tracks being created for the images as we will get into.

Oedo is a cyberpunk tale where, with criminal sentences possible to reach longer than the average human lifespan, prisoners are forced to live in the orbit of space, presumably in a way to extend their lives to suffer for their cybercrimes. Three prisoners housed in an orbital prison are offered an alternative by Juzo Hasegawa, a police chief, that they can reduce their life sentences for each criminal they bring in, with each having to ability to return with life on Earth but with explosive neck collars permanently on that, able to be timed, prevents any prisoner to take this offer to flee once they are back in public. This explicitly nods to period chambara tropes places in the future as "Oedo" is likely a reference to "Edo", the original name for Tokyo, whilst in Japanese history, the weapon they are all assigned, jitte, if a science fiction version of a weapon, with sai-like blunt ends, that was used by police in Edo-period Japan. Beyond this, the straight to video series is a hyper-exaggerated world, where in episode one, the main location is a space-scraper, a skyscraper so comically impractical in height, now in orbit at the top, that if the central threat managed to disable the gyroscope fully and cause it to fall, it would have led to a natural disaster of cataclysmic proportions. This has a variety of tropes and clichés of this type of “cyberpunk” of androids, cyborgs with psychic powers, and one of our leads having monomolecular wire, a concept the likes of author William Gibson, a huge figure in cyberpunk fiction, among other writers were obsessed with where you have weaponised wire so sharp on a molecular level that it could cut through anything, even through the neck of a cyber enhanced saber-toothed tiger. The leads, interconnecting as regular characters, however do get the starring role each for the three episodes, Shunsuke Sengoku the lead for episode one in the space-scraper. Sengoku is your typical hothead, who is heroic as an anti-hero figure but also anti-authoritarian, with a love-hate relationship with Juzo and especially against the sentient computer that occupancies them. This computer is arguably the fourth lead and deserving it, as the deadpan retorts in the Japanese dub are very funny, all from the perspective as an AI which cannot understand some of the insults thrown at it, such as when it has to explain how, with an internal geo-map system, it cannot possibly “get lost” on command. For episode one, with Sengoku and his constant argument with this robot, you get a great first episode to begin this work, where the serious tone in spite of how absurd this is in truth works fully.


Rikiya "Goggles" Gabimaru stands out as a character that would rarely get to be a lead in an anime, an older man if with a Mohawk, the more conventional of the noble anti-heroes despite his visual look.  His is the type of macho melodrama, which is secretly sentimental and melancholic if filtered through acion tropes, encountering an old partner of crime who was also his old flame, involved in a conspiracy involving the corrupt military project of psychic robots. The owner of the monomolecular wire, and lead of the third episode, is Merrill "Benten" Yanagawa. Benten inherently stands out of the cast as, among very distinct characters in the history of anime, even minor ones, you have here an ultra androgynous final lead, a really distinct figure who is probably the most iconic for the whole production, bringing up a combination of glam rock feminization, with red lipstick and hyper feminine features, with kabuki aesthetic and a shock white mullet, aged in designed but entirely timeless. His episode also is the most idiosyncratic even in a very stylish and creative production, in that this brings horror tropes into science fiction with artificially created vampires. The result of this brings a gothic and moody sensibility to the proceedings with the first ounces even of tragedy to the production, as it involves a woman cryogenically preserved doomed in this life forced onto her by another, as it ups the gore in imagining an undead individual being driven out an airlock in space. It is this episode particularly where the show's ability to be serious despite also being ridiculous shows the virtue of this tightrope act, intentionally and unintentionally.

It is a ridiculous anime in a good way, where we are dealing with a premise where there is never a moment stopping to question its own logic or feeling contrived in a way that undercuts faith in the material. Cybernetic saber tooth tigers is a high watermark in the absurd, as mentioned earlier in the review, but found in episode three, this takes it further with them kept in a cryogenic hub in tubs among three hundred year old patients, a place in outer space connected to a hospital by a space elevator, and armed with lasers, with the anime managing to add more flourishes to these sort of moments. This is throughout each episode with all these "questionable" moments becoming highlights alongside the tone and style of the work winning you over. The seriousness of the production helps, feeling like the delirium usually found in a video game from this time, and helping this is how this is Madhouse at their highest of quality. Yoshiaki Kawajiri is an insanely talented figure in anime, even when he is in the animation department after his directorial career seemingly ended into the 2010s, but as much of the virtues is the entire staff too, where your mechanical animation director for an example is Takeshi Koike, the future director of Redline (2009), one of the most underrated theatrical anime in need of greater attention and showing where his work here before came from.

The audio is its own curious history for the OVA. I watched this in the original Japanese version, but the history needs to be marked how, whilst Manga Entertainment bought the license with great interest, they took their own decisions which added more to the story beyond a good pulp anime. They were known infamously for "fifteening" their dubs already, where to increase the age rating with the British film classification for all physical home releases, they added swearing into the dialogue alongside adding their own flourishes. This is an idiosyncratic production however in that they went further in changing the music track. I like the moody synth provided by composer Kazz Toyama, but if you are talking of Cyber City Oedo, specifically to its British release as the Central Park Media/U.S. Manga Corps release decided to not go forwards with this choice in the United States, you have to talk about this version as it is part of the legacy in the West. Rory McFarlane's contribution, combining hard rock, thrash metal and synth, even influenced by Mountain's Nantucket Sleighride (to Owen Coffin)1, is a distinct score to hear, and thus it is worth talking about too as a highlight even heard in snippets. For Kawajiri himself, this is getting into the golden period of his career between the late eighties to the 2000s, one where you see here that, for all his notoriety with certain titles for their transgression, what his trademark was, whether the screenwriter of the story or not as in this case, his trademark where these kinetic stories of larger than life figures, in larger than life scenarios, which never for all their moments of absurdities feel entirely a high quality in grandeur for this era of pulp anime storytelling. Even Ninja Scroll (1993), which shared in the more notorious content of his career, showed this and, in spite of the knowledge Cyber City Oedo was not the biggest hit as Manga Entertainment hoped for1, that would benefit from the virtues found here, in a period chambara tale, and gain even bigger status in Western anime pop culture among the other titles Kawajiri would helm.

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1) Taken from the documentary Inside Cyber City Oedo (2020), directed by Andy Hanley.

Thursday 28 December 2023

#272: Bio Hunter (1995)

 


Studio: Madhouse

Director: Yūzō Satō

Screenplay: Yoshiaki Kawajiri

Based on a manga by Fujihiko Hosono

Voice Cast: Kazuhiko Inoue as Koshigaya, Toshihiko Seki as Komada, Chikao Ohtsuka as Bokudo Murakami, Tarô Ishida as Seijuro Tabe, Yuko Minaguchi as Sayaka Murakami

Viewed in Japanese with English Subtitles

 

Recreating Wicked City (1987) in the opening, this feels like a throwback to eighties ultraviolent anime with breast dentata and someone actually getting their hand bitten off. We still got violent anime in the nineties, especially in the straight to video market, but notably, this has a connection to the past that, whilst in a screenwriting role, Wicked City's director Yoshiaki Kawajiri is involved in this production. This does mean this feels like a return to the films he and studio Madhouse made in the eighties, only with another director taking on the reigns in Yūzō Satō, and also the unfortunate sense of this feeling like a weaker Kawajiri work, still worth a rediscovery, but having to be compared to someone who became more interesting when the more controversial aspects of Wicked City were being removed from his own work. There is also the difference here that this is, in context, a very late era OVA. Whilst many would still be made into the 2000s, they changed in mood entirely as different technology was being brought into animation production, changing them even in how they look right down to the use of colour even next to works just from the early nineties.

Molecular scientists and professors Koshigaya and Komada work in an illegal but virtuous side job for the sake of humanity, in which this world has a "Demon Virus" which mutates people into flesh eating monsters. Like the young woman in the opening who becomes host to a few on her form like parasites, faces and mouths appearing on her body, whilst another later on eventually has gone so far he is effectively undead and controlled by the parasite in the centre of his chest, this has the potential to be a huge problem for humanity as a whole, as well as allow some of the most creative aspects of the production, meaning our leads have had to research ways to stop cases and also kill them if need be. One of our leads is infected himself, able to control his condition as far as be able to shape shift back and forth in forms, thankfully at first just needing to eat a ridiculous amount of food to sate an evolutionary take on yokai and monsters. It is certainly a shift for its original author Fujihiko Hosono, who contributed the source to another curious one-off OVA Judge (1991), explicitly a supernatural story about the supernatural judge of sinners, especially in his case those who are practice corrupt business tactics. Touches like this make Hosono's work quite a curious one in how he shifted tones per manga.

The condition our lead Komada has will still become a problem over this one-off story, alongside the angst of his position, especially as control is slipping and a young woman comes into his life named Sayaka, connected to a grandfather and famous fortune teller who has gone missing. Her existence, more of a damsel sadly for most of this, raises the question of whether he could ever in his position fall for someone or end up eating said girlfriend if the control vanishes entirely. A serial killer who chews on intestines and eats the livers of young women is connected to this, unfortunately connected to a powerful politician and his armed goons who are a credible threat to both leads. As an hour OVA, you only have enough time for a short tale, though this is an adaptation for what was actually a very short manga from Fujihiko Hosono himself, and possibly told the entire tale there in animation here.

Revisiting Bio Hunter, it feels like an object from a different time period, one which should be approached with in some caution due to this streak of transgressive sexuality, namely having female victims to these monsters being undressed, which will be understandably uncomfortable for some. Most of this film though is just gore, from the blood to a severed hand moving independently on its own free will on a rescue mission, and a set up to a literal punch line with a heart being ripped out. Truthfully, alongside its weird mishmash of scientific rationalism with occult leanings it still wants to get into, including trying to rationalise fortune telling as a superpower, the leads are the least interesting thing as in many of these, next to the mood and tone. It loses a bit of this due to Kawajiri sticking in the screenwriting position. Whilst Yūzō Satō became a veteran by the modern day, this does miss some of the tonal choices which did make Kawajiri's work his own, such as his trademark for a "Kawajiri Blue" in depicting night-time scenes.

There is enough here which evokes the atmosphere a lot of these anime had. Even without the monster designs - the final villain a host with the creature in his chest, and a discomforting nod to tentacle symbolism of Urotsukidôji and its ilk - it has something of its own that, even as a slight story, does stand out with interest. By this point however, whilst Ninja Scroll (1993) does have some discomforting scenes, it showed that this type of action anime, with tangents into horror, fantasy and/or science fiction, from Yoshiaki Kawajiri was far more than this, whilst Bio Hunter is more of a curiosity in his filmography. It is entertaining for what it is, but just missing out something to make it stand out more than this or its style.

Saturday 23 December 2023

#271: Cromartie High School (2003-4)

 


Studio: Production I.G

Director: Hiroaki Sakurai

Based on a manga by Eiji Nonaka

Voice Cast: Takahiro Sakurai as Takashi Kamiyama, Norihisa Mori as Tabata/Takeshi Hokuto, Ryo Naitou as Yutaka Takenouchi, Takaya Kuroda as Masked Takenouchi, Takuma Suzuki as Shinjiro Hayashida, Tetsu Inada as Akira Maeda, Norio Wakamoto as Shinichi Mechazawa, Youto Kazama as Noboru Yamaguchi, Megumi Hayashibara as Maeda's Mother

Viewed in Japanese with English Subtitles

 

Cromartie High School was an early series in my interest in anime, one of the many ADV Films licenses brought over the United Kingdom. The origins of Cromartie, even before the first chapters were being published in the year 2000 by its creator Eiji Nonaka, comes from the Japanese "yankii" (juvenile delinquent) manga of the 1970s and 1980s. Cromartie High School, without all the music references and surreal tangents, is a deadpan parody which images these archetypes if they were dense, clueless and/or were hung up on the littlest details even when considering whether to go to a rival school and fight the yankii there.

Our introduction to this titular school is Takashi Kamiyama, who is not someone meant to be there, but with the first episode explicitly telling the audience the reason for ending up in there has to be read in the manga. Suffice to say, he is not the sort of student to end up in Cromartie, a place of ruffians and hooligans. He has at least some intelligence, where in a world of doofuses he will be King, the lamb sleeping among lions (and a gorilla) as Shinjiro Hayashida, a fellow student who befriends him, states. He is the most imposing figure and can become a) the strongest delinquent in the country in a competition, all because of knowing in a quiz yogurt is made with milk, b) will defend his title by hosting a quiz himself to confuse his challengers.

Before you get to the gorilla, Mechazawa the robot student or Freddie Mercury - yes, that Freddie Mercury - the joke is undeniably the idea of the sixteen year old rebel who wins fist fights, or is supposed to if fights ever were to break out in this series, like those Takashi Miike made Crow Zero 1 & 2 about between 2007 and 2009, when they do not live up to these expectations. This is done with both absurd touches but also their own idiosyncratic personalities. Most people may have motion sickness on transport which they live with, but imagining the head of the first years, an imposing figure named Yutaka Takenouchi, having to hide this to keep his toughness status, and looking so even when struggling, is inherently funny. The innocuous undercutting a trope is one of the funnier types of humour throughout anime, and Cromartie provides this in many ways which succeed. This is before the show is also proudly strange, such as providing an entire one-off episode, each less than twelve minutes each with opening and ending credits, about a wise gorilla sushi chef who helps mend the wounds between father and son with a banana sushi. Without highlights like that episode, which goes so hard with the premise that you have messages on the screen reminding viewers this was still Cromartie High School, some of the funnier jokes in a pure matter of fact tone involve adding the banal and ordinary to heightened anime tropes. These weird characters, alongside how magnificently dumb and charming they can be, have to contend with ordinary things a viewer has to put up with, like whether they have gotten off the right stop on a train, only with the bombast of their reactions to these events being these archetypes the combination which adds different layers to the gag.

Kamiyama's friends include Hayashida himself, whose purple Mohawk has a mind of its own and more secrets to it; there is Maeda, who puts up being the one dismissed and also frequently kidnapped by rival schools; Takeshi Hokuto, who is introduced attempting a coup to rule the school with his lackey, only known as Hokuto 's lackey and not able to say his real name aloud, only to realise he transferred to the wrong school; and more characters including a figure, later on, who is an older man in a mask who, attempting to hijack a plane in one episode when introduced, hides among the students whilst wearing the mask still. Gorilla the gorilla is literally a gorilla, and Freddy, literally based on Queen singer Freddie Mercury, based on an iconic concert costume with him shirtless wearing red suspenders, is as close as they could get away with. Freddie in this interpretation is more a big older man with a magnificent moustache, never talking and with even his friends wondering of what transpires in his mind. Then there is Mechazawa, played by Norio Wakamoto, a prolific voice actor who started in the late seventies and has a very distinct voice. Mechazawa is a literal robot, who does not realise he is one as a student, but does get rebooted like a PC, and does end up crashing a motorbike and ends up becoming one afterwards himself, allowing multiple parodies of Kamen Rider heroes if imagining what would happen, rightly, if the police arrested the driver for not having a motorcycle license.


Kamiyama, a lovable goof who yet has more smarts, is our centre but in the twenty six episodes, this show switches to other characters a lot, and this is always a good thing throughout, even when it comes of a pair of actors in a fictional comedy show in the world, Pootan, who are deadpan in the humour whilst wearing giant cuddly bear-like costumes with their faces visible. My favourite character is actually Noboru Yamaguchi, the leader of a rival school with a giant afro, whose real passion is as a connoisseur of comedy who wants to become a comedian. His stuff is hilarious even if you have no real knowledge on the intricacies of Japanese comedy, including the language barrier, whether debating in internal thoughts the structure of a punch line mid-meeting with his underlings, who are misinterpreting his behaviour, or assigning a ventriloquist as his second-in-command, which leads to the issue whether he or the puppet is actually given the position.

The cast is all male, with the one segment about an all-girls' school just redesigning your original cast as "princesses" and the voice actors not changing their vocals, a really good final episode gag especially as it clearly references the music video for Queen's I Want to Break Free even by accident at one point. There are some cameos with female actresses in the cast, but Cromartie, as a story about young male delinquents being goofballs, is an example for me to rediscover, in showing how talented the male voice actors in this series, from Takahiro Sakurai as Takashi Kamiyama to Tetsu Inada as Maeda, are. Surreal comedy anime has been a genre where I have seen how talented a lot of female voice actresses are for the medium, entirely because they have to turn on a dime in terms of the bizarre scenarios the writers and directors provide them, so Cromartie is just as rewarding in the Japanese dub to see this for male actors, the subdued reactions from many in this case adding more to the moments for how they bat off scenarios that, rightly for a viewer, would be ridiculous if they ever transpired. Even this becomes a joke, with some knowledge of voice actors, in that they hired Megumi Hayashibara. By that point she would have been a megastar in anime voice acting, most famous for many in the West for Rei in the Neon Genesis Evangelion franchise, but someone who would have been huge by that point for how many roles in leads and main cast in anime in the nineties, also a prolific singer and musician who would be heard singing the opening and ending themes for many titles she worked on like the Slayers franchise. They cast her, in a cameo, as Medea's mother, who only makes one sound; if you get that they choose such a prolific actress for just making a single noise, and probably how expensive that would have been to cast her, unless she did it as a favour or thought was hilarious, it is funny and one case, for a show which is mostly able to be gotten for its humour without context, able to even add little in-jokes to anime in itself once in a while for an additional layer.

Many moments in this, some of the funniest, are about taking strange and elaborate tangents within an idea. Many times, the joke begins with Kamiyama and the cast debating the logic of a scenario, with layers suddenly being added to jokes that would be funny in another show already, such as Maeda trying to imaging himself as a cat for a week, to the point of wearing cat's eats, when Kamiyama argues no human being really knows how to fully communicate to a cat, even when it comes to petting them. Even with some cultural differences to consider, such as the references and debates to Japanese stand-up comedy tropes, a most of this works without the context needed because it is entirely about characters over thinking scenarios and/or being idiots. Some jokes are just punch lines to pure weirdness, like the only logical reason a train announcer would require a green grocer and a sumo wrestler to help in one of the carts.

It is a series that could have continued, ending without a dramatic climax or a tearful send off, but it manages to be consistent, feeling right when it closed out without any moment it stumbled, with no weak episodes or having petered out. I roared a few times, chuckles or snorted many times, and ultimately the best take to describe why you should watch Cromartie High School is that this fully succeeds as a comedy on a gut level.

Monday 11 December 2023

#270: Machine Robo - Revenge of Cronos (1986-97)

 


Studio: Ashi Productions

Director: Hiroshi Yoshida (Revenge of Cronos)

Takao Kato, Nobuyoshi Habara and Kiyoshi Murayama (Leina: Wolf Sword Legend)

Kiyoshi Murayama (Lightning Trap - Leina & Laika)

Screenplay: Hideki Sonoda

Cast: Kazuhiko Inoue as Rom Stol, Yuko Mizutani as Leina Stol, Hiroko Takahashi as Diondra, Junichi Kagaya as Kirai Stol, Kōichi Hashimoto as Rod Drill, Minoru Inaba as Grujios, Shigezou Sasaoka as Gades, Shinya Ohtaki as Blue Jet, Sho Hayami as Narration, Toshiharu Sakurai as Triple Jim, Yousuke Akimoto as Gardi

Viewed in Japanese with English Subtitles

 

According Neil Nadelman, a translator who worked for the defunct anime distributor Central Park Media, Machine Robo may have been licensed by mistake1. It is hearsay, but an amusing anecdote to sell a series when I heard of this through a podcast Anime World Order. This alongside the premise of this eighties anime was enough, when he talked of this in 2007, to win me over to wanting to see this series, a goal which took a good decade to even get to. Back in the day, when Central Park Media were still a distributor in the United States, they had only gotten up to three DVD volumes with five episodes on each, in a weird time when we thought separating anime series on multiple separate releases was a good idea, before it was clearly given up on. With the company going bankrupt in 2009 and the releases in the early 2000s, this was not a case of the series being caught up in the collapse of its distributor either.

People may have encountered this series in some form back in the eighties through GoBots, a toy line which was imported over to the West during the boom of the original eighties Transformer franchise, which got an animated series and a film, and used designs from Machine Robo. Machine Robo itself was originally a toy line which crossed over into animation, with Revenge of Chronos the first Japanese series for the original country of these toys' origin. This series proved something of an idiosyncratic creation with hindsight, as Ashi Productions' series may also be known if you had never seen it for the characters appearing in Super Robot Wars. Tactical strategy games which act like officially sanctioned crossover fan fiction, these games even if only starting to be licensed officially in the West have been translated and made available to mecha fans, the genre in its centre, allowing one to see the menagerie in this series cross paths with characters even from mainstream crossover franchises. Case in point, Super Robot Wars MX (2004), for the Playstation 2, allowed these characters to run amok in one of the bleakest stories in anime, Neon Genesis Evangelion: The End of Evangelion (1997), which just raises questions of how they cross. One can imagine, if you have seen that film, the last stand by the character Asuka by herself against a group of manufactured biomechs, one of its more traumatising scenes of the franchise, is suddenly interrupted by Rom Stol, the male lead of Machine Robot, this goofy eighties show, making an elaborate speech about good conquering evil and telling the villains they do not deserve to hear his name.

Over forty seven episodes long, this is set on the titular planet of robots, Cronos, invaded by an evil force called Gyandlar. Led by Gades, they are marauding in search for the Hyribead, an ancient tool allowing one to live forever, even if it means killing the father of Rom Stol. After this, set up in the first couple of episodes, Rom takes the family heirloom of the Wolf Sword, and goes with his sister Leina and comrades out to find the Hyribead. It is a show, just to get this out of the way, where Vikung-fu exists, combining Vikings with kung fu to make the most powerful martial arts possible for Rom and his friends to take on the forces of Gyandla. Gyandlar, when not having a ranking system for minions who fail and get knocked down three ranks, have their scumbags but a surprising amount of members who disagree with the lack of honour they show, one such figure a male samurai-like figure Garudi, who will gain greater importance as more of his secret past comes out. This is, openly, a very absurd show. Production wise, there is some great designs for this robotic cast, but you also have a production which is clearly having to produce episodes each week for over a year. The repetition of villainous grunt designs that eventually happens has to be addressed in the final episodes after a while, and the size discrepancies between the cast in particular stick out. Rom, when he uses Vikung-fu's ultimate abilities, gains two levels of robotic armour, the last turning him into a giant with a lack of a practical size guide for characters in general between hulking behemoths and normal humanoid sized ones. There are also things no one cared about the logic for, such as one of Rom's comrades Triple Jim, a Transformers-like robot humanoid who, able to transform into a car, is the friend of Leina's who is only slightly bigger than her, but when he turns into a car is able to be used by her as an actual vehicle with comfortable leg room. The logic of Cronos as a world does raise questions anyway, but that needs a large part of the review to elaborate and the set up of actually watching the show needs to be addressed first.

For starters, Machine Robo itself is very episodic, which is not necessarily something you may have not experienced if, like me, you tended to avoid the huge franchised through your youth getting into anime, the ones which lasted forever, or even the fifty plus episode series. This not that far past when Fist of the North Star's animated television adaptation was started in 1984, important in mind to how much the original manga for that franchise really codified tropes, and how this originates from a toy line which would have benefitted from adding new toys for the audience, as more characters are added over time in the show. Depicting the whole story in forty four episodes, the last three were compilations of the series before the next series was started on air, one just letting the narrator describe the characters in detail, and the last two retelling the whole series in digested form. It is telling that you can boil down the pre-Emerald City narrative of this series, a good twenty plus episodes, down to the initial episode setting up the premise, Rom Stol and his allies going through episodic stories which you would have likely seen in anime before and decades after throughout this length of programming. It is incredibly silly, gleefully so as I wished when wanting to see this series. It does completely repeat the same beats over the episodes without fail, in which Rom will suddenly catch villains off guard, making an elaborate speech and then saying they do not deserve to know his name, a trademark the show eventually starts to make jokes about, and then beat the enemies eventually for that episode. Blue Dragon, his first armour upgrade, is useless and needs to give way to the Vikung-fu set, which gets the job done. His allies include the jet plane humanoid samurai named Blue Jet, who is mostly red, Triple Jim, who has a crush on Leina but is the noble putz in their relationship, and Rod Drill, the goofball. Leina sadly suffers through a casual streak of sexism here as, since she is a girl, there are numerous jokes about her being a girl wanting to enter the battles and being constantly kidnapped/under peril, with her jealously about the many women who are attracted to her brother raising questions about their relationship. Thankfully, she does get good moments to counter this, and these characters do become the real reason to enjoy Machine Robo, alongside its goofiness. Attempting to binge this in large amounts is detrimental to really enjoying it, whilst having taking a few months to even finish this, I was able to soak the world and story in that I became fond of over the time committed.

Machine Robo is helped, unintentionally and intentionally, by being an odd duck in its world, which feels like was being fleshed out mid-production. A place of "Romtro" apples and the "Master Laster", cat people predating the Beast Wars: Transformers franchise in the West, who are never seen again, and a character named "Trim Sponsor", even an episode about a multicolour desert where the blue sand has giant sand mantra rays, it goes through a lot of changes as the production goes. Despite Gyandlar coming from outer space, Cronos is initially suggested to be closer to period Japan, even with tropes of Japanese chambara tales of noble samurai even in the villains' side, with rural communities and that begin agriculture despite it being once said these robots use battery sources for sustenance. There are also the robots closer to their toy line and Transformers, and those who are very humanoid like Rom and Leina Strol, Leina effectively just a female character in a blue helmet and appropriate costume, her design in appearance and long brown hair not even hiding that she is supposedly robotic. This is before you get into how there are no humans in this world, with these the main species in this world, and these robots going on with discussion of the afterlife, due to how many characters will be killed in episodes, and do return as spirits. As this story goes on, more overt science fiction tropes and fire arms are introduced, such as an episode about a city which became decadent and lazy due to the power it produces from a volcano, and it tries to make sense of the two very different types of character designs only to become more compelling for the strange juxtapositions of its plot and lore details it throws in like multiple kitchen sinks.

It really comes obvious that, because these are meant to be robots, you could have gotten away with some gruesome content the television adaptation of Fist of the North Star had to work over, that you can have robots cut in half, crushed or Rom briefly, never doing this again, pull off a Fist of the North Star technique of causing a steel arm explode with one touch. This may seem tasteless, but it becomes almost a sick joke that, more in the pre-Emerald City episodes, you have characters introduced in that episode only for them to die and the leads to morn them over their improvised graves way too many times to not seem perverse. That one of these characters is a woman who is revealed to be a decoy bomb made into a woman just raises more questions, in a world where these are sentient robotic figures who just exist and non-metallic alikes as well. The female cast in general also however show that, wanting to have their cake and eat it, the production design the character to be as human and feminine in design as possible, hyper-feminized in some cases as well. You do get a cool female villainess in Diondra - imposing in her distinct character design as a sadistic giantess in golden armour, with Hiroko Takahashi's booming voice helping greatly - but there are many others who, still stylish in their designs, still emphasis this. A character in Episode thirteen, a martial artist named Ruri, despite her ball joint design is drawn as a shapely figure in lycra, peculiar with hindsight as her tribe in her flashbacks seemingly are born in lycra shaped to their bodies throughout life as a layer of skin, which is one of the more idiosyncratic examples of this. It is less of a complaint but one of the many contradictions and quirks to this show in general, and if there are any criticisms of it, it is entirely the issue of casual sexism you do need to put up with throughout the series if thankfully not straying into anything actually offensive. It becomes more a curiosity as, eventually, I did find myself trying to imagine an alternative world version of this where they did have a Transformer-like member of the cast who was not male and how that would change the perception of this.

The pre-Emerald City stories arguably have the more absurd moments, or I became fond of these lovable oafs on their journey that I started actually engaging with the story as it was fleshing out. I cannot deny that, when I first learnt of this series, it was through an episode of Anime World Order with the aforementioned Neil Nadelman about "lame anime". A long running anime podcast, that episode was recorded in 20071 back at a time when the few DVDs released for the series barely scratched the surface of the whole series, with the podcast lasting for so long that they existed when Discotek Media in the USA released this whole series in 2022 on standard definition on Blu-Ray; back then, the enticing nature of their review was as much the ridiculousness of the premise. It was sold on things that could be seen if you owned those original DVDs, which got over fifteen episodes, such as Vikung-fu, where nothing is remotely about Viking long ships or involving runes, or the rock men, part of an interesting idea this show never leans on that these are not robots truthfully, but humanoids that, unless you are the very humanoid ones like Rom and Leina who cannot transform, have bodies made between a variety of materials. That latter detail shows how this series could have expanded into something really idiosyncratic than it already is as, by the time of the final battle between forces of good and evil, you have characters made of metal, rock like the rock people who can turn into boulders to crush enemies, the fossil tribes who can even combine into a giant dinosaur, and the abruptly introduced "Gem People", three figures who, in an attempt to try to wrap up the plot later on, are the  guardians are sacred items which make up  and actually explain what the Hyribead may be.

The clear sense the logic was improvised on this show helps it in the end, and I admire this is in the context where I had a bias to wanting to see Machine Robo, and went out of my way to get the series when Discotek Media releases are a nightmare to acquire outside the USA. Despite this bias, I was able to accept the absurdities and got on the wavelength. It is not a show to attempt to binge all nineteen hours plus of in a marathon, an ill advised choice simply because, repeating the same plot structures over many episodes, this shows was meant to be seen in snippets like its original broadcast run. Instead it becomes, with its male narrator Sho Hayami being appropriately bombastic, a bolt of energy just to go through a couple of episodes at a time and witness what transpires this time, such as the episode presenting a Transformers' Death Race, which is neat.

The world grows as this goes, even if some details are ignored and never talked of, making this a surreal and fascinating world, from the horrifying Iron Eaters, a giant plant-like entity that digests robots, to electromagnetic jelly fish floating in the air. You do have to accept that the first opening theme tune, the awesome Machine Robo Hono'o by Martin, is replaced by one which is cool, but both not as great and also frankly egotistical in the translated lyrics for heroes to sing. There is also screen flashes, something which the Discotek release warns of, this issue of strobe effects which would stop being acceptable in Japanese animation after the "Polygon" incident of December 1997; whilst the incident has been exaggerated in the West, there was an episode of the first 1997 Pokémon series we never got in the West, Dennō Senshi Porygon, which caused photosensitive epileptic seizures in people and children, and led to TV Tokyo and other broadcasters establishing a series of guidelines for animated programs2 which would have prevented the likes of Machine Robo having such strobe effects as readers should be warned of.

Emerald City changes the pace when introduced as, whilst staying episodic, this last half sets the cast in one central location, at first defending it from Gyandlar trying to storm the heavily fortified location, to the final act where their big bad eventually have to step in and the final conflict begins. There does become too many characters, likely reflecting this having links to a toy line where you needed to sell the product through the show, but you start to be introduced to characters named Pro Truck Racer, who remind one for all the deaths in the show these are still characters from a series of toys for children, including a group called the Land Commanders who combining into one giant robot. By this point, where the production is even having jokes suddenly start to appear in a show that was mostly straight faced, there becomes a sense of the show just being an excuse to do whatever the staff wanted as they had to resolve what the conclusion is. This means the Gem People are abruptly introduced, but also the sense that, when Pro Truck Racer decides levelling a whole skyscraper to make a bridge is acceptable logic, that the staff where just creating content they thought would be fun. By this point, it is with the sense that they hoped the viewers who were watching really did not care and enjoyed such a sight for its absurdity, which I can attest to as one viewer. That the show manages to have a proper conclusion, tied up and feeling like a real ending, is a credit, even if it leads to a very esoteric one to continue the franchise.

Machine Robo would continue with Machine Robo: Battle Hackers (1987), which would come soon after the last episodes for this show ended. Lasting thirty one episodes, prominently the leads of Rom and Leina Strol would not join their friends in that tale, and notably, whilst tragically only passing in her early fifties, Leina is a very early role for an actress named Yuko Mizutani who, until her death in 2016, was prolific over numerous eras of anime as a result. It comes obvious that, for the four straight to video OVAs that allowed fans to follow these characters, Leina was deliberately made central to all of them even if not the dynamic lead in these episodes as a fan favourite character, at the same time as, being made between 1988-90, Mizutani was going on to a long and prolific career onwards. I will also mention another OVA that was just an extra, a music video compilation, one of two, worth seeing for new material, a comedic breaking of the forth wall with the cast out of character as actors; seeing the cast goof off, or the villain of Grujios, a slug character in a robot body who eventually ends up as a ghost able to possess the bodies, go gooey-eyed over a pet kitten is legitimately funny in context to seeing the show, and a credit that Discotek included it from the best surviving version for their release.

To explain the OVAs, I will have to spoil the ending of Machine Robo from here on, that the finale has the main characters transported to an alternative dimension after they have resolved the conflict on Cronos, the side characters returning for Battle Hackers but Leina and Rom Stol not returning to that series. The four OVAs, three connected together as Leina: Wolf Sword Legend, and a forth, really do feel like curious loose strands to loftier ideas which never came to fruition, attempts to extend the lifespan of these characters and especially for Leina Stol. Certainly they feel like projects to let staff gain experience, the first OVA explicitly name checking itself as the first directorial project for Takao Kato, future director of Keijo (2016), the one fan service heavy show that sounds so ridiculous it might turn a 180 degree and win people over.

This first episode begins with Leina literally recreating The Terminator (1984), with Arnold Schwarzenegger appearing naked in a metropolis in a new time zone, only here on top of a skyscraper with the Wolf Sword. She is now Leina Haruka, and here I wished this bizarre turn the series went into had managed to gain traction as this is the most compelling of the four we got. She becomes a new transfer student at a school, and gets into the kind of premise I find compelling, unnatural figures dealing with supernatural/ horror adjacent tales of entities targeting human beings, with Leina here immediately told when introduced to her class she will save the world by the student everyone else thinks is weird. It is a sudden switch to high school mystery, as girls are going missing, captured in an Alice in Wonderland time scape to live permanently ageless, and where I did not expect Machine Robo to get existential, in its villain talking about aging and the sense of time being lost in youth. This is one of those fascinating ephemera of the OVA world that let this tangent from an existing source happen, and barring the lack of science fiction pieces, this story of a time eater would even be something I would expect from an episode of Boogiepop Phantom (2000). It also means Leina gets compensated for being kidnapped all the time by getting to rock the Wolf Sword and fight supernatural villains, and the end credits is a cute piece showing it all as a film Leina is an actor in.

Sadly this was not the direction they went with this episodes, as episode two properly reintroduces the male cast properly who transported over, all defeated in the opening on an alien plant by the big bad. Definitely, tragically, episode one was a complete one-off as this is sci-fi fantasy now. Leina still decapitates a dragon in the first few minutes, so she got more than the series, but this properly introduces the male cast, Rom's story again here, and with the decision to turn the more mechanical leads into humans. It is strange, for an example, to see a Bishonen Jet, a character now with a human head on the robot body with shades, which is a bit funny and matches the rest of the cast in Rod Drill and Triple Jet. It was also an excuse to have cast from the series back in new roles, audibly heard as you got used to them over this long TV series as I did. Truthfully, however, these are not as interesting even if still watchable. It would be a spoiler in any other context, a huge one, to admit the third OVA kills off Rom himself, and even undercuts the incestuous undercurrent by revealing Leina was adopted, but honestly, as an abrupt twenty to thirty minute piece, it feels like non-canonical content for what would have been a huge surprise to witness, with all forty episodes, in Machine Robo. In the series, it could have possibly been a big enough surprise it might have caused people to talk of that series with a new layer to it. More so as, for what is an abrupt curveball which loses power just for the slightness of the piece, it lets Leina be the hero, which would have been something that could have made Revenge of Cronos a more iconic series even if one with all its goofy moments.

The forth, its own individual piece, is not at all connected to its source and has wandered off in its own direction to the point it is weird even calling it part of this franchise at all. Called Lightning Trap - Leina & Laika, it is set in the then-modern day, and is about a military weapon named Bible, with a terrorist group named Blue Mary after it. By this point Leina is just a side character, just an ordinary schoolgirl with only one connection to the source, one bizarre touch, when she talks about dreams of her being a warrior fighting monsters. It is Die Hard on a luxury plane, with Bible a biomechanical robot kept in the luggage compartment with innocent bystanders, and emphasis placed as much on a new character named Laika Strange, a special agent figure clearly there to try to put over a new page in the franchise. It never came to be, and this proves a weird end to this version of Machine Robo. The next time, and the last, for this animated franchise came in 2003 with Machine Robo Rescue, a Sunrise production following a world where, with age no longer preventing kids from piloting robots, a group of them have trained to rescue people over fifty plus episode. It is also, helmed by all people, directed by Mamoru Kanbe, the director I know more for his horror work like Elfen Lied, which when this ended in the start of 2004 was the series of his that started in 2004 too, a few months on from, and is absolutely not suitable for kids.

As mentioned, the OVAs notwithstanding as curiosities thankfully preserved, I am biased towards this series, due to the time wanting to see it. As much due to the time to just watch this entire series as someone mostly used to anime where, even when episodic, sticks to twenty four episodes at their longest and reach the plot trajectory quickly. As an older anime viewer nowadays, I was never binging the fifty plus episode big hitters, or anything like One Piece which kept going for a decade, with the concern for the time consumption involved. Eventually the silliness of this particular show won me over, and I can label all the strange quirks and mistakes in this review all with a positive viewpoint as I enjoyed even those, as much because I came to the series wanting to see those too and enjoy them. The legacy of this series really shows in the inclusion in the Super Robot Wars franchise, where giant robot show fans made that series and give respect even to a production like this, something I can myself say in that my love for this, as much for the unintentional, was sincere and well rewarded with the context of knowing what I was wanting to watch after all this time.

====

1) Anime World Order Show # 63a – Totally Lame Anime With Neil Nadelman, podcast episode for Anime World Order, released December 6th 2007.

2) Animated Program Image Effect Production Guidelines, published by TV Tokyo on their website.

Tuesday 21 November 2023

#269: Maris the Chojo (1986)

 


Studio: Pierrot

Director: Motosuke Takahashi

Screenplay: Tomoko Konparu and Hideo Takayashiki

Based on a manga by Rumiko Takahashi

Voice Cast:

Japanese: Mami Koyama as Maris, Jouji Yanami as Murphy, Junpei Takiguchi as Colonel, Sumi Shimamoto as Zombie Sue, Toshio Furukawa as Koganemaru Matsushita

English Dub: Sharon Holm as Maris, Dominic Taylor as Rogane, Harry Ditson as General, Kerry Shale as Murphy, Stacey Jefferson as Sue

Viewed in English Dub

 

Rumiko Takahashi is one of those huge names in Japanese pop culture, a huge author in manga since her beginnings from 1975 under the guide of Kazuo Koike and 1978 professionally, and like so many like Go Nagai to Koike himself, there are the titles which became her calling cards and other obscurer ones which also managed to get animated adaptations due to the status Takahashi gained. For Takahashi, obvious bigger hitters include the Ranma ½ and Urusei Yatsura franchises, whilst Maris the Chojo, also known as Maris the Wonder Girl or Supergirl, was a one-shot manga from 1980, part of titles which would be collected under the Rumic World reprinted sets of short stories years later. A beautiful looking opening in outer space introduces the titular Maris, causing one to presume this is a serious action sci-fi story in which this figure, a space bikini wearing space cop who has to stop crimes across the galaxy in this well animated eighties production. What it also turns out to be is a comedy as Maris has the worst of luck despite her talent for terrorizing evil doers.

Maris does have a tragic back story, a riff on Superman to befit an alternative title for the Central Park Media release when they sold this on VHS, where her surviving species were forced to become intergalactic refugees when their planet imploded, but mostly this follows a trope that works exceptionally in anime when it succeeds, that of the hero/heroine who is hopeless and out of luck we sympathize with. With the strength of more than six humans, as all her species, the choice of bikini is less of note than the bindings she has to remove to be able to use her full strength, allowing her to kick alien goons to the other side of the room and causing villains to literally urinate themselves in fear, but also leading her to accidentally break her entire ship when she forgets to put the restraints back on. With a talking seven tailed fox helper named Murphy at her side, able to transform into anything if in sevens only, and amusingly given a broad Irish accent in the English dub, this is clearly more playful in tone when the story proper begins, and I find it sad this was never expanded beyond its one-shot nature originally, as these characters immediately have a lot to work with.


Including two extended music video sequences, the first on an intergalactic beach resort with a Jaws parody and a bandaged mummy enjoying their sunbathing, this is a farcical action comedy where our space cop Maris is sent after a kidnapped son of a billionaire. It is more of a character piece as this is a trope as old as time in anime, that of the hapless hero constantly in debt, her family all having restraints which they forget to keep on, leading to property damage their daughter has to pay off alongside her mother’s shopping sprees, whilst her diminutive (i.e. pixie sized) boss has debts from every spaceship they have lent her she keeps breaking or letting get destroyed. Maris is sympathetic, even if her fantasies of marrying the kidnap victim are less romantic but for all the money he has. She is someone forced to take other jobs on vacation because she is constantly broke, even tricking horny male customers with her good looks to actually pay for a human taxi service where she just carries them, and even in her imperfect form, she is the kind of lead you get so much sympathy from as a lovable goof. This is added to by both being ahead of her time as an ultra strong female character and also because, metaphorically, characters like this in anime even in fantasy settings cannot help but suggest their real life counterparts. More so this as the daughter and sole breadwinner to a family constantly being hassled by phone calls from her parents needing money, Maris is s single woman having to put up with debts, even with the equipment for her job that gets damaged by pure accident, and finding it sucks like if for anyone else in a less fantastic job who could have read the first ever one-shot manga.

She is of that time as well as, visibly, another influence on this story was female (joshi) professional wrestling, which was a previous job for Maris alongside the villainess making the reference explicit; stuck with a broad southern accent in the English dub like too many did, this figure of Sue is noentheless another sympathetic figure from the same planet as Maris, who for her scheming just wants to buy her own elaborate lair, a former in-ring rival to Maris who also like to get payback from previous loses likely involved in their history. This has aged like fine wine as a joke, as the legacy of women's wrestling in Japan has gained more recognition and burns brightly still decades later, but it also plays to the fact that, as another eighties franchise Dirty Pair was explicitly inspired by female wrestling too, when coming up with two female space mercenaries, Maris also shows when this spectacle in Japan was a huge pop cultural phenomenon too that was influencing other mediums too. There is a rematch in the squared circle in the climax between the two female figures central to this story, and what little we get here from Studio Pierrot is clearly them having fun. A studio with a long history in the medium, the creators were indulging here in the positive way like so many of these one-shot productions, getting in references like to Star Wars characters in the background you would not be allowed to get away with in later decades, due to the stricter copyright practices that would come in, to the end credits having faked outtakes, all of Maris and other characters tripping, getting injured or even blown up. As a one-off OVA, sadly, you cannot go further than this in speculating where this could go with the central character, and in this case, there is also the knowledge Rumiko Takahashi only wrote and drew one single manga story for this, not a vast volume of chapters. As with so many of these titles we could have gotten a longer OVA series if not a TV series, only with the knowledge that the material this adapts was not as long either to consider, there is enough to admire, but it leads to feeling like a taster to a work you can only imagine the vaster adventures of.