Wednesday 22 August 2018

#63: A Branch of a Pine is Tied Up (2017)



Director: Tomoyasu Murata
Screenplay: Tomoyasu Murata

Synopsis: Following on from a major disaster, one half of two female twins contemplates the loss of her sibling.

It seems a rotten thing to cover this short, especially as after I'll praise it, you the reader will curse me as it'll be difficult to see. But to write about anime, I feel you have to step outside that term to also include Japanese animation in general, not only encompassing experimental work but areas like stop motion and puppetry. There's an unexpected delight in seeing eggs made from clay, painstakingly motioned into cooked ones in a tiny handmade pan, and as I hold animation above even most live action cinema, little details like this which have to be relied on to be made from imagination, reference and what materials are at hand are to be admired. To focus an image in movement to life is special in two dimensional animation, and likewise stop motion from any country is a tactile, arduous medium which ultimately rewards the creators.

From https://d32dm0rphc51dk.cloudfront.net/
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And in this particular case, seeing the literal gray sludge hand animated to subsume a model village, director Tomoyasu Murata is using the medium to touch upon centuries long history in Japan of natural disasters, the 2011 earthquake and tsunami one which is immediately evoked by the story of the film. That incident, and all the fallout from it including the Fukushima power plant crisis, has been burnt into foreign viewers' minds just from news images. But imagine actually being Japanese, seeing these images in a place on the other side of your country, or living where one of many entire towns that were swept away into nothingness were, or losing a loved one in such a town. Such images clearly had a direct influence on Murata's short, which uses a fairy tale aesthetic to deal with the loss that such an event would cause. Through two twin girls with doll like appearances - no lips until, when see using makeup in a fail, they're painted on, big eyes and identical appearances behind black hair - they are expressed as archetypes of curious, youthful figures caught in the midst of this.

Enough is painted about them to have sympathy. A mother briefly seen, with a haggard grey doll mask used enough before her disconnected sitting position is, and throwing an ashtray at one of the daughters' head when they squabble over a jigsaw, revealing more of her before that single scene leads to her immediate departure. The crammed, murky home with a full sink and dripping tap, tiny representations of junk food when the girls are left by themselves for a long time, representing their world isolated together before the disaster comes. A sense of playful joy when they spray paint on an outer wall, or when they are in the woodlands. Even a pastiche of the type of anime on their handmade television, involving a giant robot, normally thought of as Japanese animation briefly seen.

From http://voltashow.com/fileadmin/_processed_/
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The fantastical elements feel less like escapism but part of the symbolism of loss and Murata's clear interest in the spiritual in terms of the material. A humanoid rabbit who, when we first see him, is actually performing a prayer ritual when the girls find him in a flower enriched woodland field. The giant snow globe of a mountain, connected to a realm one of the girls ends up in after the disaster, becomes as much a fairytale McGuffin as it tragically causes the separation, after a violent argument, between the girls. What the ending actually means, with one being with the humanoid rabbit, and shots of someone between them floating in the air, is entirely subjective but it cannot help but feel like a happy ending in spite of the tragedy that took place.

The resulting short, only seventeen minutes long, is beautiful. The music by Tatsuhide Tado, ethereal with tradition Japanese influences, helps as much as a marriage of visuals to sound, enough spoken without any dialogue. Again, it is a shame the short will be more difficult to find as it is the sort of work that many could love, maybe even find more accessible than more easily available "anime", but gets stuck in a festival cycle and never leaves it. Sad as it touches upon a deeply serious subject matter in a sensitive, exquisite animation style. Enough that I hope Tomoyasu Murata will eventually make a feature work or at least have a healthy filmography even of merely shorts, whichever way getting a wider access beyond his homeland.


From http://voltashow.com/fileadmin/_processed_
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Friday 17 August 2018

#62: Bubblegum Crash! (1991)

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Directors: Hiroshi Ishiodori (Episodes 1 and 3), Hiroyuki Fukushima (Episode 2)
Screenplay: Emu Arii
Voice Cast: Akiko Hiramatsu /Barbara Barnes [Manga UK Dub] as Nene Romanova; Michie Tomizawa/ Stacey Gregg [Manga UK Dub]  as Linna Yamazaki; Ryōko Tachikawa/ Julia Brahms [Manga UK Dub] as Priscilla S. "Priss" Asagiri; Yoshiko Sakakibara/ Tamsin Hollo [Manga UK Dub]  as Sylia Stingray; Kenyuu Horiuchi /Michael McGhee [Manga UK Dub] as Daley Wong, ; Toshio Furukawa /Matthew Sharp [Manga UK Dub] as Leon McNichol
Viewed in English

Synopsis: 2034, two years after they helped Tokyo deal with rouge "Boomers", humanoid robots who have malfunctioned, the all female group known as the Knight Sabres have vanished from the scene. Three members - pop star Priss Asagiri, hacker Nene Romanova and Linna Yamazaki - presume, as their leader Sylia Stingrayhas been absent, that their previous role is over. When Sylia returns however, it's time for them to put the powered armour back on as a series of Boomer related incidents rock Tokyo again.

In 1987, a straight-to-video series started called Bubblegum Crisis. Futuristic Japan, directly inspired by Ridley Scott's Blade Runner (1982) (and Walter Hill's rock 'n' roll action oddity Streets of Fire (1984), which was much more successful in Japan than in its homeland). A story where mass produced robots nicknamed "Boomers" exist, only for there to be the problem that exists in most anime and manga stories, that they can go kill-crazy and malfunction all the time. Four female leads donned cybernetic power armour, dubbed themselves the Knights Sabres and over eight episodes in 1991 dealt with tasks even the A.D. Police, specifically founded to deal with Boomer related crime, cannot handle. Bubblegum Crisis was a success, not only in Japan but with a following the West for a certain generation. Naturally striking the iron whilst it was still hot, not always something anime producers have done, this popular series was followed by two tie-ins. Inexplicably, whilst Bubblegum Crisis was released in the UK, you're more likely to find these tie-ins second hand still than the original, as they were licensed by our home-grown company Manga Entertainment, which gives you a peculiar issue where some have probably never seen the original unless they got those episodes from a separate company or imported US releases.

In general the story of the franchise after Bubblegum Crisis is not that well regarded either, lasting to 2003 and really given a critical dubbing. One of the only tie-ins to succeed for some, and it's a divisive creation for some still, was one of the entries Manga Entertainment picked up named A.D Police (1990). Made part of the way through the main series' releases, it is in vast contrast to the original or its sequel, A.D. Police not only a prequel set before the Knight Sabres existed, but a lurid and nasty cyberpunk noir with more gore, sleazy sexuality and a very bleak tone, even to the point of ridiculousness of how masochistic the dialogue could be. Less regarded however, out of Manga Entertainment's acquisitions, is the actual sequel Bubblegum Crash! started the same year Crisis finished. Even in context of one of their lesser releases - part of The Collection of licenses transferred from VHS to DVD, ropey English dub and removing the end credits screen for a black one with text - it feels like a bad follow on. Even without seeing the original Crisis, which I have to confess now before I feel like I'm lying, I utterly see why Crash! is not well regarded as, even without the original context, it's not a good sci-fi action anime even by itself.

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Crash!
, contrary to my original opinion, only takes half of its first episode to bring back the heroines properly, who stay as friends but returned to their old lives, rather than a whole episode. However, as the OVA series consists of only three episodes in the first place, there's not a lot of time to work with and what does happen it exceptionally bland. A little joy is found in Crash!, at least in its awesome opening theme song of eighties synth rock, but the rest feels like a missed opportunity. Episode one, having to devote time to bring back the gang, skims over a mercenary army with cybernetic implants, all part of the series wide plot of a shady figure behind the machinations as that particular group rob banks. Pretty basic, cheerful action sci-fi. More egregious, and wasting a whole episode with its clichés, is Episode  2 following a more advanced form of Boomer with its own consciousness who is the target for theft. The member of the Knights Sabres who hates Boomers, Priss, is naturally the one who ends up with him and, not justifying its tale of her overcoming her hatred for robots to admire him, is syrup poured onto clichés, death to sit through. Neither does it help that, without the context of the original series, these characters for all the series are not interesting. Figures without the spark and colour their appearances and power armour suggest. The English performances are egregious as well, particular as for the Manga UK release an entirely different English language cast for the four main leads was hired, in contrast to the same one for an alternative dub who played the characters in Bubblegum Crisis.

The only interesting aspects of the first two episodes are the background details, a world with its own character that should've been pushed into the foreground more. Advertising and goofy promotional films for the A.D. Police, who are practically useless through these episodes. How the two A.D. Police with personality, Leon and Daley, get scenes like having to deal with a female cafe Boomer whose internal coffee machine has failed, pouring out coffee beans instead of the desired beverage. Material that makes the first two episodes more tolerable, at least more interesting. It's also specifically the comedy and exponential material which has nothing to do with the Knight Sabres as, especially in the English dub, what should be by all right interesting, tough female characters are the blandest gang of four you can get, where someone like Priss (here tough and hard boiled, and little else) is out staged by how camp the English voice for her slimy music producer is.

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Episode 3, starting with construction site Boomers in hard hats and robo-dungarees going murder-death-kill on humans, is the one truly redeemable part of Bubblegum Crash. Still an average series, but in context of the motley group of titles Manga Entertainment put together called The Collection, the only episode out of three where there's the trashiness I can enjoy as in some of the dumber entries from that series. It's certainly a lot more energetic and proudly trashy in an inventive way, when Boomers on mass crowd in the streets due to a virus that causes them to rebel, forming together into a giant bio-mechanical beast latched on a skyscraper, and leading to the heroes having to fire at it from an aerial vehicle. Something that's at least novel next to the predictability of the rest before, at least with the English dub providing a hoot of a line where the monstrosity screams, after it intends to kill them, to steal their data in that order. The episodes reintroduces a character from the prequel, making it the only episode of importance even if the plot's built from the first two, and generally has more on the line. A nuclear power plant in danger that could blow up all of Tokyo. A giant, street sized war machine on treads. The Knight Sabres in actual trouble, with inventive and scary looking robot designs. Even my pet obsession with characters entering phantom zones out-of-body makes an appearance, common in these old Manga Entertainment acquisitions, in this case an excuse for nudity and floating above the Earth for a weird cross pollination of sci-fi and psychic imagery.

In lieu of all the old licences Manga Entertainment put together as The Collection, Bubblegum Crash! is one of only two that [so far in 2018] have been made available on DVD in the 2010s. (The other is unfortunately the infamous Violence Jack OVAs, but that's for another day's review). They make a vast contrast next to the company in the current day who licences more respectable work like Dragonball Z and live action Power Rangers series. Out of those so far in The Collection, however, Bubblegum Crash! barring that final episode is one of the least rewarding I've seen, even with the third episode sadly both the most well known of two but the least interesting even paired next to the likes of Psychic Wars (1991) [Reviewed HERE] or the shambolic South Korean failure Armageddon (1996) [Reviewed HERE], bland and adequate rather than an utter, compelling disaster or something good.

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Thursday 16 August 2018

#61: Gdgd Fairies (2011-13)

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Director: Sōta Sugahara
Screenplay: Kōtarō Ishidate [Season One], Kazuyuki Osabe and Taizō Yamamoto [Season Two]
Voice Cast: Suzuko Mimori as pkpk; Kaoru Mizuhara as shrshr; Satomi Akesaka as krkr
Viewed in Japanese with English Subtitles
A Cinema of the Abstract Crossover

When you expect fairies at the bottom of the garden, you do not expect three female ones arguing about whether sorting laundry would be a waste of the last day of mankind or not over tea. Nor role-playing a superhero rescue where one of the heroes worries he's punching villains too hard.

From https://img.fireden.net/a/image/1507/71/1507717608149.jpg

Welcome to the Anime World Order and Mike Toole (from Anime News Network) approved comedy gdgd Fairies, where terrible character models and animation can be used as a great art form especially when the writers are penning the strangest, funniest material they can come up with, and the sole three voice actresses are more than capable to follow on from that written madness. As there are some anime that are appropriate to review on my other blog Cinema of the Abstract, about unconventional and weird cinema, I felt that review this two season oddity was more appropriate over there. You can find the full review to read HERE.


From http://i.imgur.com/Qutj0Qb.png

Friday 10 August 2018

#60: Royal Space Force: The Wings of Honnêamise (1987)

From https://pm1.narvii.com/5628/06a50a48d4
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Director: Hiroyuki Yamaga
Screenplay: Hiroyuki Yamaga
Voice Cast: Leo Morimoto as Shitotsugh Lhadatt; Mitsuki Yayoi as Riquinni Nonderaiko; Aya Murata as Manna Nonderaiko; Bin Shimada as Yanalan; Hiroshi Izawa as Darigan; Hirotaka Suzuoki as Domorhot; Kazuyuki Sogabe as Marty; Kouji Totani as Tchallichammi; Masahiro Anzai as Majaho; Masato Hirano as Kharock; Yoshito Yasuhara as Nekkerout
Viewed in Japanese with English Subtitles

Synopsis: On a planet similar to ours, the laid back slacker Shitotsugh Lhadatt works at the Royal Space Force of the Kingdom of Honneamise, seen as a joke by everyone with the kingdom as they have never succeeded in sending rockets to space. On the eve of the government finally removing their budget and ending them, the Space Force make one last ditch attempt, an ambitious and dangerous mission to send one member into orbit. Influenced by his attraction to Riquinni, a devoutly religious young woman he has met, Shitotsugh volunteers himself to be that test subject, only for the weight of his mission, the danger and the political machinations around the Royal Space Force to drastically change him as a human being spiritually.

The reputation Royal Space Force has is greater knowing of its origins. Gainax, who most will know as the studio who created the Neon Genesis Evangelion franchise, was always seen as the studio created by fans who managed to get their foot into the door of the anime industry. Figures like Hideaki Anno, before the reputation of the likes of the Evangelion series, who were just fans of anime and the likes of Ultraman who starred in their own fan films. Once they were a group whose first major animation projects, the Daicon III and IV opening films (1981 and 1983 respectively), where made for fan conventions and had to recycle animation cells by washing the paint off them after each segment. They impressed Bandai who, back when projects like this could be a worthy risk, they gave these people the chance to create a theatrical film. Even though, in the time in-between, members of the Gainax worked on big projects as animators, the group who'd become a fully fledged studio in the nineties and into the Millennium still had to hire students to help finish Royal Space Force. The company that'd eventually triumph with Evangelion, FLCL (2000) and Gurren Lagann (2007), but were also fraught with constantly financial problems, having prominent members like Anno leave, and be challenged by the likes of Studio 4°C in terms of being innovators, were a mere glint in the eye still here. And yet with Royal Space Force, you have an incredible one-off, alien to juvenile otaku fetishes and taking on such an ambitious, psychologically and morally complex science fiction story, one even spiritual and philosophical as it follows a character in an alien world through a drastic existential change.

Royal Space Force exists in its own world. Like ours but fleshed out as a planet with its own fashions, languages (at least for a foreign nation who feel the space launch is a political threat), even having the cutlery on tables that's unique. It isn't exaggerated to the point of being flimsy either, worn and fully developed as a pre-fifties world, if to tie it back to our own, a form of dieselpunk sci-fi where everything is heavily mechanised, with elaborate city sprawl, but the idea of space rockets is seen as insane and has claimed the lives of the Royal Space Force many times before. Seen as embarrassments compared to the air force, closer to our own modern military airplanes, they are an absurd dream who attempt one last time. All with the knowledge, in a country with sprawling poverty and constant work strikes, that they are seen as much as a waste of money as much as a popular media event. It builds in terms of storytelling naturally, before the personal journey of Shitotsugh clashes more with political and moral issues which conflict with the dream. As their own government is purposely flexing its muscles with a rival nation, the inherent chance he could die is there too. As is the fact they might've only been allowed to go with the rocket test for military purposes.

From http://www.simbasible.com/wp-content/uploads/
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Whilst there are a few action scenes, the most prolonged an attempted assassination with purposely drags out into a messy, streets long scramble, this is the slowest of burns in terms of drama. Shitotsugh decides to be the pilot only because he can impress a girl named Riquinni he is attracted to. Deeply religious, she only pays interest to him baring as a friend due to her admiration of the Royal Space Force wanting to enter space rather than commit war. Through severe questions to his own moral compass, through his relationship with Riquinni as well, he is to be challenged for his decision to go into space. The level of complexity goes as far as even include religion, which is rarely done in anime or done well, usually terrible or with foreign religions like Christianity being used symbology to look aesthetically interesting rather than with context. (Something Gainax's own Evangelion has been accused of). Here the religion, even if created for this world, is visibly taking parallels from real ones. The Greek legend of Prometheus stealing fire from the Gods. Eastern beliefs and especially Christian morality, the concern of sin and redeeming oneself felt throughout. It's a film, surprisingly for the science fiction genre when it is more cerebral or action packed in anime, which gets progressively more spiritual as it moves along, following Shitotsugh's own realisation of the worst in humanity as well as wondering if his own kind, through this rocket launch, could strive for better.

It's not a simple moral film either. Shitotsugh is not a perfect, virtuous character, and likewise Riquinni is not a conventional love interest, her devotion to her faith leading her to only seeing him as a friend. Details of her are subtly hinted at, details never explained like the small girl, dressed as a boy, who lives with her like a sister, who possibly could be a daughter as its never explained where she comes into Riquinni's life. Royal Space Force is truly a film in need of multiple viewings, likely to grow for the character details told without dialogue you miss and plot details with are given more meaning with what is discovered later in the running time.

All the following could easily be superfluous if the project wasn't exceptional technically too. How beautifully made and intricate it is as an animated work. How Ryuichi Sakamoto the legendary musician and composer - alongside collaborators Yuji Nomi, Koji Ueno and Haruo Kubota - can add Royal Space Force in his unconventional and fascinating career through an atmospheric score that pushes the material to greater heights, sandwiched between his Oscar winning score for The Last Emperor from the same year and the children's film The Adventures of Milo and Otis in 19861. Finally seeing the film, in the best version possible for me for the first time, it amazes me how it manages with such subtlety to both build its world and how emotionally complex it is. Anime fans pride themselves, as I do, that our favourite work is emotionally complex and mature, but the medium can also be idiotic and trite at its worse; watching Royal Space Force is amazing when you consider how young everyone who worked on the film was, members of Gainax who were once just fans of anime and self professed otaku who decided, when given their first major project, to create a complex and even existential story.

From https://i.warosu.org/data/g/img/0552/04/1466602735623.jpg

[Major Spoilers Warning]

There is one detail, justifying a Trigger Warning, however that has made Royal Space Force impossible for some to love. A sequence under ten minutes long, and it's a moment part of the moral and psychologically complexity to the film which is still talked of to this very day and members of the production consider a mistake. I'd be delusional not to deal with what has caused viewers to dismiss the film's entire series of virtues, a scene of attempted sexual violence which is deliberately more problematic as it is our protagonist Shitotsugh himself who is attempting to molest Riquinni. Abrupt, but a major plot event, one which with our liked protagonist of before dissolves the initial view of him and complicates him to a very uncomfortable territory of characterisation. 

The issue is that it is sewed carefully into the plot, as carefully done as possible, but is a major  challenge to the viewer. He pauses mid attempt, visibly regretting mid way before Riquinni strikes him in the head with an object to knock him unconscious. As much as the controversy is the aftermath and is itself even more dark, as she forgives him the next day as if nothing has happened, Shitotsugh utterly remorseful and shocked by her reaction. I will say that, if anyone is uncomfortable with the sequence, I completely understand them. It is however, whether a justifiable risk or not, as subtly and done as well as such a scene could be. It's also part of a level of moral complexity even live action films do not dare to tread into, which is why even if you ask if it is an acceptable scene there's the inherent challenge of it. A viewer tends, unless they are claimed to be a villain, to sympathise fully with a protagonist of any story, making an act like the one Shitotsugh commits, when we see him as a lovable oaf, problematic and a violation of that trust between story and viewer. For myself the film is completely succinct in dealing with the subject, and it has a purpose that is not a cheap shock tactic but part of its overall existential concerns.   

From http://www.ricedigital.co.uk/wp-content/uploads/2015/
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On the cusp of potential legacy or death, Shitotsugh as he is already challenged by the pressures surrounding him and falls into the worse of human tendencies. His attempt at romance with Riquinni is doomed, and in his lowest moment he commits such a horrible act, one he hesitates whilst knelt on top of her when she knocks him unconscious. Aware of how horrible his act was, Riquinni's blithe reaction is also far from a deeply misogynistic reaction, and anime and manga tragically has a lot of this, but a complex and troubling one for many viewers as it deals with a religious person able to forgive even their own trespasser. (Outside of animation, Abel Ferrara dealt with this in one of his most well known films, Bad Lieutenant (1992), where to the absolute confusion and repulsion of the anti-hero played by Harvey Keitel, a nun who raped by two men and whose case is he investigating has already forgiven the perpetrators their act due to her moralistic religious beliefs, a type of belief few viewers are comfortable to even consider when, rightly, we punish those who commit sexual violence as with other crimes).

It is a dangerous moment for a very young studio to have made, and whilst Gainax have challenged their viewers in the future, none are with this type of discomforting moral greyness. For me personally it is not the moment which capsizes the film, for whilst I sympathise with those who find it offensive, it's one of the few moments that a production is tackling this type of material with the psychological complexity it requires. When anime has an awful track record of offensive and tasteless material, utterly reprehensible material even, Royal Space Force's controversial scene is in a morally higher, more artistically minded place even if some would prefer that Gainax took a different direction More so as, whilst it ends with Riquinni forgiving him, their relationship is tainted by this. It is arguably the catalyst for Shitotsugh himself, through this sin of his, to be pushed towards a spiritual change which, on the day of the rocket launch, he sees the world around and starts to question mankind's tendency to violence, the moment of his own violent behaviour among others forcing him to re-evaluate the mankind itself. Arguably the sin he has nearly committed as much infuses the haunting final monologue where he wonders if they as a species can transcend themselves, followed by the final montage of ordinary life on the planet in its variety. Again, few live action films tackle this. Sadly in cinema we have accepted moral black and whiteness, simplified, to such a point that a story which challenges this is just dismissed when it should be properly pondered as much as asked whether the scenes of controversy were acceptable.

[Major Spoiler Ends]

From https://images.justwatch.com/backdrop/8786003/
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Altogether Royal Space Force is a difficult film. A film structurally and in plot which is challenging in its slow paced character study. A challenge just for its notorious and divisive scene still talked of in the current day, but also for how the film even without that sequence is a drama about human complexity. All whilst justifying itself as being acquisitively made, utterly absorbing and one of the few anime films that is truly intelligent. It was the creation of a small group who took such a huge risk and, even if not financially successful, it was a symbol of pride for Bandai. Gainax would continue on with challenging and rewarding material with Neon Genesis Evangelion. For less sombre material, for a sense of fun and energy, no one could argue as well with the virtues of FLCL, Gurren Lagann and Panty and Stocking With Garterbelt (2010). Unfortunately Gainax also become the company who made This Ugly Yet Beautiful World (2004) and shows pass the 2000s, barring one or two, which are not held up high regard or even known in the West. Where the "Gainax Ending", where everything was turned upside down to the surprise of the viewer, can easily be viewed like M. Night Shyamalan plot twists once were as a punch line joke as it was part of their virtues. Long before this twin sided mask, this company just before they wore it however made a film like Royal Space Force which is held in high esteem even next to the incredible work also being produced in Japanese animation in the eighties. Seeing the film for the first time, I am not surprised now.

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1 Sakamoto's filmography as a composer is fascinating by itself. Merry Christmas, Mr. Lawrence (1983) obviously. Three films for Bernardo Bertolucci. Donald Cammell's last film Wild Side (1995). The bizarre TV mini-series Wild Palms (1993) [Which I reviewed on my other blog HERE]. Pedro Almodóvar, Brian De Palma, Takashi Miike, Alejandro G. Iñárritu...alongside video games, like the ill fated attempt at modernizing Seven Samurai (1954) with the additional help of French artist Mœbius, Seven Samurai 20XX, and  Sakamoto's first ever film score for Ryu Murakami, the famous author who Sakamoto also worked with on Tokyo Decadence (1992). A film called Daijoubu My Friend (1983) that has American actor Peter Fonda  as a space alien in Japan. That eccentric, strange list is enough to praise Sakamoto for alongside the reputation as a great musician and composer.

Monday 6 August 2018

#59: Five Star Stories (1989)

From https://media-cache.cinematerial.com/p/500x/
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Director: Kazuo Yamazaki
Screenplay: Akinori Endo
Based on the manga by Mamoru Nagano
Voice Cast: Ryo Horikawa as Ladios Sopp; Hideyuki Tanaka as Dr. Clome Ballanche; Ichirō Nagai as Archduke Juba Bardaim; Kazuhiko Inoue as Colus XXIII; Maria Kawamura as Lachesis; Norio Wakamoto as Voards Viewlard; Rei Sakuma as Clotho
Viewed in Japanese with English Subtitles

Synopsis: Far into the future, in a five-star universe known as the Joker Cluster, the various nations are kept in peace by the use of Mortar headds, giant robots which are as much for status as they are combat. They are all, usually, co-piloted alongside a human being known as a headdliner, with incredible skill to use the robots, with a Fatima, an artificially made robot/human hybrid always female. The fate of one Fatima named Lachesis, the prized creation of a doctor named Dr. Ballanche alongside her sister Clotho, is intertwined with a young man named Ladios Sopp. Sopp's attempt to protect Lachesis and her sister, against the corrupt leader of the region named Yubar, is to intervene with the ceremony necessary for all Fatima where they must name their masters. The outcome of this intervention, alongside Sopp's conflict about his love for Lachesis, will have seismic effect on the entire Joker Cluster through the decades to come.

Five Star Stories is sadly another example of a vast story, a vast world created in manga, we only get a slither of. This is always worse when, after viewing this theatrical adaptation, I found myself falling in love with the adaptation's melodrama and fantastical sci-fi world. The chances for a sequel were doomed anyway even if Five Star Stories had been successful. The production was done behind the back of the original author, Mamoru Nagano, and for whatever factor it lead to bad blood that would've made continuing on from the film significantly difficult or at least awkward. Even what we have is merely over an hour or so, and is a prologue to a work which barely deals with its mix of giant robot battles, space opera and a romance tale that spans millennia, many characters and across time and space.

It's merely a page of the curious tale of Five Star Stories, Nagano's personal obsession where he has worked on side manga, art books and even musical concept albums on. It's also, however, a manga which started all the way back in April of 1986 and is still to the current day unfinished and ongoing. Nagano, fascinatingly, gave away the ending of whole saga near the beginning, his belief instead of how the events will transpire in his tale being more important a really interesting creative decision. It does however leave one with a beloved, cult manga which is vying with Kentaro Miura's Berserk and CLAMP's X for which unfinished manga from years ago, and have had adaptations and strong fan bases, will end first. That may take a while, like the most frustrating game of endurance possible.  So it is something close to the heart for the manga artist/musician/essayist/animator/mecha designer/cosplayer and former fashion designer. The context also makes the film adaptation more tragic as, a slither of Nagano's obsession is beautiful in itself even if not fully informed by him, but with the caveat of how far it goes making the adaptation like one of the destroyed fragments of a Dead Sea Scroll1.

From http://i.imgur.com/hASz4TJ.png

The best word to describe Five Star Stories is "exquisite". One of the biggest reasons, even if the film doesn't have Nagami's involvement, it enraptured me is his world and his designs are some of the most glamorous for science fiction. There is a potential issue how the story uses crude stereotyping of the glamorous "beautiful" characters are good whilst the villains are all physically "ugly", at least with the character Yubar, the stereotypical overweight and corrupt figure who tries to molest Lachesis until his heart problems take hold in one scene. It's a crass way to designate characters physically which Nagano is not the first person to fall into. Everything else about his personal obsession is immensely compelling nonetheless. Barring his preference for rock music, (though the score to this adaptation by Tomoyuki Asakawa is special itself,) it's a distinct world. One where even the clothes and uniforms are idiosyncratic. The Fatima are thin artificial maidens with long hair and sinewy figures, closer to fairies and maidens from fantasy rather than robots from sci-fi. Even the men, whilst not all of them, can be extremely feminine, purposeful androgyny found to a characters like Sopp, our protagonist, whose character design could've easily been that of a woman's. Jokes are even made of people confusing him as a woman through the film. The robots and their design are another distinction of Five Star Stories. Sandwiched between Go Nagai's crazy super robots and the realistic depictions of war machines of hard sci-fi, these elaborate creations with extraneous flair and potentially supple forms are closer to built for show rather than practical use, apt in a cosmos where these giants robots are meant to represent their nations' wealth as much as for combat, and the main " Mortar headd" is entirely made of gold.

That this only adapts the prologue does raise the problem that it barely touches upon Five Star Stories and what it actually entails. As Five Star Stories is a space opera involving giant robot battles, you are stuck on one planet, and only have one robot fight at the end with the golden Mortar headds. Major characters never appear, and the appearance of figures known as the Mirage Knights, superhuman warriors who protect royalty, feels like a cameo for important figures or at least fan favourites. What you get instead is a sci-fi drama with an aesthetic which ingest old medieval iconography, set in an almost feudal world with castle locations, with hints at a space western (a Fatima escaping into a frontier town for peasants). It becomes openly supernatural material eventually as well as our lead Sopp is hounded by an ethereal female figure who views his meeting with Lachesis as a fate he needs to accept, as much of this short film's length entirely on his conflict of intervening to rescue her. With only seventy minutes or so for the running time, it could've still tackled a lot of material but instead this adaptation takes its time which making sure the drama has emotional resonance. It also means that, barring that one robot fight in the desert and some action scenes, with a surprising amount of violence for story with a very wistful tone, you are not getting the whole of the source material in the slightest.

From https://cuteproxy.files.wordpress.com/2010/04/fivestar.jpg

Why Five Star Stories is still worthy to see is that all of this, hand drawn, is gorgeous and can still whisk you off your feet. Helped by the fact as well, unlike other anime in this scenario, that it still has an ending even if its merely a prelude to a greater, more elaborate tale. Whilst with some action scenes, it's a story more inclined to the fantastical, evoking a decade later the series The Vision of Escaflowne (1996) with its fantasy world containing elaborate giant robots and an integral romance plot of tragedy and love. Five Star Stories is openly theatrical as well, which drastically contrasts attempts at more realistic sci-fi but hinting at a comic science fiction in the final epilogue. Again, it's a shame Five Star Stories never went any further in terms of animated adaptations. If done right, such a story would be incredibly rewarding, with only the concern that such elaborate designs would have to be adapted into computer assisted animation rather than hand drawn now. Particularly as the series is about giant robots, that many are animated digitally in the current day does raise concerns of how Nagani's thin, unconventional designs would transition from the page. If it did work however, his personal obsession would be one of the most fabulous looking and lovely science fiction stories you could ever see.


From http://animuze.com/blog/wp-content/
uploads/2012/07/five_star_stories.jpg

Saturday 4 August 2018

#58: Sparrow's Hotel (2013)



Director: Tetsuji Nakamura
Based on a manga by Yuka Santō
Voice Cast: Daisuke Kishio as Misono-kun; Haruka Nagashima as Tamaki Shiokawa; Minori Chihara as Sayuri Satō; Asuka Yūki as Yū Kojō; Shūta Morishima as Sakai
Viewed in Japanese with English Subtitles

Synopsis: When one has runs a hotel and has to deal with drunk customers, beds needing to be moved and general unruliness just outside one's premise, who do you call? Most wouldn't expect the beautiful and voluptuous Sayuri Satō, a new and sweet hearted new staff member, to be the heavy one chosen if she didn't openly talk about her martial arts skill, have kunai secretly kept on her person and may have once been an assassin in her young life. When you're manager has a strange relationship with her brother, the hotel inspector's terrible at her job, and the sanest person is a bell boy who has existential wonders about what people think of him, than Sparrow's Hotel is wasn't an ordinary hotel in the first place.

What is Sparrow's Hotel and why does it exist? Well, it was adapted from a manga, so it came from somewhere. Arguably, it's the modern equivalent of all those strange, cheap anime released on video for the OVA market we in the West uncover, only this one was made in the 2010s and was licensed for streaming on Crunchyroll instead. Anime is an industry and there's material we'd never know of, and would scratch our heads if we found the existence of, churned out as much as there is production we churn out in the West. This is pertinent here as well as its been asked whether this particular example is deliberately ironic or just a garish, cheap animated production. For me, next to the likes of Inferno Cop (2012-13) or gdgd Fairies (2011-13), which play with deliberately cheap or limited animation for their humour alongside general weirdness, I suspect Sparrow's Hotel is a sincere production in spite of glaring aesthetic issues I will get into. When your main voice actress plays a major character in the Melancholy of Haruhi Suzumiya franchise and there are other prolific actors in this tiny cast, I suspect instead this is merely an obscure production so paltry in budget its developed some fans in the West for how unintentionally memorable it is. (At least one, Anime New Network columnist Mike Toole, and his referencing of the show in his own column, is why I even watched the series).

There's also the fact that the premise is not that bizarre in anime, aware of how idiosyncratic and unconventional anime and manga can be. When there's golfing manga, or competitive bread making stories done as Dragonball battles of one-upmanship, what seems to sincere to deliberately silly in anime and Japanese comics can be as varied and far less predictable than in the West. I'd want to invest in the idea that there's a hotel based manga this was adapted from even if that wasn't the truth. That it is the truth, I'd hope this work was actually good and eventually becomes a cult hit here in the West its inherently amusing for the most innocuous of jobs to be ever depicted in this way. Hell, when the creator of Golgo 13, Takao Saito, set a story in a manga called Doll The Hotel Detective, it was still a tale of a female detective trying to catch a potential assassin of the president in a hotel. Sparrow's Hotel has none of this, and is instead about the running of a hotel without that drama. It just happens to be deliberately silly and with the Doll-like figure a complete caricature of a female anime character - big eyes, big hips and curves, an air head - who also happens to have assassination knowledge and can power lift a regular hotel bed as if they are nothing. Someone cheerful and optimistic to help every guest, but  who can suddenly switch into assassination mode when the hotel inspector stupidly suggests she's a spy in her vicinity. It's a silly premise - the kind another show like Excel Saga (1999-2000) would create a one episode parody from - but one I think was funny and had material to work with.

From http://www.nerd-age.com/wp-content/
uploads/2013/04/Sparrows-Hotel.png

The issue with Sparrow's Hotel is that its three minutes per episode and cheaply put together. The result for many is that of scraping at the bottom of the barrel, entirely up to the individual viewer if they like the series or not as. Regardless of the production reanimating the first six episodes for DVD, or sprucing up the series for the final six episodes, it's not the pinnacle of television anime and shows. With only three minutes to work with including credits - the first six an opening credits, the last six an end credits - there's no time for chaff, jokes and moments rapidly piled on per episode based on the characters' quirks. Sayuri Satō, a superhuman killer in the body of a sweet natured pin-up. Tamaki Shiokawa, the diminutive female manager of the hotel who's older brother, Shiokawa the business manager, has a troubling sister complex which embarrasses her. And Misono, the quiet bellboy.

Very simple gags, usually about Sayuri's buxom, kind countenance being contrasted with her being sent to quiet rowdy patrons by knocking them unconscious or performing William Tell knife tricks at the company picnic under the cherry blossom trees. The breakneck speed catches the viewer off, in-between abrupt turns in gags in the first episode to a sustained micro-story in later ones which last until their end credits. It has been viewed in light of the worst anime OVAs released in the nineties, the first six episodes (before Hotline, their creator, re-animated them for DVD) cheap, colourful and nasty. Harsh looking character designs, comically large eyes, minimal animation. It's a crude looking work and yet, if it had been better animated, it may have lost its charm. In fact a lot of why it's enjoyable, barring my amusement in the premise, is how utterly blatant and garish the series is in style and story.

From https://www.fandompost.com/wp-content/uploads/
2013/06/Sparrows-Hotel-Episode-11.jpg

This is bearing in mind that, likely to put people off, as much of the humour is based on fan service, a mammary fixation which whether you find offensive or not is rife in this type of anime. In general your view on fan service of all kinds is whether its leering or not, to which Sparrow's Hotel to its credit manages to avoid for the most. You're opinion on that will vary on whether the sexualisation of Sayuri, including an end credits sequence for the last sex episodes where she is asleep naked with a bar and a belt of kunai above the duvet, is problematic or not, but you'll have to put up with it in-between the funnier jokes about her alarming talents in weapons and combat. The same applies for the other characters, like Shiokawa's unhealthy fixation with his younger sister, to her horror, a creepy fondness to her he doesn't keep quiet about. Material which is actually common in other anime, for better and especially for worse, which can be funny or at least equal opportunity in the better circumstances. What differentiates this from other anime is entirely due to this presentation, crushing such absurd characters into a brisk amount of time. There are as well, abruptly in those last episodes, mid episode eye catch breaks with the characters dressed as anything from squirrel girls to Misono wearing a dog dollar, the obvious question to why a three minute episode need an eye catch break not lost to me. One episode is entirely about manga convention patrons hording the hotel, emphasising the kind of audience who probably watched this anime back in Japan.

It is purely playing to the audience for cheap pops, which is where fan service has become an irritance, but thankfully this is a premise where as much of its slim amount of time is devoted to your protagonist's obsession with shopping for gym weights and the other characters' contrasting opinions of her being a stereotypical figure of femininity against the real person who probably sits in bushes with a rifle shooting targets. This, alongside the depiction of trying to run a hotel if the series lasted longer and elaborated further with the material, would've been golden. A fun skewering of gender stereotypes of an inane subject matter made interesting in the best of circumstances.

From https://theglorioblog.files.wordpress.com/
2013/04/shorts_spring2013_03_3.jpg

Is Sparrow's Hotel, rather than the hypothetical follow on I'm thinking of, actually good even through irony though? File it into one of those curiosities that appear in an anime season that managed to catch some traction. Unexpectedly picked up, speculation of whether it is ironic on purpose or not is to debate. Certainly there's not enough time in the series to get a lot done, which is ultimately where the series suffers. It's still interesting, but with awareness that for many, the slightness of the series (at only over thirty minutes) is going to make the worse aspects detriments rather than part of the experience. It's way too short to get far enough with the premise, and even with an OVA in existence, at three minutes long, you have to milk the existing material hard, too hard for many, to get more reward from it with such paltry material available. Enough is there that the production decided to change the title sequence, really more an excuse for another electro pop song to be played. Enough for the vaguest of additional details added over the episodes - like Yū Kojō, the former hotel inspector who becomes a staff member, and Billy, a martial artist brought in the help renovate the brand new bathing area only to be a potential sparring opponent for Sayuri. But there's very little time due to the length of the episodes to really get a lot further with the material beyond this.

There is, for me, a funny idea behind it all imagining a series entirely about running a hotel, the kind you'd only get in Japanese pop culture. The kind where a plot point is a significant rainfall drastically improves the number of guests for the better or the additional premise of having a sweet mannered killing machine on staff being mainly asked to subdue the drunk or the rowdy instead of anything life or death. The issue's entirely that Sparrow's Hotel, even if I got behind its cheap and cheerful silliness, is too short to fully invest in its trashy nature or for it to become significantly better in quality or the stories. The result of which is that, even if I revisit it, it suffers because there's barely anything to work with baring the latent absurdity of its existence, which is a shame.

From https://cdn-static.sidereel.com/episodes/1349988/
webtv_featured/Sparrows-Hotel-Episode-9.jpg

Wednesday 1 August 2018

#57: Robot Carnival (1987)



Directors: Various
Screenplay: Various
Voice Cast: Various
Viewed in Japanese with English Subtitles

Synopsis: Following the theme of robots, the brightest talents of Japanese animation in the late eighties create their unique shorts based around this premise.

Anthologies, in any form, are a growing pleasure for me in cinema. Even if they have weak or bad segments, there's usually enough which stand tall and make the project worthy of its existence. In anime it makes sense to, whether they are financially viable or sadly not, as when they are brought together, they allow both veterans of anime alongside new talent to collaborate with creative control, at least in theory, on interesting results. Sometimes there is a tentative theme to the anime anthologies, and in some cases with the most successful being The Animatrix (2003), there has been a great advantage in anthologies based on Western properties. And when a segment from Short Peace (2013)  gains an Academy nomination for Best Animated Short, the existence of anthologies is something that has to be protected, especially as they are a way to allow creators to have a project when feature films or TV series are not on their schedule.

Katsuhiro Otomo, the legendary manga author and film director of Akira (1988), has plenty of experience of anthology anime, Robot Carnival one of the first he was involved with alongside Neo Tokyo the same year, collaborating into the present day on Short Peace as well. And in this fruitful period, a year before his own adaptation of his manga Akira would effectively bring anime to the West as much as resonate in the medium in general as one of its sacred texts, he among other creators, animators and character designers were allowed this project where, as long as there's robots involved, anything was on the table in what could be done in each of their segments.

From https://www.ganriki.org/media/2014/robot-carnival-172.jpg

Opening / Ending
Director and Scenario: Katsuhiro Otomo
And Otomo with his opening and ending sequences, which bookmark the anthology altogether, decides to show how sick his sense of humour is. A literal robot carnival, with the title on the front of the monstrocity, a giant fortress that is spectacular for the villagers in a post apocalyptic desert to see, with its ballerina robots and robotic orchestra. Said carnival also fires missiles, blows everything up and has explosives within those ballerinas. Especially with the ending, its Otomo being as blackly humour as he can with its unremorseful mayhem, never questioning that the humour deliberately involves scenes where character are clear turned to vapour by all of this.

You are immediately aware that the animation throughout this production, originally an OVA, is incredible throughout the anthology, awe inspiring in how pain staking it is as hand drawn, detailed work. Secondly, the music by Joe Hisaishi and Isaku Fujita, even the cheesy eighties synth rock in later segments, is also going to be excellent. Hisaishi is well known for his work with Studio Ghibli, and (surprisingly) 'Beat' Takashi Kitano, and Robot Carnival allows him to be diverse to match each of the segments'' variety of tones.

From https://i1.wp.com/psychodrivein.com/wp/wp-content/uploads/
2015/08/robot-carnival-frankens-gears.jpg

Franken's Gears
Director and Scenario: Koji Morimoto
One figure who has made his living on shorts and anthologies is Koji Morimoto, who is well regarded but through a career not made by series or television, but short length productions for the most part. His most well regarded work is a segment in Memories (1995), a more famous Otomo involved anthology, called Magnetic Rose which was written by the late auteur Satoshi Kon. Morimoto also has made his name co-founding Studio 4°C, which allowed him to make many of his own short work through them as much as bring the likes of Masaaki Yuasa into the world.

Franken's Gears is an atmospheric piece based, as you guess it, on Mary Shelley's Frankenstein where a mad scientist brings a robot to life through lightning. It's a purely mood related piece, entirely without dialogue like all but two segments, which relishes (even fetishes) the intricate and detailed animated work. Knowing every gear involved animators having to take hours, even weeks, to complete emphasises that animation, above even the best of live action cinema, is a craft in itself where even purely genre or visceral pleasures are worth framing for a gallery.

From https://www.toonzone.net/wp-content/
uploads/2015/12/RobotCarnival05.jpg

Deprive
Director and Scenario: Hidetoshi Ōmori

Likewise an action sci-fi short, in which a robot goes to rescue a human girl from another group by evil robots, gains more worth when animated with this level of quality. What loses personality if in CGI in live action, where it is now blurred into a generic template found over many films, is something beautiful when it's this vividly coloured with intricate action scenes. Ōmori hasn't directed a lot at all - barring stuff like a golfing TV series and, grimly, a piece of the Urotsukidôji franchise in 2002 called New Saga when the notorious hentai franchise finally died - but in key animation, character design etc. he is prolific and even working on favourites like Kill La Kill (2013-14) in the current decade.

Out of segments, it's one of two which feels like the eighties onscreen, but that's not a detriment as, aesthetically, it feels right to be on the cusp of cheese but awesome at the same time, working out a fine balance as a result in a short enough time for this time stamping to not be a detraction. The rock guitar soundtrack, the giant robot terrorising the hero at the end, all of which an argument that this type of escapist entertainment can be as artistically rewarding as the art house work when it's this well made. In fact, without dialogue, it both makes a great case for action as an art form and feels like the best music video in need of a heavy metal remix.

From https://pbs.twimg.com/media/DRnpZRYUMAAoiys.jpg

Presence
Director and Scenario: Yasuomi Umetsu
Voice Cast: Kohji Moritsugu as the Protagonist; Junko Terada as the Girl; Keiko Hanagata as the Granny; Kumiko Takizawa as the Daughter / Small Mecha

One of the two segments with dialogue, Umetsu takes a potentially offensive idea of a male inventor, in a steampunk future with a mix of industrial revolution aesthetic with eighties sci-fi, who decides to build a female robot as his idealised woman. It's a risky theme to tackle, as he is deliberately creating a woman in vast contrast to his career orientated wife, but thankfully even when it leads to the ending, where he disappears into his fantasy (or an actual escape into happiness) as an old man, it's done with immense psychological complexity, deliberately drawn out and slow burn. He is, visually, depicted as childish with his collection of mechanical toys, becoming disturbed when his robot woman starts to exhibit emotions, and the segment does run with the material carefully as a result.

Yasuomi Umetsu is sadly someone viewed in the notoriety of his work. He has pornographic animation in his career, but the really controversial work (and the one he is still known the most for) is Kite (1998), which is arguably notorious for problematic sexual content involving its lead female character. Material which has had the film banned in some countries. Enough for a director's cut to exist, his preferred version, which is actually shorter as it excises this problematic material. Which nonetheless, in whatever version was available, became a sizable hit in American anime culture with a bit of popular recognition, enough that out of all possible anime, it's one of the few to have a live action adaptation starring Samuel L. Jackson.

What Presence, as my first Umetsu anime, also shows however is that, if he wasn't known for Kite and other titles, he'd be known as  an incredible character designer and animator, an insane perfectionist who might've been a nightmare for some to work with but, when the results are like his segment in Robot Carnival, leads to him making one of the best segments just for how incredibly well made it is even among an anthology with exceptional animation and production quality. The look of the segment, including a little world building in its steampunk robot world. The moment of humour that cuts between its serious drama, with a robotic man getting his head stolen by kids. The intricate and realistic character designs especially of the robot girl which would have taken days if not more to perfect, Umetsu's style here that are someone who jars against tight work schedules but with wonderful results. An insane level of detail and character movement which is incredible. As a result, alongside with how well it deals with a tricky subject matter, Presence is my favourite of the Robot Carnival shorts, making Umetsu's reputation for troubling porn and transgressive material tragic when he could've spent his career more on material like this.

From https://images3.imgbox.com/6c/58/aalH1ieW_o.png

Starlight Angel
Director and Scenario: Hiroyuki Kitazume

After the severity of Umetsu's segment, the other contender for the most eighties of the segments appears, not a surprise as, known more as an animator/manga author/character designer, Hiroyuki Kitazume made his reputation in the eighties especially through the Gundam franchise. The tale of a young woman who, at a robot themed theme park, has her heart broken only for a mechanical employee to try to return her lost necklace back, it's a simple tale told entirely in visuals, again the music video style of other segments found including a virtual reality ride that is drastically effected by her emotional state. Starlight is as well made, regardless of its visible time stamping to the eighties, and is helped to stand out by its optimistic and cheery tone, infectious in the right frame of mind. If anything Joe Hisaishi's synthesizers here border the line between sweet and ridiculous the most, managing to find the right balance that it's the former instead of the later.

From https://images3.imgbox.com/a5/44/aavvY5fZ_o.png

Cloud
Director and Scenario: Manabu Ōhashi (as Mao Lamdo)

All the segments, barring one, are very accessible. Cloud is the sole exception which is an experimental animated piece. Its creator Manabu Ōhashi began all the way back in the early sixties, on the likes of Astro Boy, and continued for at least over fifty years in the industry, the kind of figure unfairly maligned (even by the likes of myself) because he is more known for working on such work not as the director or creator but someone who first started as an inbetweener and went from there.

Cloud is not necessarily going to be a favourite for many, but I'm the kind of fan of unconventional filmmaking who loved this segment, my second favourite of the anthology. Cloud is tentatively a retelling of the Pinocchio story only with the entirety of the short being a robot boy walking past tableaus of elaborate, gorgeously penned scratchboard drawings of clouds, mushroom clouds of war and diving figures of the wind, one who turns him into a real boy at the ending. It is a literal experiment, in its music and in its unconventional look, of moving backgrounds as the boy is mainly walking to the left of the screen, fragmenting of the panels for dynamic close-ups used occasionally. Cloud is utterly indulgent but a beautiful, worthy inclusion. Considering the man behind it as well, its also a testament to Robot Carnival that it let many individuals not known as directors helm a piece entirely of their own tests, something that has to be praised when, problematically, the anime industry can be difficult in letting people helm their own projects or letting new talent develop.

From https://camstheothersideofanimation.files.
wordpress.com/2015/12/robot08.jpg?w=700

Strange Tales of Meiji Machine Culture: Westerner's Invasion
Director and Scenario: Hiroyuki Kitakubo
Voice Cast: Kei Tomiyama as Sankichi; Chisa Yokoyama as Yayoi; Katsue Miwa as Fukusuke; Kaneto Shiozawa as Denjirō;Toku Nishio as Daimaru; James R. Bowers as John Jack Vorkarson III

Robot Carnival, having a significantly better sense of tonal shifting than most anthologies, wisely followed the sedate, experimental Cloud with a farce. Hiroyuki Kitakubo is a fascinating figure as his directorial filmography has big and very well regarded titles within it - Black Magic M-66 (1987), Roujin Z (1991), the original 1993 animated adaptation of Jojo's Bizarre Adventure, Golden Boy (1995) - but being incredible small, finishing with his most well known project, Blood: The Last Vampire  (2000) [reviewed HERE], only to never sit in the directorial seat again past the year 2000. A shame as, able to juggle the clever and unconventional satire of Roujin Z to giving a technical experiment like Blood: The Last Vampire enough character to warrant a franchise, he is a great example of a working anime director just from those examples of drastically different genres and tones. Strange Tales of Meiji... is my third favourite entry of Robot Carnival. It's the most distinct, set in Meiji era Japan with the robots powered by steam and being built from wood and brick, itself a unique take on the material as, depicting adolescents hijacking their town's festival robot to take on an American one, it feels like it predates the tropes of anime that would grow in the nineties onwards, and could've sustained a longer work unlike the other segments.

The sense of being ahead of its time is found in the main cast, anticipating the next decade with its headstrong lead who is both noble but an idiot, the potential female love interest who slaps him about in a love-hate relationship and various miscreants in their fold who are try to defend their town in a ramshackle way, destroying as much as the invader does. The unconventionality of these robots also brings a curious spin on the mecha genre that could've been rewarding to see, as even simple things found in futuristic giant robot stories are more complicated, having to negotiate a time where firepower consists of a cannon that has to be aimed perfectly and a firework launcher. It's a comedy which is energetic and is also meant to parody its own characters' rah-rah, patriotic enthusiasm, not only in the leads destroying buildings in their mistakes but the American invading them, despite being voiced by an actor who speaks English as a first language, giving his dialogue the appropriately wooden, borderline incomprehensible "Engrish" quality for added amusement. (Controversially, hindsight that this was done decades ago in the era of anime on video, Streamline Pictures in the US decided, to contrast this, by giving the Japanese characters exaggerated "Oriental" accents). Altogether, when the rest of the anthology is not outright comedy in the slightest, this is a nice contrast to the rest which succeeds.

From https://www.ganriki.org/media/2014/robot-carnival-162.jpg

Chicken Man and Red Neck
Director and Scenario: Takashi Nakamura

Takashi Nakamura, who would go on to direct an underrated (and sadly maligned) animated feature called A Tree of Palme (2002), closes Robot Carnival, barring Otomo's closing credits animation, with this nightmarish tale of robot invasion, absorbing all machinery into a horrifying mass with a city, and the gangly man on a scooter who gets in their way. Chicken Man... is an excuse for elaborate production design, creations from ordinary objects distorted and with the time and budget available to elaborate on them into incredibly strange and imaginative scenes, mainly set up as an extended chase with a peculiar, almost Rube Goldberg levels of pointlessness and exaggeration throughout. It's a nice end to an incredible underrated production which I have waited years to see, one that lived up to my expectations. Even without the growing fondness for anthologies, Robot Carnival is an applaudable production which deserves more recognition. It is, also, a very good way to introduce people into anime, able to be separated into bit sized segments or watched all at once, the tonal and genre shifts a great advantage to it as, even if you hated or didn't like any of the segments, they are short enough to not be a nuisance and followed by others which vary in tones and style. Like the best of what anthologies should produce, it's a feast for the eyes and creativity.