Friday 17 April 2020

#146: Summer Wars (2009)



Director: Mamoru Hosoda
Screenplay: Satoko Okudera
Voice Cast: Nanami Sakuraba as Natsuki Shinohara; Ryunosuke Kamiki as Kenji Koiso; Ayumu Saitô as Wabisuke Jinnouchi; Mitsuki Tanimura as Kazuma Ikezawa; Sumiko Fuji as Sakae Jinnouchi
Viewed in Japanese with English Subtitles

Summer Wars is just okay. That will be a controversial opinion for this Mamoru Hosoda film, but the reason behind this opinion can stem back to when I first saw The Girl Who Leapt Through Time (2006). When I first saw that film, about a schoolgirl who can actually travel back in time by leaps, I once found the film collapsed in the final act, only for that finale to grow in a greater emotional power. The complexity and unexpected nature of that final were things that have stayed with me, and has to be considered in mind with Summer Wars, the film that followed it.

Math prodigy Kenji Koiso gets an offer to join the popular girl Natsuki Shinohara from his school at her great grandmother's birthday at their family home; to his surprise, he is meant to pose as her boyfriend, but a wider concern arises that, in a world of a very advanced form of the internet everyone is connected to, he may have accidentally allowed a sinister figure carte blanche to decimate and disrupt the online world globally. Production wise, Summer Wars is sumptuous. The internet's stand-in, the OZ, makes a fascinating take on the real version as a kaleidoscope of imagery between bright colours, floating environments and everyone having (usually animal) representations. Of interest as well is the use of hand drawn animation for the real life scenes and entirely digital for the OZ sequences for contrast.

The quality is not surprising when your film was made by Madhouse. They have changed over the 2010s, with key staff leaving (particularly producer Masao Maruyama who founded his own studio MAPPA in 2011), changing their work from this period of Summer Wars. It has not helped however that a scandal in 2019 revealed staff being overworked, when a production assistant involved could be working over 200 hours of overtime per month among other details leaked into public from their case1. This is a shame as Madhouse were a king when it came to some of the most innovative and best productions, and they still produce very big productions to the current day. Hosoda himself is also someone with a fascinating progression over the years which influenced his creative skills, in which he came into attention as a journeyman for even directing Digimon: The Movie (2000) as his debut. There was also the period he worked at Studio Ghibli, which is a considerable achievement for him as it is an awkward event in his life, as unfortunately he never got to direct a film there2.

Undeniably, he learnt this craft over the time, and alongside Madhouse they produced a spectacle film. It is an interesting film that, whilst it plays fast and loose with real life technology as this phantom menace is able to eventually manipulate nuclear plants, this has unexpectedly become more relevant as a premise in terms of our reliance on computers and the internet especially as it would come to be into the 2010s, the OZ a world of mass communication even with a real world outside having to follow it. It is also surprising to see this film in a world when in May 2017, a global cyber attack managed to hack  the National Health Service (NHS) in Britain with ransomware, the main non-private provider of health care in my country hacked by a virus, the dangers of relying on computer technology shown in an ironic prophecy here.


There is also an attempt to reconcile with family history and Japanese nationalism, excising any extreme right wing nature from it by showing from the perspective of a culturally rich and vast family in a humane light. This plot stems from the director's own history of being a single child who meeting his fiancée's family was encountering a traditional large Japanese family, and with explicitly the setting being the hills of Nagano, close to Hosoda’s birthplace in Toyama and historically a place that in conflict, the territory's samurai managed to fight off the country's shogun even if they still lost the battle3. What could be argued to be a conservative film attempts a lot of twists and turns in looking on fondly at the notion of family heritage, leaving with the most interesting content of Summer Wars of the film. 

Natsuki's family are of samurai heritage and her great grandmother, awaiting her ninetieth birthday talks of heritage in note of this. That the great grandmother for a large part is the strongest foundation does alter any reservations about this material into something much more wholesome, as for her (whilst she does threaten one of her grandchildren with an antique spear) even the act of calling of her family to cheer them on as the computer hacking wreaks havoc is a noble act.This entire aspect of the film is a complicated one which does pose questions it may have not intended but also fits what I liked about The Girl Who Leapt Through Time.

Certainly, there is a huge dramatic shift where the grandmother is not the major foundation and the family has to figure out its strength. The film does show the attempt of the men to fight to success does not work, the conflict resolved by Kenji's intellect and by Natsuki being really good at a certain card game with chance called Hanafuda, but you also have the rest of the women in the family downplay the crisis in favour of their tragedy. It is something I will not just provide a glib comment on, and is one of the reasons this review has taken longer to gestate, as there is a lot more in mind and it adds a much needed dramatic weight I have to admire. Maybe the perceived bias to always view a traditional family as conservative is a bias of me left to expunge, but it is sweet nonetheless at its best.

Summer Wars' biggest issue though, as mentioned, is that it is just watchable. It was created as a crowd pleaser just from some of its producers, including Nintendo who were built from the success of its founder Fusajiro Yamauchi and selling Hanafuda cards when they were made legal in 1889, and was clearly put together to be for a wide audience. It is a very predictable film in how it is resolved, its tale told in broad strokes and some emotional depth, which is very well made and greatly told. This is unfortunately a type of film though, animated or otherwise, I do not get a lot out of in the slightest in my art and entertainment. Again, back to The Girl Who Leapt Through Time, what became divisive for myself in that film grew to become the best aspects and grow the film, whilst Summer Wars is not like that. The one moment which does evoke the earlier film is a tragedy, a tonal shift which is needed and where a moment of reality regardless of plot machinations exists because it sobers everyone. In mind of the acclaim Hosoda has, I am going to be much more wide awake for moments like that where he stands out.


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1) A link to an article elaborating on this HERE.

2) He was meant to direct Howl's Moving Castle (2004)¸which eventually Hayao Miyazaki helmed. It has been speculated that his film for the One Piece franchise, One Piece: Baron Omatsuri and the Secret Island (2005), is a metaphor for that entire period so that film has always stood out of interest to see whether there was truth to it or not.

3) HERE

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