From http://images3.myreviewer.co.uk/ small/0000108502.jpg |
Director: Kenichi Maejima
Script: Masahiro Yoshimoto
Original Project
Voice Actors: Kaori Shimizu
(Alice); Ryo Horikawa (Nero); Chihiro Suzuki (Yuan); Fumihiko Tachiki
(Nicholai); Mariko Kouda (Maria)
Viewed in Japanese with English
subtitles
From http://www.anime-kun.net/animes/screenshots/a-li-ce-1266.jpg |
A.LI.CE was the first Japanese
animated feature film to be completely computer animated. With a story by Masahiro Yoshimoto, the writer of the Dreamcast videogame Shenmue II (2001), it follows a young girl named Alice who is the
youngest person to travel to outer space in a competition. She finds when she crashes
back to Earth at the North Pole that she has travelled thirty years into the
future, where a man named Nero has enslaved humanity with his use of a super
computer. With the help of Yuan, an oafish young guy and the rechristened Marie,
a robot waitress on the spaceship who is rebuilt and develops a sarcastic
personality, Alice sets out to find out what happened to her and the world of
the future.
From http://www.anime-kun.net/animes/screenshots/a-li-ce-1269.jpg |
As a computer animated film A.LI.CE has dated badly. Only two years
after its release the film was dated when Final
Fantasy: The Spirits Within (2001) was released. The use of 3D models and
effects with 2D animation happens quite a lot in anime now, but full 3D
animation is not as common as in US productions. The earliest examples from
1999 with this film to the mid-2000s are a fascinating period I want to explore
more. All the ones I know of have been completely forgotten. All of them have
been effected by time. All of them look like cut scenes from Playstation 1 videogames. Viewing A.LI.CE with these factors in mind, I
bear in mind the issues and take interest in it with hindsight. There is a
ghostly air to the animation which I find a strange delight in. A.LI.CE is dated to the point it now
has an inherently unique atmosphere to its fakeness that engages me, something
I seriously doubt other anime fans have and may merely be an obsession of mine.
It's an obsession I have in general with dated computer effects from the early
nineties or the Money For Nothing
music video era before, finding more pleasure in them then modern computer
animation for the most part. The appreciation for the hard work making them,
like here in A.LI.CE, is felt out of
respect for the creators. I find them interesting out of an appreciation of the
marks and flaws that make up a piece of entertainment as well as their virtues.
I find them entertaining because they are clearly fake and the results are
completely off-kilter as a result in some cases.
From http://multikionline.org/_ld/1/58986926.png |
There are things in the
production of A.LI.CE which directly
influence this and shows the aspects of the animation that I found compelling
to soak in viewing the movie. As anime scholar Jonathan Clements would point out, contributing to the extras on
the old UK DVD release, a production like this turned the characters into
equivalents of puppets, restricting the movements possible without them doing
the equivalent of them vibrating about as they move as if on strings. The plot
compensates for this. The North Pole location the film is set in is very
isolated, with only a few flashbacks being the exception, and the lack of cast
helps reduce the effects. The forces of Nero are faceless robots and the
Liberation Force against him, whose leader is a duplicitous scientist with
questionable intent for Alice, consist of only him, a strong red haired female
soldier and background soldiers dressed and looking the same. There are many
vehicle chase and vehicle action scenes, and other movements are carefully edited
around. The puppet effect on the characters, like watching a clip from Thunderbirds, turns them into being
like you in humanoid form but from a different reality instantly. The
simplistic locations around them with their distinct use of heavy colours adds
an artificiality that is more enticing to me than wanting realistic computer
animation. Bear in mind reader that I have a preference with the abstract and
the fantastical, not completely against realism in art and able to find it as
worthwhile, but unless the realism is done properly and not false, I prefer
stories that are willing to be unrealistic on purpose or by accident. This
drastically dated animation appeals to me for seeing the work that took place
to create back in 1999 and for seeing how age has drastically effected it in
2015.
From http://www.anime-kun.net/animes/screenshots/a-li-ce-1271.jpg |
A.LI.CE's real problem is how similar the plot is to so many other
anime and how sluggish it feels depicting said clichés in comparison. Like
other anime there is a ecological slant to the villain's intentions where they
desire to save the natural Earth from mankind, a fascinating trope in anime you
can even find mentioned briefly in a work as lurid as Apocalypse Zero (1996), but barely touched upon here. The
Liberation Force is also like in other anime led with morally grey politics in
the head office, but its barely covered baring a villain who needed a moustache
to twirl while stating his plans. The protagonist is an innocent teenage girl
with a pure heart who merely wants good in people, seen in many anime and here
as bland. Even when the events of the future she is in involve her directly,
she is still the same character without change. Nearly everyone else is a cipher.
Yuan is a fun character, but he is the easy going, slightly bumbling male lead
you find in other anime. Nero the villain created from a tragic past. The
female solider merely tough and able to survive when her troops are cannon
fodder. The scientist a one dimensional villain. The exception, though she is a
cliché too, is Marie who makes up most of the film's entertainment. Another
sexualised female robot armed to the teeth with guns and gadgets, but she has a
surprising amount of human reflection and emotions than is usually depicted in
such a character, a sparring partner to Yuan who merely laughs off him calling
her a trash heap affectionate with mirth. There's an ironic joke that, when
everyone looks like an artificial doll because of the animation, the female
robot looks like she was animated with more facial expressions and body
language than everyone else. It's not surprising how much time was devoted to
her when she has three different visual appearances, including a sexy green
haired woman in a cleavage showing top and a blue haired spunky tomboy form, in
the film explained away by her getting upgrades.
From http://www.anime-kun.net/animes/screenshots/a-li-ce-1272.jpg |
The incredibly dated animation in
its blockiness does not diminish the hard work in attempting a brave first
experiment. This is actually a great virtue when the plot is average. What
ended up being more watchable in A.LI.CE
as entertainment is the charm because of this in spite of the flaws. There is
an earnestness especially with the unsubtle ecological message, and the
characters of Yuan and Marie become immensely helpful in their light relief. The
best parts are proof to how clichés can add a pop and energy to a story
regardless of the lack of originality. It is a curiosity now which I appreciate
more for this and as part of the history of 3D animation in anime, a romp in
spite of its dullish plot. After this from the mid-2000s onward, you get completely
3D animated anime like the entirety of Shinji
Aramaki's filmography from 2004, except Viper's Creed (2009), and a few other releases. The pioneers I am
slowly going through like A.LI.CE have
nearly all been forgotten. In one case this is despairing as my personal
favourite, Malice@Doll (2000), is a
twisted and dreamlike body horror sci-fi piece that feels like nothing else and
uses the limitations of the animation to add to its weird tone. Something like A.LI.CE is more of a fascinating
example of the animation attempting to succeed in its goal, but it's a shame to
forget it.
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