Sunday, 29 January 2017

#39. King of Thorn (2009)

From https://shadowofvampire.files.wordpress.com/
2013/08/156d5-kingut.jpg?w=525&h=713

Director: Kazuyoshi Katayama
Screenplay: Hiroshi Yamaguchi and Kazuyoshi Katayama
Based on a manga by Yūji Iwahara
Voice Cast: Kana Hanazawa (as Kasumi Ishiki); Akiko Yajima (as Timothy Laisenbach); Ayako Kawasumi (as Laura Owen); Eri Sendai (as Shizuku Ishiki); Kenji Nomura (as Ron Portman); Kousei Hirota (as Alexandro Pecchino); Sayaka Ohara (as Katherine Turner); Shinichiro Miki (as Peter Stevens); Toshiyuki Morikawa (as Marco Owen); Tsutomu Isobe (as Ivan Coral Vega)

King of Thorn's premise suggested a post-apocalyptic horror narrative when I first heard of it. In an alternative time line, the world is inflicted by the Medusa virus, an incurable disease which when it infects a person eventually turns them to stone, prompting a medical company during the crisis to reveal a secret project to cryogenically freeze a lottery selection of over a hundred people. The test subjects are awoken time later only for a few of them to survive, for when they wake up it's to horrifying monsters living in the facility, isolated on its own island in Scotland, and giant thorns covering everything inside and outside. The remaining individuals - including one half of a pair of female Japanese twins Kasumi Ishiki, a criminal Marco Owens, a female nurse Katherine Turner, an African-American Ron Portman and a young boy Timothy Laisenbach amongst others - are forced to flee and try to survive the monsters rampaging around the facility's many rooms and underground passages, fearing both the Medusa virus still infecting them and the secrets that reveal that not all is what it seems. As a result of this though, what I thought was going to be a post-apocalyptic story isn't that but something else melding sci-fi, horror and fantasy, a gamble but one that could've succeed exceptionally well in terms of creating its own idiosyncratic personality.

From https://download.ir/wp-content/uploads/2015/03/
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The reality of what the premise is and how it plays out, with direct allusions to Sleeping Beauty to a conspiracy narrative, eventually undermines the film. What happens is that the plot becomes more convoluted as numerous plot twists are introduced right up to the end. An advanced computer named A.L.I.C.E. that is meant to look after the cryogenic subjects. The Medusa Virus. The shadiness and experiments from the medical company itself that has lead to imagination literally becoming real and leading to their facility being covered in giant thorns like the castle in the centre of Sleeping Beauty, told the viewer in narration ongoing as an allusion. That's not even getting to the central characters, their own stories and reveals about their characters thrown at the viewer, the most important plot thread here for the entire film that of Kasumi's, the central character, one of two female twins, whose psychological strife and a mystery surrounding her sister Shizuku becomes the central mystery. However this leads to many of them not getting any character detail for them like Ron or Timothy baring the clichés they meant to start out as. (And even a character with some noticeably grim background detail like Katherine being undercut by prioritising other events even with her onscreen, causing one to realise a lot of downsizing of the original manga's length may have been involved). It becomes difficult to filter through as having to juggle emotional back story and its various plot strands becomes a chore rather than naturally fleshed out.

From https://i0.wp.com/www.silveremulsion.com/wp-content/
uploads/2013/03/kingofthorn_1.jpg

This becomes more disappointing as King of Thorns officially counts as a horror anime, that surprisingly rare breed that I wished existed more often. It's various horrifying monstrosities suggest dark fantasy crossed with sci-fi horror - blind T-Rex like creatures with xenomorph jaws, killer bats, a monstrous entity at the bottom of an elevator shaft that swallows anything that falls down to it - but they're merely background objects throughout to trim down the cast and downsized in threat next to the science fiction story the film eventfully becomes. The genre mixing could've easily been compelling, even in terms of how the premise aesthetically mixes both high-tech science laboratories with a Scottish castle with underground sewers and spiral staircases, the sense of melding different tropes found even in the odd but eventually obvious clue of how the young boy Timothy views the monsters, even when people have died, like videogame monsters to an almost clairvoyant-like level. Because of the emphasis on countless plot stands however it never feels fully fleshed out be it as horror, fairytale, viral horror, anything, when even the Medusa Virus never gets a proper conclusion or meaning to it baring an abruptly revealed but never explained revelation of its origins. Worse, it becomes part of a convoluted plot strange only found in anime where it can be a plot Macguffin to allow other fantastical incidents to happen.  Even the most dramatically compelling with Kasumi - an uncomfortable relationship with her sister despite Shizuku loving her, the interesting denouement plot twist set out with a perspective fragmenting structure - is compromised by how ultimately clichéd it is.

Animation wise, while high budgeted, it also suffers from an ill-advised decision to mix three dimensional and two dimensional animation including for the character models for more action intense scenes. As a result, it leads to characters switching mid-scene from crisply drawn figures to a noticeable three dimensions placed on 2D backgrounds, subtle differences in how their facial features and form is altered for a few moments that is an awkward and brutally visible detail. Altogether what could've been an interesting film is one that doesn't find a clear tone for itself, one in King of Thorns which is completely remarkable after the umpteenth plot twist.

From https://i.ytimg.com/vi/XHQ3VJZnYn4/maxresdefault.jpg

Wednesday, 18 January 2017

#38: Your Name (2016)

From http://j-channel.jp/th/wp-content/uploads/
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Director: Makoto Shinkai
Screenplay: Makoto Shinkai
Based on a Novel by Makoto Shinkai
Voice Cast: Ryunosuke Kamiki (as Taki Tachibana), Mone Kamishiraishi (as Mitsuha Miyamizu); Masami Nagasawa (as Miki Okudera); Etsuko Ichihara (as Hitoha Miyamizu); Ryo Narita (as Katsuhiko Teshigawara); Aoi Yūki (as Sayaka Natori)

It's a wonderful feeling how successful Your Name has been, an incredible hit in Japan that's also growing in box office in countries like South Korea and even the US. Knowing Makoto Shinkai was once making waves with a short film he made as an outsider of the anime industry by his own, Voices of a Distant Star (2002), and gained a career as a result of that short's own success and his hard work adds to that wonderful feeling. And brilliantly, a decade on starting with a sci-fi story about time travel and giant robots which was actually about human relationships and communication across an impossible distance, Your Name is tackling the same subject in fantasy and folklore trappings about a young boy and girl communicating over their own vast distance separate from each other, instead Shinkai using this much larger budgeted, longer canvas to flesh out the subject matter further.

It has to be stressed that Your Name is a very mainstream feel-good movie,in which, after a meteor shower, a young high school girl Mitsuha, living in a rural town as the daughter of the late shrine priestess, finds herself randomly switching bodies some days with an urban schoolboy Taki living in Tokyo before the morning after returning to their original places. As they start to exchange notes to each other during the changes, of how not to behave in the other's body and offering diary snippets of what they've done in that time, a relationship at a distance begins. At first Your Name takes on a surprising amount of the tone of television anime in its speediness and snap in pace only brought to a monstrously higher budget with great animation, an opening credit sequence closer to a TV series in its montage of flashy animation and pop rock by Noda Yojiro, the humour juggling near slapstick and light sexual comedy between Mitsuha's thought bubbles or how neither she and Taki are prepared, even after multiple times, to find themselves in the body of someone of the opposite sex let alone in an entirely different environment between urban Tokyo and a rural mountain town. After a while Your Name, to its credit, does start to get more weight to it beyond this light humour.

For starters, it's clear Makoto Shinkai, writing a script based on a novel he wrote himself, has an incredible ear for personalities that feel realistic and an interest in humdrum life that's drastically different from the imaginary, exaggerated fantasy of high school that prevails in a lot of anime stereotypes, a naturalist not only in his realistic character designs and the painstaking detail in all the environments, but how even in a fantasy story with light comedy is grounded with realism that feels more sincere than in other stories, such as Mitsuha's father being disconnected from his shrine heritage after his wife's death playing an incredible part in the friction between father and daughter, or even how the effect of a boy inside a girl's body, and a girl inside a male's body, isn't just played for cheap humour but includes subtle personality changes alongside bouts of inadvertent amnesia and drastic behavioural changes. The contrast between the small town in the county that's difficult to find by train without knowing it's name, and has very little in terms of activity there for the youths baring the yearly cultural festival, and the urban metropolis of Tokyo, with Taki doing part time work in an Italian restaurant and its crowded trains, provides a visible interest between the Japan of tradition and lore against Japanese modernity, never stressed or made clear in a portentous way but a sub current the divide playing the two central characters away from each other takes advantage of. The explicitness of the folklore of Mitsuha's community plays out behind the body swapping is significant too, where the traditional form of sake made from chewed up rice and alcohol kuchikamizake is an important plot point, and a certain time in twilight at dusk allows people from different realities to stand and talk to each other.

The best thing Your Name does is to suddenly plough through the expected comedy for this premise in a giant montage, when it would be savoured over time in other films, and turn into a much more serious story, taking a tragic plot twist involving the initial comet and purposely play with time and reality in a tone that's between a pulp weird tale and romantic drama. It's a little flaw that Taki is the real protagonist, when Mitsuha's own life is fascinating and the side characters around her like her younger sister and the conspiracy obsessed Katsuhiko are the most fun to follow, but thankfully neither side is more important than the other in terms of emphasis, the duo allowed through the metaphysical distortions in the plot able to be on screen in various forms, including as each other, in very unconventional ways. It's still a populist, mainstream film in terms of the ending, but Shinkai has a foot firmly in the metaphysical and folklore which brings a better sense of the fantastical, allowing it to dodge countless clichés that would've made the ending resolution a chore, and a better sense of the drama where the real emotional concern is whether Mitsuha and Taki will ever have any form of romance that's consummated to each other even if just through saying a few words. The growing romantic angle resonates more when the film plays with tropes like destiny and the Japanese notion of the red string of fate against their more prickly, humorous interactions beforehand.

The quality of the production is also vital for it to work as, whilst the music by Noda Yojiro and his band Radwimps is frankly too saccharine for me, it's an incredible visual achievement where the background details - the colours of the sky at morning or night, clouds - are incredibly detailed and colourful, having a sensual impact to the material as well as a dramatic weight, the story especially when it's in Mitsuha's town and its mountain setting having an important emphasise on the local gods which play an important role in her life and the plot. In fact Your Name goes one further, with a scene in motion that may have tipped it's hat to the late anime director Osamu Dezaki's "postcard memories", still images that suddenly intercut into scenes with incredible detail, with witnessing Mitsuha's life from her birth to the present in watercolour that's breathtaking and nearly psychedelic.

Plus, and the factor you sadly don't get in a lot of mainstream cinema, the story is full of life and humour which adds to its emotion, from the running gag of Mitsuha's younger sister being freaked out every time Taki possesses her body and acts in strange ways, or the sweet and emotionally adult subplot about an older female colleague at Taki's Italian restaurant job who Mitsuha helps draw him close to. The later in particular, while not radical as a film on the subject, does give some complexity to how Your Name deals with the gender portrayals, quite brilliantly beyond the obvious jokes, found especially in how this female colleague, university student Miki, find herself bonding with Taki when he's showing more empathy because of Mitsuha being the person behind the eyes. Even though I've barely seen anything by Shinkai, with a large gap between The Place Promised in Our Early Days (2004) to Your Name in my viewing, it's amazing how that even when it's scored to light fluffy J-rock and a mainstream box office smash, he's decided to expand on the same obsessions he had from his first ever work on a much higher budget, still within the confines of genre storytelling, and expand upon his concerns about human interaction and distance in a larger scale without feeling he's compromised at all. 

From http://www.bfi.org.uk/sites/bfi.org.uk/files/styles/full/public/image/
your-name-2016-001-comet-falling-over-city-night.jpg?itok=N1Z6lFK2

Tuesday, 3 January 2017

#37: Samurai X: The Motion Picture (1997)

From http://pics.filmaffinity.com/Rurouni_Kenshin
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Aka. Rurouni Kenshin: Requiem for the Ishin Patriots
Director: Hatsuki Tsuji
Screenplay: Yukiyoshi Ohashi
Based on the manga by Nobuhiro Watsuki
Voice Cast: Mayo Suzukaze (as Kenshin Himura), Miina Tominaga (as Yahiko Myôjin); Miki Fujitani (as Kaoru Kamiya); Takehito Koyasu (as Sadashirô Kajiki); Yuji Ueda (as Sanosuke Sagara); Akihisa Soukuchi (as Ken Ikeuchi); Harî Kaneko (as Aritomo Yamagata)

With any long lasting, exceptionally popular franchise, there's the issue for people who've yet to jump ship onto the franchise when it's gone through many spin-offs, feature length stories, sequels and prequels of where one starts. Naturally most would immediately go to the first piece, the one which gained the popularity in the first place, although there's a problem as can be attested to Rurouni Kenshin where, if not everything is released or in this case has been long out of print in the UK, one is forced into a corner. It's nice to find Rurouni Kenshin: Trust and Betrayal (1999) second hand, said to be the most rewarding and artistically satisfying of the entire franchise, but having a DVD with only the last two episodes out of four is an utter pain in the arse.1 Rurouni Kenshin, about the titular samurai Kenshin Himura during the early Meiji era with red hair, red clothes and a distinct x mark scared on his cheek, has had a lot of media built from the character, live action films the most recent and easily available examples, so there's another issue as well that, with so many continuations with the character, whether all the spin-off media is actually any good and worth keeping on one's DVD shelf is an issue. As much as one wishes every sequel for a franchise was great, be it books to moving pictures, there's a constant example of bad or utterly pointless tangents which ultimately aren't worth the time in having seen, marring the series as someone's first experience with the beloved character is such a bad or dull story, more so not worth spending ridiculous amounts on the special edition releases with various bits of tinsel and gloss on them.

From http://cdn.anisearch.com/images/anime/screen/3/3192/full/161545.jpg

Samurai X the Motion Picture
follows the franchise mid-way into its existence as a one-off story, already establishing main characters to follow - Kenshin himself, Sagara Sanosuke a martial arts fighter and general lovable lunkhead, Kamiya Kaoru the sole female member and the more diplomatic, and Myōjin Yahiko a young boy established as being an orphan in a few lines of dialogue in the film - but setting them against a feature length long story that can be work by itself in spite of the background you'd need to get the most out of it. On one hand it's an advantage for myself as it means this being my first experience of the franchise isn't marred with being lost by context fans would already know of but meaning, without any risk and all narrative consequences taking place to characters only existing in this film, a story like this is fraught with merely doing the bare essentials.
It's interesting to see another period chambara anime in such a long while on the blog - not since entry #5 Sword of the Stranger (2007) - where in this case Western influence is modernising the nation of Japan that's survived civil war but conflicts are still taking place. The narrative is entirely about the lingering wounds of this and backlash against the western presence, a figure Takimi Shigure (Kazuhiko Inoue) secretly plotting to take drastic action, not knowing of how double crossing is involved or how Kenshin has a significant part in his motives. That and the woman who loves him as well, Toki (Yuko Miyamura), having emotional conflict as she bonds with Kenshin and his friends with a Sword of Damocles hung over her love for Takimi.

From http://images.static-bluray.com/reviews/5141_4.jpg

The problem is entirely about the story being perfunctory. Not wanting to drastically effect the main characters, long form pulp storytelling is fraught with having to either keep coming up with more imaginative stories or keeping the wheels spinning to a dull repetition, an issue which becomes more problematic with the tie-ins for long standard series like feature films which should be more dynamic considering how important a film or a special should be in ideal. It's possible to have one's cake and eat it, especially as this particular story has enough to run with story wise in terms of politics and a character drama between two figures never featured again that can go in any dramatic conclusion, but it feels like mediocre samurai cinema, one which feels shockingly flat too in terms of an animated work one would hope had more flair to it. Part of its cardinal sin is that a lot of its plot is signposted and sanitised, that Kenshin will not use the sharp end of his blade at all and harm anyone, or that there's no dynamic conflict to test his good virtue and show its best, merely what can damningly be argued to be an average episode length story stretched for over ninety minutes. Neither does it help that the most rewarding moment, a pre-credit prologue, when Kenshin was still a cold blooded hired warrior, of a night time fight is constantly repeated over and over again as flashback padding that it loses its impact eventually.

From http://sia1.subirimagenes.net/img/2013/12/26/
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Without any tension for the main characters -  Myōjin flirting with joining the anti-Western rebels but with the script cheating so he doesn't get permanently affected by this decision - nor any real dynamic to the new characters for this film, Takimi reduced to clichés of honour and Toki as a worse cliché of the meek woman who only cries and has no affect on the story around her, no amount of sad music or crying, of manly tears as much as Toki's, can help as neither the corrupt member of the Western military helps add spice or the many things you have here that you find in other anime before it done better. Affectively it's the worse way to get into Rurouni Kenshin, as someone who had never seen any part of the franchise before it, and if I do continue on with entries of it, if they're available, I hope this was one of the unfortunately cases of a pointless cash-in.

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1Thankfully Trust, while second hand, looks easy to pick up online, so even if the video quality's aged badly there might be a review in the future one day.

Friday, 30 December 2016

#36. Casshern Sins (2008-9)

From http://vignette4.wikia.nocookie.net/voiceacting/images/4/42/
Casshern_Sins_DVD_Cover.jpg/revision/latest?cb=20131223222910

Director: Shigeyasu Yamauchi
Screenplay: Akatsuki Yamatoya, Natsuko Takahashi, Reiko Yoshida, Takashi Yamada, Tsutomu Kamishiro and Yasuko Kobayashi
Based on the property from Tatsunoko
Voice Cast: Tohru Furuya (as Casshern); Akiko Yajima (as Luna); Cho (as Ohji); Kenji Utsumi (as Braikingboss); Mami Koyama (as Leda); Nami Miyahara (as Lyuze); Toshiyuki Morikawa (as Dio); Yuko Minaguchi (as Ringo); Yuto Nakano (as Dune)

As can be attested to with Western pop culture characters, the longer a franchise lasts, until it becomes an institution, the likelihood is that it'll be reinvented and have multiple variations on the same basic premise over the decades. This is why Batman is both Adam West campiness and Christopher Nolan's gritty realism at the same time. Casshan is a figure which has developed a long lasting existence alongside other famous creations like him from Tatsunoko such as Gatchaman. Ironically Gatchaman years later would have as much of a drastic transformation for a new generation, thought significantly more light hearted, in Gatchaman Crowds (2013), the same to be found here after Casshan, now Casshern in this 2008-9 adaptation, has gone through various forms. Originating as an android superhero who fights robots, he's gone from children's TV, a more adult straight-to-video anime, a divisive as hell live action adaptation, and this melancholic and frankly bleak eulogy about death.

From https://omisyth.files.wordpress.com/2008/10/casshern4-61.jpg?w=500

Casshern, a hero in previous versions, is an amnesic wandering a post-apocalyptic wasteland he is entirely responsible for, having brought about a "Ruin", a decay which afflicts robots with rusting to death eventually, that has infected the whole world after killing Luna, a saintly messiah figure of eternal life whose name still rings out in the ruined world. Utterly immune from the Ruin himself, and able to heal any wounds inflicted on him, Casshern has to be pushed to recognise his own guilt by Lyuze, a robot woman who is out for revenge against him for her older sister's death, until he decides to go about to help what remains of the world when it's rumoured Luna is somehow still alive. Followed by Friender, a robot dog once the canine friend of the original franchise and now a fellow wanderer, and Ringo and Ohji, a plucky young girl and an older, cynical father figure who Casshern constantly bumps into, Casshern must deal with his responsibilities and the fact that robots, good and bad, believe they will gain immortality if they devour him and that there's the prescence of Leda and Dio to worry about, two androids who look very similar to Casshern himself who have intentions of ruling over the landscape themselves.

Particularly grim material, by the end unrepentantly dark in its theme of accepting death. It's exemplified by a distinct art style where, even if the character designs are outlandish and exaggerated from figures to hairstyles, their appearances contrasts the bleached out wasteland environments fully, the later a seventies or eighties hued nightmare of decaying cityscapes and ruins falling to dust than more modern takes on the genre. The "cartoonish" nature of the characters doesn't soften the blow but makes it worse, seeing countless one-off characters, even if they're robots, accepting death as they slowly rust and fall apart, the rare human being as likely to die and fade away with only flayed hoped left between flesh and metal.

From http://blog.seiha.org/images/casshern5/casshern5_3.jpg

However Casshern Sins suffers from significant problems, two different ones as the twenty four episode series is split into two distinct halves. The first half makes one of the biggest mistakes you find in anime TV series of being episodic without being compelling. In practice it makes sense, Casshern the character our eyepiece to how the world is as it dies, from a robot who desires to paint a ruined city to make it beautiful again, or a woman attempting to build a bell with what little resources there are around her, but like a lot of episode anime, the result are mere paragraphs of ideas not fully formed and not as told as well as they can be, Satoshi Kon's Paranoia Agent (2004) and Masaaki Yuasa's Kaiba (2008) examples of how one-off characters can leave lasting impressions if the scripts for individual episodes avoid clichés and take risks. This problem if confounded by the fact that,  while distinct and exceptional in visual style, everything having a blistered haze of sand and rush including the screen itself, the show does limit its fluidity and tone, which mixes drama with action scenes, by having a lot of static and closed-in moments of characters merely talking, problematic here despite it being common in anime in general when themes of accepting death are repeated far too many times without new depths to it. The music is also poor, never a big fan of anime J-pop and J-rock barring a few great exceptions and here evidence of how it a lot of modern examples don't even have the cheesy fun of their forefathers and mothers to appeal to me; an episode, underdeveloped, about a female singer brining hope to the survivors by performing a concert is marred by a bland, Stars in Their Eyes-like soppy ballad that climaxes it which sadly becomes the reoccurring theme for later moments about hope.

From http://blog.seiha.org/images/casshern13/casshern13_4.jpg

When it reaches the second half, Casshern Sins stays with a continuing narrative where the protagonists come to terms with their lot but the resulting attempts at profundity do feel cliché and confused. It doesn't help that the last anime I covered on the blog was Haibane Renmei (2002), a far more profound and level headed series which explicitly dealt with death and grieving, but Casshern Sins has to struggle with a popular superhero figure - Casshern still a white clad Power Rangers-like figure in appearance, a nemsis in the show always named ' Braikingboss' in full in dialogue, a robot dog - and using it properly to deal with very serious subject matter, something it doesn't succeed with in this particular case as, baring the tone and look, it doesn't take the risk far enough. The sole moment when a better show briefly appears, offering what could've been, is only in episode eighteen, where the most interesting character Lyuze has an entire episode devoted to her having all her issues - revenge for her sister at Casshern combating against her growing romance for him, slowly succumbing to the Ruin herself - meshing together into a psychodramatic episode long dream, the inner child combating against her older self, full-on and quite mesmerising dream logic, and a surprisingly adult moment for the show where she indiscriminately, in a graffiti covered urban street, goes to have sex with a random man who talks to her only to decapitate him mid-coitus when she realising what she's doing. In this one episode, Casshern Sins offers what the premise should've been, a beloved cartoon superhero of yore being introduced into a bold new direction with actual risk in the storytelling involved.

The final result however is not this. Leda and Dio, who present a fascinating dynamic of Leda being both Dio's Lady Macbeth but a figure with a personal tragedy, and Dio more noble then the villain he's first painted at only wanting to beat Casshern, get a flubbed ending when more is necessary. The final episode even manages to confuse its own message, starting off on the right foot with tragedy, with liked characters passing away, only for the reaction to it and how a specific figure finally acts through hurting others is illogical to think about, ultimately leading to a vague open ending that's not particularly interesting. What is a brave idea, like with Gatchaman Crowds, of adaptation a staple figure into such a drastically different work sadly fails because the material isn't as strong as it should be.

From http://i409.photobucket.com/albums/pp172/Ryvius_Ongaku/Janice-1.jpg

Monday, 28 November 2016

#35: Haibane Renmei (2002)

From http://vignette2.wikia.nocookie.net/haibanerenmei/images
/d/d1/Main_Page.jpg/revision/latest?cb=20111213204251

Director: Tomokazu Tokoro
Screenplay: Yoshitoshi ABe
Based on the dōjinshi manga by Yoshitoshi ABe
Voice Cast: Junko Noda (as Reki); Ryou Hirohashi (as Rakka); Akiko Yajima (as Kuu); Aya Hisakawa (as Kuramori); Chihiro Suzuki (as Hyouko); Eri Miyajima (as Kana); Fumiko Orikasa (as Hikari); Kazusa Murai (as Nemu)

[THIS REVIEW CONTAINS MAJOR PLOT SPOILERS]

Haibane Renmei is incredible. Openly in the first sentences I'll confess it's an exceptional thirteen episode series, a incredibly fantastical premise but one which tackles exceptionally an adult subject, namely death and the afterlife. After the first scene of the series where she's falling from the sky, our female protagonist is literally reborn as an angel, without memories of her past but aware of this fact, violently growing wings from her back and being presented a freshly cooked halo that permanently hovers over head. Rechristened Rakka, after her dream, she has become a Haibane living amongst a whole home of female Haibane, and male and female children, in an abandoned old mill that's being provided to them as a home. The Haibane - the caring older sister figure for Rakka called Reki, the dozy Nemu who's the oldest of the Haibane, the cocky tomboy Kana, the boyish younger Kuu, the nerdy and kind Hikari - are clearly the dead, living in a form of afterlife that is peaceful but requires them to follow the rules of a council that looks after them, living in harmony with a town of mortals behind a wall neither group can leave from, the kindness and donations of the town keeping the Haibane in comfortable life.

The greatest virtue of Haibane Renmei is that, as thirteen episodes isn't a lot of time for a large scale story and is ill-advised for epics unless a sequel is possible, it's world is deep enough to have gone on longer but there're only two small character based plots in the centre of this series, bookending each other, the first being Rakka adapting to her new life, the later dealing with the emotional strife of the "Day of Flight", where a Haibane leaves gracefully from existence to (clearly) a higher plain of existence, leaving emotional turmoil if their remaining friends aren't able to cope with their departure. This is worse for a person like Reki who, starting off as the edgier, cigarette smoking big sister devoted to Rekka, is revealed to have deep psychological issues about her existence as a Haibani since she was hatched, coming to terms with the possibility of her own "Day of Flight" and how it may never happen to her if she cannot come to turns with her own baggage. As a result, concentrating on this small internal drama both allows the world to grow naturally whilst portraying a story with enough emotional depth to have an immense impact on the viewer.

From https://myanimelist.cdn-dena.com/s/common/uploaded_files/1459280787-e1aaa7882402160c3022781d2898a25c.jpeg

The quietness of the show is understated to an extreme. While it cut quicker than I thought it would to an immensely downbeat drama soon into itself, the world of the Haibane is never presented as sinister or leading to the cliché of a morally dubious force being secrelty behind it, instead a timeless reality which has motorised scooters and a second hand clothing ship but feels like travelling to a rural town or a seaside community which has a sense of being closed, everyone knowing each other or at least with the rules put in place for the mortals and Haibane to interact a sense of public responsibility. Even the masked men who dictate the Haibanes' lives, whilst exceptionally restrictive in their rules, are ultimately out to help the Haibane live happily and being spiritually fulfilled, thankfully avoiding the cliché of them being villains for the protagonist to rebel against.

Instead of the clichés of fantasy, i.e. crow barring unnecessary action into a fairytale, the conflict is entirely personal drama, how Rakka has to adapt to her new life with questions but also the emotions of those amongst struggle with the baggage of lives they can no longer remember. Technically the show can be added to the "Slice of Life" anime and manga sub-genre which is exactly as it sounds, the ordinary lives of the Haibane who, whilst treated by the mortals in a way that could accidentally come off as patronising, as in one scene which leads to Rakka snapping in the midst of immense emotional pain, are just like everyone else in their community baring their unique social structure, working at the libraries or the clock makers and paying for their goods with notebook pages in place of regular money. Anything more than this is cryptic, the most blatant a book Nemu tries to complete as a gift for a colleague going on pregnancy leave which is explicitly the Christian mythology of how God created the world, thanks to Rakka adding how He rested at the end.

From https://myanimelist.cdn-dena.com/s/common/uploaded_files/1449730777-ead8100a94796ef5216641a0d5c65c19.jpeg

The religious content is so un-highlighted its ultimately more powerful for the subtle hints to it, imagining purgatory as actually a pleasant and wonderful place ifone has no emotions anxieties from the previous life, with friendship and idyllic countryside around them, but the travel to either heaven or reincarnation through the Day of Flight causing as much pain for the Haibane left behind as the death of a loved one would. Explicitly Reki is cursed with being sin bound, black wings when she birthed from her egg, caused by a sin that isn't necessarily a transgression but depending on your views as a viewer the result of how the person died, like suicide, or how they left their mortal life with a grave error committed. (Such as Rakka, also sin bound, realising she rejected someone in her previous life there for her, believing she was entirely alone, only to take a couple of episodes on a small journey of symbolic existentialism to cleanse herself of this error). Unable to learn why she is sin bound, and unable to remember her whole dream in the egg, trying to paint it to existence constantly, Reki's agony is played out as a literal dark night of the soul, Rakka trying to help but the emotions devastating in the final episode, literalising the agony in physical form for the pair, before closure is felt. As a result, Haibane Renmei becomes an exceptional take on grief and acceptance on a spiritual level but ironically at a more realistic level than a lot of anime melodrama, which is more fantastic than this despite Haibane Renmei having its central character possessing wings and halos.

It terms of the style and structure of the show, its helped by the original creator Yoshitoshi ABe having a pronounced role of the adaptations of his original work, the show a mellow and quietly told story with a light touch in terms of aesthetic, naturally timeless in terms of setting and colour palette. The music as well, particularly when it gets closer to the end and emotional devastation being restrained by characters, is impeccable from Kō Ōtani, electronic and folk influence felt throughout. Altogether it's now surprisingly how much of a sleeper hit Haibane Renmei was, still enjoyed and admired today, as within only a small baker's dozen of episodes it manages to tackle its theme with immense grace and subtlety, hints at a great fantastical tone which are greater because it's used to tackle realistic issues. 

From http://2.bp.blogspot.com/-bRJNHc3dhrw/UBc5zbyU39I/
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Friday, 21 October 2016

#34: Vampire Princess Miyu (1997-8)

From http://vignette2.wikia.nocookie.net/voiceacting/
images/e/e2/Vampire_Princess_Miyu
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Director: Toshiki Hirano
Screenplay: Chiaki J. Konaka, Mitsuhiro Yamada, Sadayuki Murai, Tamio Hayashi, Toshiki Hirano, Yasutomo Yamada, Yuji Hayami and Yutaka Hirata
Based on the manga by Narumi Kakinouchi and Toshiki Hirano
Voice Cast: Miki Nagasawa (as Miyu); Asako Shirakura (as Chisato Inoue); Chiharu Tezuka (as Yukari Kashima); Kokoro Shindou (as Hisae Aoki); Megumi Ogata (as Matsukaze/Reiha); Mika Kanai (as Shiina); Shinichiro Miki (as Larva)

There are sadly cases where, after the original anticipation is strong during the first few episodes, there's a crushing sense of disappointment. Vampire Princess Miyu is fascinating knowing that its really a personal project for director Toshiki Hirano, based on a manga co-created with his wife Narumi Kakinouchi which he brought to the screen twice, originall as a four part straight-to-video series in 1988-9, and it certainly has a fascinating premise, bolstered by my liking of other Hirano works (even Apocalypse Zero (1996) but that's another discussion entirely). Shinma (i.e. demons and various monsters that can take on human forms) plague the world but there is a Guardian selected to always deal with them, not necessarily to protect the mortal human beings killed or tricked by the shinma but to merely send the demons back to the darkness from where they came. The Guardian, a young and solemn vampire girl named Miyu, enters a town posing as a transfer student at the highschool to do her job, joined in her cause by a Western shinma named Larva who switches sides after his defeat by her, and Shiina, a demonic bunny rabbit with a giant, distorted eye that allows her the gift of foresight and the ability to see past illusions. At the school Miyu befriends Chisato, an affable classmate, and her own friends Yukari and Hisae, only with the clear issue at hand, over episodic monster of the week stories where Miyu faces a different shinma, of whether Miyu's friends will find out what her true identity is.  

From https://cracktheworldshell.files.wordpress.com/2012/01/vpm01.jpg
The episodic nature at first is not inherently a problem. The first few episodes create the equivalent of a horror themed, gothic magical girl show where Miyu, able to conjure fire to burn the shinma away, must discover the demons in the midst of committing foul actions and then dispose of them, such as a figure responsible in one of the first episodes for women disappearing on a late night subway train. The generally melancholic tone gives the show a great moodiness, even in the end theme in having Miyu as a tragic figure stuck in permanent immortality and desiring, when her task is done disposing of shinma, for Larva to end her life. Especially with Kenji Kawai's music, there's a darkness to the material compounded by the fact that rarely does anything happy happen, the characters introduced for one episode stories after the next either dying or having their pain taken away by Miyu draining their blood, left in a blank living state. Were it not for the fact Miyu doesn't really care for the mortals, only showing sympathy for one Chinese female conjurer chasing a vampire in Miyu's territory, baring her three friends and especially Chisato, it would be an utterly misanthropic show at its heart.

As a monster of the week show for the most part it tackles subjects such as a man finding a mermaid locked up in a secret aquarium or a cat being directly responsible for jealously, antagonism between couples and eventually joint murder and suicides in an apartment block, a dark morality play at times especially in the episodes where Miyu only bookends the stories or doesn't appear until their endings. Briefly the show flirts with a more complex morality with the shinma, those Miyu starts to develop sympathy for and/or promises to spare as they show kindness. An example of this is an episode about a female shinma who sincerely loves a mortal man. The complications of the shinma is emphasised by the other interesting figure of the series in Reiha, a younger female shinma who is a Yuki-onna, wearing a kimono and with a talking doll as a sidekick, possessing ice and snow based abilities, whose antagonism and willingness to even kill shinma Miyu has given mercy to causes growing friction with the Guardian. Episodes like this or Miyu having to face a doppelganger, including having to play act as a ghost to scare the local taxi services and protect herself after this event, or the sole episode written by a favourite anime screenwriter of mine, Chiaki J. Konaka, about a man obsessed with a humanoid fairy in his greenhouse, do stand out as being rewarding.

From http://v022o.popscreen.com/eG1ncWo2MTI=_o_
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The problems however arise in how twenty one out of twenty six episodes are episodic stories and almost half of them are underdeveloped or just awful. The first issue goes back to how it feels like a magical girl show, almost every episode having the shinma finally reveal themselves, with text on screen in freeze frame telling the viewer their name, only to soon after be burnt to a crisp by Miyu. Especially as many of the stories are more appropriate for a slower, more psychological or visceral take of horror, these shifts in the end to fantasy action jar badly against what comes before in the episodes and also gets predictable fast. Baring the final five episodes, only a two parter about Larva changes the pace, where Western shinma attempt to bring him back to their land, but this eventually turns out the same way as everything else with no sense of progression or a change in tone for the action.

The rinse-wash-repeat mentality starts to get worse as the stories start to get bad or lazy. An episode about a demon corrupting a girl into a pop star he can control with magical red shoes takes the biscuit in terms of contrivances with having the girl introduced as a member of the classroom interacting with Miyu and her friends, a contrivance worse when she has only a few references to after throughout the rest of the series. The nadir of this, which would've been hilarious in another series, is a story about a man who loves cats who encounters a female shinma who grows demonic flowers in her garden with the souls of dead felines, something that I couldn't have made up if I tried. The flatness of these tales are compounded by the fact that, whilst it drip feds potentially interesting characters and reoccurring plotlines, they eventually are wasted. Reiha's climatic fight with Miyu isn't the conclusion of their relationship and the episode itself is lacking, whilst the schoolgirl friends are complete non-entities for the most part without an emotional bond to them. For every fascinating episode, the one with the mermaid or one about a female creator of life like dolls who ends up in a triangle with her female maid and a life sized doll she loves, so many are a waste and they outnumber the interesting ones until even the good ones start to show flaws in their script or the fact that, as a hand drawn TV animation, it lacks an appropriately macabre or imaginative aesthetic for it throughout most of the programming.

From https://cracktheworldshell.files.wordpress.com/2012/01/vpm03.jpg
[Major End Spoilers - 
Skip this paragraph is you intend to watch the series without knowledge]

The show then reaches its final five episodes and things start to completely collapse despite the fact that, on paper, what takes place would've made this a great series if it was actually set up properly. It finally tries for deeper characterisation and drama that takes place over multiple episodes, but because it's used up the twenty one episodes before, its forced to transcript the plotting in such a short amount of time and with no connection to the events of before barring the merest of suggestions. In a better structure, this finale would've been a great gut punch, and its sudden jump to a darker and esoteric tone - Miyu's back story set against a carnival in the past that evokes Shūji Terayama of all things, strange images of giant eggs sat in seats in a classrooms, Chisato being revealed to be the strongest shinma, meant to defeat Miyu, who kills her friends Yukari and Hisae - would've been wonderful and tragic, but here because of how abruptly included it is it's an utter catastrophe to sit through.  

As interesting as it is to see Miyu's back story by way of a carnival of shinma protectors, a slow paced episode also explaining Reiha's hatred of her because her magician father's final words were about the Guardian, it's useless to switch to a more arty and interesting tone knowing this episode should've happened much earlier in the series to build from, especially as its only by the end of the show true antagonists are shown in a group of "birds", suddenly introduced with no sense of threat to them. The third to final episode has Chisato's brother introduced as an evil shinma, only to be easily vanquished with the potential drama wasted, and then by the last two episodes it finally introduces what should've been the ace in its sleeve for giving the viewer heartbreak, that the sweet and likable Chisato is the final villain who, as mentioned, kills her friends when she's awoken. Sadly, when the friends are one-dimensional and Chisato's turn is abrupt, going as far as even proclaim she wanted to become her older brother's bride and never age in as drastic and inappropriate a personality 180 degree as you could get, this is squandered. That's not even mentioning the Machiavellian figure behind it is the luck charm salesman from one of the first episodes, only shown again for the final two episodes turning into a birdman and evoking the worst type of reveal for a killer from a bad slasher film than great drama. The final shot of the show is legitimately sad and haunting, Miyu forced to take Chisato's severed head to her supernatural dimension so she can live with her forever, but the utter lack of time for the material is dreadful and tarnishes the sudden spike in artistry and pathos.

[Major plot spoilers finished.]

And as a result of not setting up a story over twenty one episodes, and then attempting to in the final five and clumsily, not building up characters beforehand in titbits and no doing what fellow horror anime show Requiem From The Darkness (2003) did and make the central characters important in each episodic story,  the result beat me down until I felt numb. So much that when it finally tries to have greater character depth and a sad tragic ending its utterly absurd rather than rewarding. I still intend to see the original 1988 OVA, as it is said to have a different tone and the central character of Miyu is interesting, but the viewing of the 1997 television series was an incredible letdown. Considering as well how this is clearly a personal project for its creator, I feel legitimately sad realising how increasingly bored and hostile I was to the episodes as I got further through it.

From http://www.rightstufanime.com/images/productImages/814131017185
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Monday, 17 October 2016

#33: Midori (1992)

From https://66.media.tumblr.com/67853300b307050911c7e7c0d6
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Director: Hiroshi Harada
Screenplay: Hiroshi Harada
Based on the manga Mr. Arashi's Amazing Freak Show (1984) by Suehiro Maruo
Voice Cast: Minako Naka (as Midori); Norihiko Morishita (as Wonder Masanitsu (voice); Keinosuke Okamoto (as Koijirô Arashi); Kazuyoshi Hayashi (as Akaza); Yoshifumi Nomura (as Muchisute)

Synopsis: Midori is a teenage girl living in Japan in the 1920s, who comes home one day after selling flowers only to find her mother has died when she returns home. Completely alone in the world, she takes the advice of a hat wearing older man who regularly talks to her to join his business, only to be horrified that she has been brought into a travelling carnival freak show. Subjected to constant torment, Midori's salvation may lay in a dwarf magician, pulling larger crowds to the show when he's hired, who has fallen madly in love with her.

The background of Midori is exceptionally important in terms of how the final film, difficult for some to still see, ended up as it did. The Midori figure - which can be better learnt about from a expert in THIS ARTICLE that introduced me to this anime - originates from a paper play from the twenties, part of a style of storytelling in Japan where pictures were used. Legendary manga author Suehiro Maruo, who would innovate the ero-guro genre in comics, transformed the character into his most well known work Mr. Arashi's Amazing Freak Show; sadly I am yet to read the book, as its been out of print in the west for decades, but it's an important work still, a recent 2016 live action adaptation an emphasis on its importance to still be adapted.

From https://i.ytimg.com/vi/XwqdHcyAvAI/maxresdefault.jpg
The most notorious adaptation however is a creation of one man, dissatisfied animator Hiroshi Harada who left an industry he felt crushed his creativity in the late seventies and became an experimental, underground animator whose Midori was entirely funded by his own savings, made over five years with Maruo's blessing and with additional help, avant-garde musician J. A. Seazer creating the score and people from theatre clubs to S&M clubs helping along the way. The final result of this is a fragment, censored and only allowed to be screened in Japan through his specific screening rules, that it's the centre of an elaborate carnival setting. This background could easily overshadow a lesser animation were it not for the fact that Midori, whilst frankly a mess in places, is absolutely compelling too.

The first half is where the infamy of Midori is found, at its most gruesome and horrifying as Midori, who finds her mother dead being eaten by rats, finds herself amongst the carnival employees - an older woman who works with snakes, a boy acrobat who dresses and acts like a girl, a heavy bandaged man with no arms, a strongman etc - and the trauma she goes through at the beginning. The childhood innocent of fairy tales, attempting to survive the worst tendencies in people, is dumped in the midst of incredible taboos and transgression. Rape, being forced to briefly be the carnival geek who bites the heads of chickens and snakes, and general insults amongst the ways as she is broken down. There's also, a warning even though its animated, the sight of puppies Midori is looking after being graphically killed with fully detailed dog intestines and brain matter. I can fully understand anyone, from the first half of Midori, viewing it as misogynistic and vile but it's also a matter of how its structured that makes it the weakest part of the short film.

From http://2.bp.blogspot.com/-0Thy4loiAro/TmvoeYbArhI
/AAAAAAAALeQ/KBiJhsmwa4Y/s1600/Midori+%25281992%2529.2.jpg
From the beginning Midori is clearly an incredible artistic creation that one person may have literally bled to finish. Like Belladonna of Sadness (1973), it uses a lot of still images with minimal movement, saving the fluid animation for certain points which stand out more. The artistry is incredible from Hiroshi Harada - a professional animator before he abandoned it, this is exceptionally well made, detailed in backdrops and characters, highly colourful at points. It's in fact, if you compare it to images from the original manga, scarily accurate to Maruo's art style onscreen, making the first half more gross and disturbing. The first half however feels like a truncated collage of events from the original manga as well, likely where the censorship took place in how abruptly some of the scene transitions and scene edits feel, causing a barrage of atrocities to be felt at the same time that will more than likely put people off but also feel less coordinated in tone.

Midori is a flat figure, which makes the series of disturbing images and scenes more shocking, but a huge factor to ero-guro working is a pace, allowing the images to linger and be felt carefully, something which the first half fails in. It may have the most transgressive content that is marked within the genre - deformity, sexual perversions like eyeball licking, sexual violence and more - but, whether you find such stories morally acceptable or not, they need to be carefully paced and considered in their use of transgressions, and they need to contain a sense of purposely targeting the viewer with intent beyond merely shock value, or it becomes a mess like the beginning of this.

From https://i.ytimg.com/vi/A4PTQcB322o/hqdefault.jpg
The second half where Wonder Masanitsu, the dwarf magician who knows western magic and can use illusion to put himself into a glass bottle, is introduced is when Midori drastically changes for the better in presentation. Most of the short length of the film is devoted to this plot, offering a snapshot of a fascinating story where the carnival folk are impoverished and underpaid by their accountant, jealous of Masanitsu being able to pack in the crowds as his love for Midori, whilst possessive, is sincere and loving of her. Their romance even leads to some incredibly sweet moments which, in the midst of the horrible images shown between, do have a greater emotional punch to them, from an almost psychedelic take on their courtship, their heads on dragonflies in one shot for the most abstract moment within it, to him briefly letting Midori live out if her mother and father were still in her life. The story goes as far as include back story on Western magic being introduced into Japan, whether historically real or not, which offers brief moments of additional flesh to the material.

It's in the second half as well that the best aspect of Midori sticks out, its surreal and experimental nature producing unconventional flourishes. It immediately can be heard from the narration in the beginning of the film, over gothic Japanese art, which is very poetic and abstract, but continues further in the general tone. The art style emphasises it but the presentation in general especially as it paces itself more carefully creates a living drawing where every hand painted figure on screen stands out. The more phantasmagoric moments of the film, in the first and second half, emphasis this. Midori's nightmare of irrational behaviour and her limbs contorting in random directions. Quicksand with ants. Masanitsu finally snapping at his audience and mutating their bodies in pure hallucination, the centre piece of creepy images in the entire film as drawn bodies transform and explode. J. A. Seazer's music, while some of is ridiculous in terms of soft synth music, is also a major assistance in adding grandeur to the film; he would later manage to pull anime fans into his sonic headspace when he got to score music for Kunihiko Ikuhara's legendary TV series Revolutionary Girl Utena (1997)

From http://www.otrlydivak.cz/filmy/2013/img/midori02.jpg