Tuesday, 6 October 2015

#7: Twilight of the Dark Master (1997)

From http://assets.catawiki.nl/assets/9/1/6/5/
165c5fe0-dd29-012d-2040-0050569428b1.jpg
Director: Akiyuki Simbo
Screenplay: Tatsuhiko Urahata
Based on a manga by Saki Okuse
Voice Actors: Toshihiko Seki (as Shijo Tsunami); Emi Shinohara (as Tachibana Shizuka); Hiroya Ishimaru (as Tenku); Akira Kamiya (as Huang Long); Urara Takano (as Chen Long)
Viewed in Japanese with English subtitles

From http://s3.amazonaws.com/auteurs_production/images/
film/twilight-of-the-dark-master/w1280/twilight-of-the-dark-master.jpg
The month is October, and Halloween is on the horizon, so its apt to cover horror or supernatural themed anime. What's surprising is that in comparison to manga and live action cinema in Japan, there's not as much in anime in the genre as you'd presume there to be. There's still a bit to dig through, but not a lot, and only some of it is known well and less than that has high regards to it. Even with the issues of censorship on television placed aside, as supernatural horror could be done without gore or adult content, there's not a lot in comparison to other genres. This means the existing horror anime is an eclectic bunch from various decades and formats.

The first starting off this month is an early entry by director Akiyuki Simbo, who's had an interesting career trajectory since this straight-to-video OVA, his later work very well regarded and popular such as Puella Magi Madoka Magica (2011-2013), certainly the kind of work that'll be covered in the future. Twilight of the Dark Master is from an entirely different era than today, a short less than fifty minutes long, a snapshot left open with only tantalising details to digest. Set within a futuristic metropolis, there's no qualms as in other anime of mixing genres, mixing dystopian sci-fi with demons and magic not that far a stretch for the medium. The stereotypically debonair and bidanshi male hero Shijo Tsunami is the protagonist, a white haired magical being who hunts down monsters whenever they appear, blowing them up with ease with his supernatural powers. Alongside his more human buddy Tenku, they are requested by a traumatised woman named Tachibana Shizuka to locate her fiancée for her, a man who transformed into a demon causing her to lose an arm and suffering further mutilation, wanting to put his out of his mystery with Tsunami and Tenku's help. The search leads to sinister activities around a sex club and pharmaceutical company owned by the same organisation, making illegal steroids that turn people into monsters and have the fiancée locked up in the club's secret rooms for nefarious purposes.

From http://www.silveremulsion.com/wp-content/
uploads/2013/10/twilightofthedarkmaster_7.jpg
The result is a nightmare of gory, sex filled plotting in a grimy setting where there's no daylight, only night-time atmosphere and bright lights, a place a skyscraper can be cut in half with magical powers but no one seems to care about the possible destruction and large body count that is caused by it. What appeals about these pre-Millennial OVAs is that even terrible ones show an unpredictability and style to them. Speaking of this in the context of the Halloween season, they managed due to whatever trends were taking precedent at the time to blend genres into dark, moody pieces. Moments are so blatantly lurid but in a serious way that it's quite shocking to see some of the content in this, even if it's far from the annuals of sleaziest and bloodiest anime ever made, the sincerity of say, the Chinese brother and sister combo on the villain's side with their incestuous, sadistic personalities more pronounced when it's clear the anime is doing it more deliberately and to purposely get a jolt from the viewers. The areas of body horror and transgression in Japanese storytelling have always been an art form in itself, a league of its own where even the most tasteless examples are still stupefying inventive in how they distort the human body or mix mythology, pop culture and plain nonsensical ideas together into images.

From http://movies.livemall.co/movie/1010162
The bloodier, sexually explicit anime made for video showed this immensely, this example willing to throw up images briefly onscreen that distort human anatomy into various startling ways. From the melding of flesh and machinery, Tachibana Shizuka gaining a metal arm and steel plates on her mid torso since the traumatic incident with her fiancée, to a brief moment of two sets and legs and arms caressing someone like they were almost a phallic figurine, there are the sorts of visceral images and ideas here that are distinct to Japanese pop culture, that which you don't seen in other countries' takes on these genres. There's a uniqueness to the level of distortion and manipulation, of symmetry against lack of it, the notions of beauty and ugliness, sexuality to violence, man against beast or demons, that are only found in Japanese movies, animation, comic books and literature.

What's also interesting, as seen with Twilight of the Dark Master, is that for every horrifying one in terms of their politics, they're a lot more (perversely) palatable in depicting transgression than a lot of the anime past the Millennium I've seen. Even when there's stuff that's just titillation, a surprising amount of sexuality and nudity in this anime than I remember, it still feels more considered and beyond purely fan service even when the plot is slight.

From https://chinesecartoons.files.wordpress.com/
2011/03/vlcsnap-2011-03-20-19h11m49s90.png
A problem now, especially with sex comedies that try to have serious tonal shifts or don't plot their scenes out well, is that there's a shocking amount of moments I've encountered in more modern anime that are not transgressive but just uncomfortable and tasteless, wherever they include badly presented content or just make ill-advised decision prioritised by titillation the audience. That a lot of it is in the treatment of female characters makes it worse, and while this might sound insane to read, at least for how shocking and disgusting  Urotsukidoji: The Legend of the Overfiend (1989) is, it was as much a work of shock value as well as an elaborate narrative. There's something far worse even then Overfiend in moments of innocuous and dumb shows like High School DxD (2012), (entry #6 of the blog), where they go into transgressive content briefly but in context of abrupt tonal shifts and in the context of shows where they feel badly out of place. Something like Twilight of the Dark Master, even if it's still a lurid, esoteric sci-fi fantasy, feels like it's using the moments of gore and sex to more thoughtful reasons rather than merely planting it repeatedly through scene after scene.

From http://i.ytimg.com/vi/-LJv3_10f7E/hqdefault.jpg
That the short anime takes itself seriously helps. The atmosphere you find here has been lost in a lot of anime now as well. That its hand drawn animation is as much part of it, the great moody anime of now of a different type of style. Here there's a tone to the story which saves the short anime from its derivative aspects, the sight of a cyber metropolis skyscrapers looming above the streets potent, imaging and seeing the grotty urban streets below and the demons lurking there, saturating the scenes like decoration. The visuals for the anime help, exceptional anime and memorable character designs, an atmospheric score by Keishi Urata evocative and adding to the tone.

Brief moments of arcane imagery stand out against bio-horror imagery of machines and medical tubes, moments of Cronenbergian imagery with a Japanese twist here, such as what takes place in the sex club, not a single bared breast seen but enough to see to shock a viewer, naked flesh covered in living technology, of semi-transparent multicoloured claws and tendrils wrapping around people, as a soundtrack of pained orgasms fill the viewers' ears. That this is back in an era where OVAs had a lot of adult characters, rather than now when you seem to trip over high school set anime, adds to this, feeling as if on a different perspective in its content. For the lack of an overreaching plot, little time to cover a great deal, Twilight of the Dark Master has an ominous tone even when set in bright rooms, a mood palatable in the animated frames that makes up for the plot's lack of content. The mix of the horrible and beautiful stands out far more than the utterly hockey bits, making it an anime that I cannot help but find enjoyable despite the flaws.

From http://www.anime-kun.net/animes/
screenshots/twilight-of-the-dark-master-1106.jpg

Saturday, 26 September 2015

#6: High School DxD (2012)

From http://media.animevice.com/
uploads/0/69/595575-high_school_dxd.jpg
Director: Tetsuya Yanagisawa
Screenplay: Takao Yoshioka
Based on light novels by Ichiei Ishibumi
Voice Actors: Yōko Hikasa (as Rias Gremory); Yuuki Kaji (as Issei Hyōdō); Ayana Taketatsu (as Koneko Tōjō); Azumi Asakura (as Asia Argento); Shizuka Itou (as Akeno Himejima); Kenji Nojima (as Yūto Kiba)
Viewed in Japanese with English subtitles

Update 26th March 2016: Originally this was a link to the review for Videotape Swapshop but unfortunately as of the start of 2016 the site no longer exists. This only effects this blog in that the following now, when you click this modified post, is the full review left as it was originally. Additional footnotes have been added with new reflections.

High School DxD if it was a live action exploitation film from the seventies would be one about demonic schoolgirls that would be promoted as being too illicit for the faint of heart. The only difference is that they would've been played by actors in their thirties than drawn characters. That the series was banned in New Zealand does add an infamy, but it was also passed uncut and suitable for fifteen year olds to buy at a counter on DVD in the United Kingdom too1. For all the nudity, the lurid commercial break stills of female characters contorting in various states of undress and sleaze its managed only a fifteen certificate, which shows a surprising moment of progressiveness from the British censors. No lynch mobs have appeared, though I dread the mother or father who stumbles in on their fifteen year old watching this, as it makes some of the sleazier Italian movies of the seventies, with higher age ratings, look tame in comparison. High School DxD rightly is available to buy as it was intended to be, whether it's good for you or offensive, though when one of the bonus mini-episodes has undo noodles come to life and molest the female cast like tentacles, I have to wonder what the hell was in the water cooler at the BBFC when it was decided "nah, an eighteen certificate would be too harsh."

As in many an anime, the lead is a hapless male school student called Issei Hyodo. Somehow anime can make it sound logical, even just to itself, that he can be affable and ultimately a wonderfully kind hearted person but also a pervert who hides with his friends in the women's changing room all the time. His luck seemingly changes when a shy girl asks him to be her boyfriend...then reveals she's an evil fallen angel after him because he is blessed, like many an anime protagonist, with a special ability called a Sacred Gear and kills him. What could be the shorted show possible is lengthened drastically when a female demoness and fellow school student of his, the red haired and young head of the demon family called Rias Gremory, resurrects him as a demon to be taken under her leathery wings as a beloved underling. With him as he learns the ropes are her vice president Akeno Himejima, a sadistic thunder maiden who share's Rias' ridiculous Russ Meyer inspired character proportions2; Koneko Toujou, a diminutive female tank who will gladly knock his head off for being a pervert; and Yuto Kiba, the only other male of Riass group who together gain pacts with humans and convene together. Later on in the first main story of the series a female European named Asia Argento is introduced who can heal people and is a very shy, affable girl. Yes, she's named after Dario Argento's youngest daughter and star of Land of the Dead (2005), though I can't say if it's a reference or a freak coincidence.

The series is split into two halves - the first with Argento and the evil fallen angels who plan to manipulate her, the second half with the head of another demon family who wants to take Rias as his wife forcibly. The real point of the series is for its titillation, more of a sex comedy which lunges into drama and fantasy action very abruptly at points. Sacrificing a great story potential doesn't help. It's not original but you can make something from it as with any plot. However the incongruous mix of the comedy and fantasy doesn't work when it should've stayed only as a fantasy comedy. Neither does it help that it splashes in mythological ideas it has no real interest in taking further unless it's a joke, like the fact demons can't read Bibles without getting a horrible headache, the rest underserved of its potential in favour of arousing the viewers. You have demons, fallen angels, wars between them and the normal angels, familiars, pacts with human and a various stew of ideas that never get any lip service. There are two more series from this, but here little is used in twelve episodes. It really becomes a pain when the series especially pulls out a really esoteric reference once in a while that raises eyebrows - it's a slight spoiler for the ending, but Issei's Sacred Gear, which is the conventional anime trope of something which gives someone unlimited power and turns his hand into a red dragon claw, turns out to be Y Ddraig Goch, the red dragon of Welsh mythology on their nation's flag, a reference that just abruptly appears in the final episode and comes out of nowhere in context of everything else. It does get pushed later into something else as the franchise by Ichiei Ishibumi grew out from his light novels, but the anime series never runs with this or many of the ideas it comes up with.

As for the titillation, there is a lot of it and a LOT of animated nudity, going further than other shows which merely tease the viewer to the point of desensitisation. Shredded clothes. Lots of low camera angles. Cotton eating slime in a scene that references Pokemon. Cat girls welding chainsaws. Shrine maidens and various fetishised costumes. Suggestive groans. Jiggle physics a videogame would be proud of. Lots of shower scenes to the point there is one in Rias' office she or anyone else can step into whenever they like. The only fan service in terms of men is Yuto Kiba being a handsome guy and a butch comedy character who dresses as a magical girl. If this was a year or so ago I'd be ashamed for liking some of the stuff in High School DxD. Now I feel kink is a good thing for anyone and my problems with this series in this area is a lot more complicated. To sound crass, a few of the surface issues, especially why it was banned in New Zealand, would've been resolved if this series was set at a university, especially as this is an exaggerated version of a school setting where, barring the uniforms, many of the characters are drawn like they are in their early twenties. In the best of worlds, this would just encourage fifteen year old Brits, if they saw it, to develop a thing for red heads and Goths.3

The real problems in terms of the portrayal of this content - barring the few tinges of lolicon, unintentional or not, that are just creepy regardless of context for me - is with the tone and oversaturation of it. Immediately it has to be pointed out, like many of these anime shows, there's no actual sex between characters. Barring in mind cultural differences with Japan, Issei for all his thoughts about sex turns into a deer in the headlights when someone actually propositions to him, and there is a convoluted if very dubious concept as with other modern sex comedy anime that virginity is prided upon yet still allows the viewer to perv up the young women, a concept as problematic in the West but sticks to some of this animation the worst. Even when you accept the cultural differences, there's something already wrong with a show so willing to throw carefully drawn naked breasts at your face and be tawdry about it, yet finds the idea that one of its ridiculously dressed and proportioned female characters might be serious in her sexual desires or might want to kiss Issei tasteless, the later only happen in the last episode.

Also there's an uncomfortable amount of humiliation and aggressiveness. It doesn't feel like something from BDSM or roleplay where everyone is playing out a fantasy, or transgression for the point of shocking the viewer with intention, but bad tonal shifts, inappropriate moments of titillation and, speaking of transgression, a lopsided version of it based on a gender bias. When the first episode has Argento molested in a sexualised way at the same time as a serious scene is taking place around the moment, it's scuzzy as one sees in many exploitation films and is so badly put together it's more of a bad taste in the mouth. Even as someone who admits having the Hanzo the Razor trilogy (1972-4) and the UK cut of Legend of the Overfiend (1989) in his DVD collection, I've never been comfortable with this type of material even as I defend the idea of transgression in art,  especially with the bugbear of poor plotting and mishandling of female characters. 4

Ironically it's the female characters who are the interesting thing about the series in terms of redeeming value. It's what sells the DVDs in the first place. It's what someone, if they aren't put off by the series, might want to cosplay as. It's them behind most of the stuff that I found funny and entertaining in the show. But you are stuck with characters that feel like they were written by twelve year olds afraid of girls in their class for male otaku who are afraid of women. This ultimately is what drags the series down when most of the sex humour eventually revolves around this secretly and the drama isn't to par to save everything. The titillation immediately from the first episode, while some joy in the perversity is to be found, falters when you realise this, the need for a grown up or a woman to be involved writing a lewd sex comedy desperately needed.  

Thankfully it could've been worse. It could've been about a naive childlike girl who'd decapitate herself trying to use a toothbrush in her uselessness that promotes a incestuous-paedophilic ideal that the concept of "moe" dangerously veers to5.  It's probably more progressive and more watchable if your female lead is a confident head of a family who welds great power in her hands and is so relaxed with her body that she will sleep next to the male protagonist naked in his bed without any shame. But when the writing even for a comedic character writes her merely as a fetish object rather than an erotised archetype who has their dimensions and personality detailed, any hope for that progression or better entertainment than you get dies flat on its face. Eventually the story leads to Rias, a collected and powerful demon, being saved like a damsel in distress by the same guy who learns the secret technique of causing women's clothes to explode and for them to presumably die in shame. Thus the series enforces how stone dead its potential might've been that wasn't stained by some of the dubious ideals it holds, still able to have offended the Kiwis but might've actually been something one would've found sexy, funny, imaginative and actually good.  High School DxD could've been much worse but there's so much still wrong with it as well.

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1 The curious leniency the British film classifiers have on anime like this, only giving 18 certificates to very extreme depictions of violence, sex or sexual violence, is surprising even for a liberal guy like myself. The fact that this has lead to some questionable decisions, like rating a single episode of Mawaru Penguindrum (2011) 18 rated, while the rest is acceptable for twelve year olds, because of restrained references to child abuse and bondage, especially in contrast to High School DxD's lurid depictions, makes it even stranger.

2 There are many anime and manga that the late Russ Meyer would've approved of, making one wonder if anyone slipped him any examples before his passing in 2004...

3 Most of the problem, barring the portrayals of women in some anime, is entirely to do with anime's obsession with schoolgirls. This isn't just a problem with Japanese pop culture, as the famous Britney Spears' video Hit Me Baby One More Time can attest to, but anime isn't the same as casting late twenty year olds to play people attending high school. Frankly with some of these character designs, the proportions are so over the top it's impossible to imagine them as teenagers, but it's an area of art that's brought about controversy because of how murky it is as a subject.

4 The screenwriter was Takao Yoshioka, whose also done work for the Ikki Tousen franchise which is also known for depicting sex with some dubious aspects and, ironically, had one of its series banned in New Zealand thus pulling the plug on the franchise continuing there. He also wrote (entry #21) Elfen Lied (2004), a series I'll defend even for some of the same strange titillation, but with that case there was such a serious and dark narrative at play that it negated most of it, the narrative reigning it in. With comedy and work that's more for the sake of said fan service rather than a rich story - he also wrote for the infamous Queen's Blade series - he has very bad tendencies in depicting sexuality despite his good virtues that will put people off.

5 To salvage this mess of a sentence, it's better that at least the female characters in this are meant to be independent and strong willed rather than the innocent waif that "moe", a popular term in anime, usually promotes that couldn't survive without a big brother figure to protect her and sub-textually romance her, especially as one learns of the many pornography H-games on the subject from Japan. Unfortunately High School DxD doesn't go beyond merely the taste of this preferable attitude to female characters in actually giving them strong wills to match the eye popping proportions, leading to one of the biggest regrets with quite a bit of anime as a fan - the lack of erotic or sensual anime that one wouldn't be embarrassed about because of gender politics regardless of how kinky it was.

Tuesday, 22 September 2015

Bonus #1: Batman Beyond - Return of the Joker (2000)

From https://upload.wikimedia.org/wikipedia/en/f/fd/
Batman_Beyond_-_Return_of_the_Joker_poster.jpg
Director: Curt Geda
Screenplay: Paul Dini, Paul Dini, Glen Murakami and Bruce W. Timm
Based on the comic character by Bob Kane
Voice Actors: Will Friedle (Terry McGinnis), Kevin Conroy (Bruce Wayne), Mark Hamill (The Joker), Angie Harmon (Commissioner Barbara Gordon), Dean Stockwell (Tim Drake)
Viewed in English language

Openly, I have no intention to cover a great deal of Western animated works, including comic book adaptations, even as bonus reviews unless one was an open co-production with Japan or if there is a clear connection or influence worth me learning of as much as for the viewer. It's worth bringing up this particular DC Comic license because, out of pure coincidence, I discovered that its production team included Japanese staff, from the art director to storyboard creators, who've worked in numerous, well known anime productions. To not call most animation nowadays co-production seems pointless the more I think about it after this straight-to-video work as, while its technically an American work only, the craft needed to create animated films, TV shows etc. has led to the workload being shared out between studios from various other countries as well even if the final work is meant for a single audience originally. An episode of  The Simpsons is made in a South Korean studio and this particular case had people from American and Japanese animation working together

From https://antiscribe.files.wordpress.com/2012/07/batman-beyond-joker.png
It also enforces my own neglect of the entire staff that works on these productions beyond the director, writers and musicians, of those when animation was hand drawn had to paint the cels once ago. I do believe in the auteur theory but being an anime fan enforces the obvious of how much a final work is creation in a group and how every individual contributes to a production, especially in animation when you relay on many hands to complete a single movement of a character. Instead I view auteurism as a fluid concept, with the analogy of a director being the captain of a ship, where the final decision is usually made by them unless superiors influence the final production. Everyone on this metaphorical ship, even the lowliest cabin boy/girl, is vital to actually succeed in the distance required to travel. I dedicate this paragraph, with this in mind, to everyone who worked on this production, to not ignore them as someone who usually watches the end credits with as much interest as the programme beforehand. I looked at the names of those on this staff who worked in anime productions and particularly the names Makoto Shiraishi and Akira Shimizu, the later over the decade past having become a director helming full series or an episode or so like for High School DxD (2012). From the storyboard designers to the synth recordist, individuals from this production started all the way back in 1979 with Hayao Miyazaki's first feature The Castle of Cagliostro. They have worked on Akira (1988)to Studio Ghibli films, even for entry #5 for this blog The Girl Who Leapt Through Time (2006), these people's work directly influencing the films that I've enjoyed and written of on this newborn blog. Not neglecting all the work of the entire staff either, I tip my hat off to them all.

From http://thebatmanuniverse.net/image/Movie/History/Animated/Batman%20Beyond-Return%20of%20the%20Joker%20
(2000)/Screenshots/Batman%20Beyond-Return%20of%20the%20Joker008.JPG
This film has importance for me as well as I grew up with Batman: The Animated Series (1992-5), am acclaimed and Emmy winning animated adaptation that I have immensely nostalgia of. It was celebrated for its production and storywriting, and its of immense important in the Batman canon for Mark Hamill's vocal interpretation of the Joker and creating Harley Quinn, a character so beloved in the series she was absorbed into the original comics and became a fan loved villain. I have hope the series, if I return to it, will still have virtues or be excellent as I've seen The Mask of the Phantasm (1993) within the last few years, a theatrical spin-off feature that shared the series' heavy influence of film noir and pulp storytelling, in aesthetics and plot, and was written as much for adults in its melancholy moodiness as it was for children. The series has interest in being covered on here, as an exception to the rule at the top of the review, as animators from Japanese anime worked on episodes, and one particular team loved it and similar pop culture so much it their experience led to it being a primary influence in terms of character design and plotting for The Big O (1999-2003), an anime series so much more popular in the West its success led to Cartoon Network bankrolling a second series after a cliffhanger left viewers wanting more.

From http://static.comicvine.com/uploads/original
/7/79582/2014777-batman_beyond_return_of_the_joker011.jpg
Batman Beyond (1999-2001) was a series I did see episodes of, but its a strange beast to consider if I ever get back into watching these animated series again. On paper, it's an incredibly controversal idea for the Batman formula, a futuristic update where Bruce Wayne is now an old man and a new Batman in the form of a street punk called Terry McGinnis is under his wing to protect Gotham, no longer the urban, noirish metropolis it once was but Blade Runner (1982) after a primary colour paintjob. None of the original rogue's gallery of villains appeared in the series unless their offspring were to be involved or they were heads in a jar a la Futurama. This film does bring back the Joker however, Batman's arch nemesis and the most iconic of the villains, appearing to terrorise Gotham once again despite Bruce Wayne claiming to McGinnis that he died decades earlier. I can appreciate the film, by itself without context of the series, for the production quality. It's nice to see in fluid, highly detailed animation a work that is creatively depicted even if an obvious setting, painstakingly detailed in terms of every building and skyscraper in the background. It's interesting to cover a Western production too as, in contrast to most anime, American animation from my experience like here is more streamlined in terms of designs, with one or two distant colours for characters and bold but simplistic designs, an emphasis on quick action scenes that are executed well rather than the limited movement and more detailed designed of some anime. The plot for this film, bringing in references to other characters from the original series and the comics in general, has potential in how notably dark is gets. Unfortunately the Columbine High School massacre had taken place as it was being readied for release, leading to drastic censorship of the few moments of bloodshed and the more harsher content including references to death. I saw the uncut version, which was finally released only a few years afterwards, and even though it's not adult the slightest in content, it's surprising to see where it goes. Mark Hamill's The Joker, admitting I'm going from childhood memories only here, was more cartoonish alongside Harley Quinn in comparison to darker interpretations, but seeing a subplot here of them kidnapping one of the Robins to brainwash is surprising. It does prove, emphasising as much like its Eastern cousin, that American animation isn't just for children and can do this without becoming incompetent in execution.

From http://vignette2.wikia.nocookie.net/dcmovies/images/f/ff/
Harley_Quinn_(Batman_Beyond).jpg/revision/latest?cb=20120616192308
Brutally however, Return of the Joker warns me about revisiting the Batman Beyond series as it falls flat immensely in other areas. Despite the quality on display - including the voice acting - the film doesn't stand up well. Batman for starters, despite the craft of the sci-fi setting, feels at odds with said setting. To merely give the character a floating Batmobile does not connect the tissue of both pieces well. The extended flashback dealing with the Joker's apparent death returns back to the world of the original animated series and there is a vast contrast in mood lacking in the futuristic setting. It's not only because the flashback contains the most compelling and disturbing content either, but because even as the realistic Christopher Nolan adaptations proved, Batman is a figure for dank, urban environments rather than a sci-fi cosmopolis unless changes are made to make the two sides work together.

From http://img.rp.vhd.me/4178927_l2.jpg
Even though I've suffered through worst made anime, seeing this film emphasises why I created a blog called 1000 Anime rather than 1000 Animation. There is a problem with the Western animation I've seen as an adult where it has to drag itself through having to make the stories journeys of discover through leaden dialogue and generic plotline. Even Pixar films suffer from the idea that one has to explain even to kids how to believe in oneself but without the sense of how to. Here, for example, you have a terrible subplot where McGinnis stops being Batman because a vague, convoluted doubt he may or may not have exists because Bruce Wayne doesn't want him to take on the most sadistic villain he had to fight in the old days. The viewer has to suffer through a crisis of doubt with no real concern to it of drastically effecting to story at all as McGinnis is dragged back into the caped mantel immediately after in another scene. In anime, even if there is a crisis of doubt, many usually lead to a literal roadblock in the way that needs to be trained to be better than, a plot device that changes the story's next act drastically, or a literal psychological or world effecting scenario. Even exceptionally dumb anime manages to get this right just from a clear mentality of characters in the storytelling having to lace their own bootstraps up or be dragged along by an irate acquaintance. Yes, I may end up thinking of this if I ever come across an anime which makes the same mistake, maybe eating my own words, but in anime, a crisis of doubt usually leads to how Neon Genesis Evangelion (1995-6) depicted it, characters dragging themselves out of actual chemical depression and trauma, and the world ending, rather than a whim.

From https://shutupandwatchthemovie.files.wordpress.com/
2010/03/return-of-the-joker.jpg
There's small pleasures for me to have with the film if anything. The references to figures from the franchise, including one which has importance to this plot's dramatic core. Dean Stockwell making an appearance in a major role. Henry Rollins in a small cameo, and Melissa Joan Hart of Sabrina The Teenage Witch as the twin duo villainesses whose heritage is a funny wink to the audience. Frank Welker, who has voiced probably every animal or beast person in an animated work you loved as a child, playing a strange hyena boy and the Batdog who is used against him, effectively fighting himself vocally. Small details that are sweet to have but sadly contained in a very generic work scored to bad, cheesy metal guitars and electronics. The plot even becomes the James Bond films Diamonds Are Forever (1971) rather than a Batman story, with the two women who beat up Batman and the satellite weapon, a comparison that is even more surreal to recognise having watched both by accidental coincidence the same night. My hesitance, baring the recognition of wanting to explore various country's animation and to not be a Weeaboo biased against Western animation inherently, is that even bad anime appeals to me more in terms of storytelling and style. Even the disasters and squirm inducing moments of anime is more watchable than when American animation sinks like a lead submarine. This film was covered really to appreciate the in-between animators and storyboard creators I neglected until now, rather than the final product.

Tuesday, 15 September 2015

#5: Sword of the Stranger (2007)

From http://images.moviepostershop.com/sword-of-the-
stranger-movie-poster-2007-1020434785.jpg

Director: Masahiro Andō
Screenplay: Fumihito Takayama
Based on an Original Premise
Voice Actors: Tomoya Nagase (Nameless); Yuuri Chinen (Kotaro); Kōichi Yamadera (Rarou); Akio Ōtsuka (Shogen Itadori); Atsushi Li (Master Byakuran)
Viewed in Japanese with English Subtitles

There are numerous period stories in anime. Samurai are as popular in animation as they are live action cinema. Straight ahead stories. Action. Drama. Comedy. Generals of ancient wars depicted as cute girls. Even Akira Kurosawa's Seven Samurai (1954) remade as a futuristic tale. Sword of the Stranger is an underrated action drama where a nameless ronin, Nameless, encounters a young boy Kotaro and his dog, developing a cautious relationship that becomes protective when Nameless soon realises Kotaro is being pursued by others. A group of Chinese travellers, known as the Ming group, want to capture the boy to sacrifice for an immortality ritual, a contingent who use powerful pain killing drugs and have members like Rarou, a blond and blue eyed foreign warrior, that can cleave through an entire raiding party even when severely injured. There is also a Japanese contingent housing the Ming group who eventually find the Chinese suspect, desiring to get involved when they discover what they are up to, leaving Nameless to protect Kotaro and deal with a war time past that haunts his dreams and leaves his sword tied up to never draw the blade out.

From https://canime.files.wordpress.com/2009/04/sword_stranger03.jpg
It's a brutal anime. Very visceral and gore where no one is safe - men, women, even horses. What's different from an ultraviolent anime at its schlockiest from the early nineties is that, applying to the film as a whole, time is managed perfectly and every character is given time to breath and have concerns outside the main plot.  Even the Ming group, technically the villains, have moments of doubt and pause to think even if the film can brutally cut short characters' lives within an instant. For a film much about the bloody sword combat, there is a surprising amount of humanity in depicting the characters as it does, a masterstroke that helps elevate the film from the danger of being a generic chambara story. The artistic quality of the film in terms of design and its muted look helps as well, giving Sword of the Stranger a calm tone even though it has a foot occasionally in the more exaggerated samurai stories by having major or minor characters who, even if they cannot fly or have bee hives growing out of their back, have their own signature weapons or a quirk for the few brief minutes they appear onscreen.

From http://freakengine.com/wp-content/uploads/2012/01/stranger1.jpg
This willingness to have time in the film's short length devoted to minor characters is refreshing; helped by the simplicity of the narrative, you can devote additional time to suddenly cut to minor details, such as a minor villager character talking to another after his importance to the plot is done with, closing the parts of every character with respect rather than abruptly pulling them off screen. Even if the deaths can be sudden and most aren't dwelt on at all, especially in the finale where opposing sides and Nameless cross paths, it doesn't feel like a glib decimation of the character ranks but the harshness of battle taking place, with enough having been made of even a bow woman or a minor soldier for you as the viewer to take up the missing shock hardened ronin and warriors don't have time to think about.

From http://freakengine.com/wp-content/uploads/2012/01/stranger2.jpg
The fight scenes are the most important part of the film though in the end, and if they didn't work, the film would've been handicapped badly. Though the film altogether is methodically paced, these scenes are numerous and exhilarating. They skirt the border between realism and a hyper exaggerated fiction, where there is nothing outlandish and the magic talked of by the Ming group doesn't consist of people being able to fly, but it's not an issue to have a character running across roofs and an unstable wooden structure as fast as he can. Anime can have fight scenes that are realistic or the completely ridiculous, but in the case of the most memorable examples they all build up their characters' personalities even in their gait and how they sling fists or swords as much as their super moves. Sword of the Stranger fits comfortably amongst live action brethren like the Lone Wolf and Cub series (1972-4) and other samurai films I've seen in how the pauses and stillness before a sword is drawn and after when a participant falls down dead are as important as the clash itself. Like the American western there is usually a ritual to the combat and in terms of characterisation, something which is important to cinema let alone as much as for this blog's future entries, the samurai genre is as interesting for me as the western as it both a) deals with morality plays and have so many entries that various genres, plots and moods have been dissected in them, and b) the fight scenes we love in these films and in Sword of the Stranger all have distinction between each other during the narrative length. The first encounter between Rarou and Nameless randomly on a bridge, tense and set alongside the blissful unawareness of a fisherman just under the bridge, to the violent climax all stand out differently from each other even if the fight scenes all have a sword or bladed weapons being brandished.

From https://canime.files.wordpress.com/2009/04/sword_stranger06.jpg
Samurai films in particular too, though there can be exceptions, have had less issues dealing with the white hat/black hat definitions that have been westerns throughout the decades, morality in general a lot more grey here even if Nameless is a good man. The willingness to show the villains in a more complex light is different from other samurai films I've seen, but regardless of historical accuracy or not, an ambiguity without becoming sophomoric nihilism pervades many of the chambara tales and does here as well. Heroes have to be ruthless in films like this to Lone Wolf and Cub, and Nameless certainly belongs to the group of anime protagonists who have dark pasts, a cliché that works here because, quite sensibly, he's shown to be a noble man with a moral code through good writing.

From https://animereviewers.files.wordpress.com/2010
/02/sword-of-the-stranger-screenshot-5.jpg
Ninja Scroll (1993) this is not, not only in the lack of the fantastical but also that the villains aren't inherently monstrous bad guys despite wanting to ritually sacrifice a young boy. It makes my lack of knowledge of Japanese history embarrassing in that, seeing a depiction of the country's past in this action yarn, like many of the samurai films, it would be great to know how much accuracy there is. The samurai films, like the westerns, not only tell interesting moral stories even in a rip roaring tale but a depiction of worlds straddled between chaos and order, mythological ideals that are universal of law, survival and honour dealt with in these films. Even in a film like Hanzo The Razor: Sword of Justice (1972), an exploitation movie, you can have these issues brought up directly or in the background. I wouldn't be surprised even if clichés which litter Sword of the Stranger are partly based on things taught in Japanese classrooms but its self defeating, having enjoyed this anime sleeper immensely, that I've been too lazy and not read up on my period Japanese history for context.

From http://www.theicecave.org/damage_control/
multimedia/swordofthestrangerpic2_011810.jpg

Friday, 4 September 2015

#4: The Girl Who Leapt Through Time (2006)

From http://images.moviepostershop.com/the-girl-
who-leapt-through-time-movie-poster-2006-1020522114.jpg
Director: Mamoru Hosoda
Screenplay: Satoko Okudera
Based on a novel by Yasutaka Tsutsui
Voice Actors: Riisa Naka (Makoto Konno); Mitsutaka Itakura (Kousuke Tsuda); Takuya Ishida (Chiaki Mamiya); Ayami Kakiuchi (Yuri Hayakawa); Mitsuki Tanimura (Kaho Fujitani)
Viewed in Japanese with English subtitles

Mamoru Hosoda is a very popular director I've managed to neglected. Baring this film, I've not seen anything else, something I plan to rectify as The Girl Who Leapt Through Time, revisiting it, was great. I was cold to it originally but that's changed drastically as time has passed. Based on the novel of the same name by Yasutaka Tsutsui, who also wrote the novel the late Satoshi Kon adapted into Paprika (2006), the story follows a schoolgirl named Makoto Konno who finds herself able to travel back in time by leaping. Using it merely for petty reasons, like extend a karaoke session beyond its usual length or avoid an awkward situation, she finds as in any time travel story consequences to her actions and also emotional ones, a tomboy whose thoughtful male friend Kousuke Tsuda is ignoring the romantic interest of a female junior, and her other male friend Chiaki Mamiya showing clear feelings for her she is uncomfortable with.

From http://www.rrr.org.au/assets/the-girl-who-leapt-
through-time-still-1-c-2006-tokikake-film-partners.jpg
The sci-fi plot is merely to emphasis the drama, that of Makoto realising her affections for another person and, while a cliché, of maturing as a person, when she spends most of the film trying to hide her emotions and thinking she can change everything with time leaping so she can play baseball with her friends all the time. It's not that different from other anime but the bar in terms of quality depicting this story is significantly higher than many. Moments, for the better, have the heightened absurd comedy of manners, but it's very naturalistic in a bright and optimistic way, mostly set in the early summer day with the feeling of playfulness imbued in the look of the environments and character designs by Yoshiyuki Sadamoto of Neon Genesis Evangelion (1995-6).

From http://www.maroonersrock.com/wp-content/uploads/
2013/04/TheGirlWhoLeaptThroughTime-3.jpg
From Madhouse, it's not surprising the qualities there, and while the budget and time of a feature film helps, the work shown for what is a quiet story helps immensely. Body language is noticeable adding the personalities of the characters, when characters can be usually stood still in other anime doing exaggerated movements or only moving their mouths, and while I could be in danger of making a crass generalisation, how well depicted Makoto is as a protagonist is both a testament to her voice actor Riisa Naka and Hosoda's directorial work but the fact the script was written by a woman more than likely helps avoid the dire stereotypes of schoolgirls in other works. Even if she is close to the cliché of running to school late with toast in her mouth at the beginning, she is a perfect anchor who becomes more complicated as a the movie goes on. It's a small, personal drama that only spans a day or so, give or take the amount of time reversal that takes place, but when it's done this well in both content and presentation, it stands out significantly.

From http://images6.fanpop.com/image/photos/35400000/The-Girl-who-
Leapt-through-Time-Toki-o-Kakeru-Shoujo-top-anime-lover-35445858-604-266.jpg
As school life is probably the greatest obsession for anime, you will encounter a lot of stories about high scholars which meld various genres together into hybrids. The Girl Who Leap Through Time, whilst a drama first, is very much the same, a montage going back to primitive man kicking off Makoto's brush with time manipulation and various trips to a space where lines of time code wrap around a white void like rings firmly reminding you that this is far from your conventional school drama. It does carve a niche for itself in the time travel sub genre through how subdued it is barring these moments, which is the best part of the film. Makoto is much more interested in going back in time to eat a pudding before her little sister does, and the real dangers of time travel is not paradoxes but her friends befalling the same fate that she starts the film with involving a faulty bicycle brake and the wounded hearts created when she finds you cannot manipulate people for a happy ending. The film is so subdued that when she raises this to her aunt Kazuko Yoshiyama, who is  the original protagonist from the source novel, she shrugs it off to Makoto and tells her it's common for all schoolgirls around her age to time leap. The result of this is that the characters are more personable than in other anime, severe tonal shifts from comedy to drama in other works effortlessly put together here and the moments of melodrama at its saddest moments having more power to them.

From https://static.hummingbird.me/gallery_images/images/
000/004/537/original/TwKS-BD-1080p-02.png?1376618793
[Spoiler Warning]

Strangely when the science fiction element has to be explained - Chiaki revealed to be a time traveller from the future and a gadget that looks like a walnut being responsible for Makoto being able to time leap - I originally reacted badly to the twist and felt disappointed in the film. Despite the fact that it's intrinsic to the plot, the sci-fi for three thirds of its narrative is in the background making the plot twist a tonal shift, suddenly becoming esoteric when he and Makoto have an extended dialogue scene in a street where everyone else is stuck in time. Now it's far from an issue for me especially as it leads back to the drama. Unlike my younger self, I can accept overt science fiction suddenly poking its head into a romantic drama because so much anime, as well as manga, has a plasticity to genres allowed them to cross pollinate for what the creators feel is appropriate. It intertwines here in this school set story fully and ultimately leads to a last goodbye on a hill next to the river at dusk, the romantic ending you'd want for a drama.

[Spoiler Warning End]

It stands out more for me now in how quiet and sweet the film is when many anime tend to be over heightened. I love my wacky or downright bizarre animated programming from Japan, but these more serene works when done right are gems to encounter. That this is also a science fiction story at the same time and can make the juxtaposition work adds to the quality. Altogether it causes me to ask why I've put off Mamoru Hosoda's work for all this time.

From https://moviemoore.files.wordpress.com/2014/
11/the-girl-who-leapt-through-time.png?w=440

Tuesday, 25 August 2015

#3: A.LI.CE (1999)

From http://images3.myreviewer.co.uk/
small/0000108502.jpg
Director: Kenichi Maejima
Script: Masahiro Yoshimoto
Original Project
Voice Actors: Kaori Shimizu (Alice); Ryo Horikawa (Nero); Chihiro Suzuki (Yuan); Fumihiko Tachiki (Nicholai); Mariko Kouda (Maria)
Viewed in Japanese with English subtitles

From http://www.anime-kun.net/animes/screenshots/a-li-ce-1266.jpg
A.LI.CE was the first Japanese animated feature film to be completely computer animated. With a story by Masahiro Yoshimoto, the writer of the Dreamcast videogame Shenmue II (2001), it follows a young girl named Alice who is the youngest person to travel to outer space in a competition. She finds when she crashes back to Earth at the North Pole that she has travelled thirty years into the future, where a man named Nero has enslaved humanity with his use of a super computer. With the help of Yuan, an oafish young guy and the rechristened Marie, a robot waitress on the spaceship who is rebuilt and develops a sarcastic personality, Alice sets out to find out what happened to her and the world of the future.

From http://www.anime-kun.net/animes/screenshots/a-li-ce-1269.jpg
As a computer animated film A.LI.CE has dated badly. Only two years after its release the film was dated when Final Fantasy: The Spirits Within (2001) was released. The use of 3D models and effects with 2D animation happens quite a lot in anime now, but full 3D animation is not as common as in US productions. The earliest examples from 1999 with this film to the mid-2000s are a fascinating period I want to explore more. All the ones I know of have been completely forgotten. All of them have been effected by time. All of them look like cut scenes from Playstation 1 videogames. Viewing A.LI.CE with these factors in mind, I bear in mind the issues and take interest in it with hindsight. There is a ghostly air to the animation which I find a strange delight in. A.LI.CE is dated to the point it now has an inherently unique atmosphere to its fakeness that engages me, something I seriously doubt other anime fans have and may merely be an obsession of mine. It's an obsession I have in general with dated computer effects from the early nineties or the Money For Nothing music video era before, finding more pleasure in them then modern computer animation for the most part. The appreciation for the hard work making them, like here in A.LI.CE, is felt out of respect for the creators. I find them interesting out of an appreciation of the marks and flaws that make up a piece of entertainment as well as their virtues. I find them entertaining because they are clearly fake and the results are completely off-kilter as a result in some cases.

From http://multikionline.org/_ld/1/58986926.png
There are things in the production of A.LI.CE which directly influence this and shows the aspects of the animation that I found compelling to soak in viewing the movie. As anime scholar Jonathan Clements would point out, contributing to the extras on the old UK DVD release, a production like this turned the characters into equivalents of puppets, restricting the movements possible without them doing the equivalent of them vibrating about as they move as if on strings. The plot compensates for this. The North Pole location the film is set in is very isolated, with only a few flashbacks being the exception, and the lack of cast helps reduce the effects. The forces of Nero are faceless robots and the Liberation Force against him, whose leader is a duplicitous scientist with questionable intent for Alice, consist of only him, a strong red haired female soldier and background soldiers dressed and looking the same. There are many vehicle chase and vehicle action scenes, and other movements are carefully edited around. The puppet effect on the characters, like watching a clip from Thunderbirds, turns them into being like you in humanoid form but from a different reality instantly. The simplistic locations around them with their distinct use of heavy colours adds an artificiality that is more enticing to me than wanting realistic computer animation. Bear in mind reader that I have a preference with the abstract and the fantastical, not completely against realism in art and able to find it as worthwhile, but unless the realism is done properly and not false, I prefer stories that are willing to be unrealistic on purpose or by accident. This drastically dated animation appeals to me for seeing the work that took place to create back in 1999 and for seeing how age has drastically effected it in 2015.

From http://www.anime-kun.net/animes/screenshots/a-li-ce-1271.jpg
A.LI.CE's real problem is how similar the plot is to so many other anime and how sluggish it feels depicting said clichés in comparison. Like other anime there is a ecological slant to the villain's intentions where they desire to save the natural Earth from mankind, a fascinating trope in anime you can even find mentioned briefly in a work as lurid as Apocalypse Zero (1996), but barely touched upon here. The Liberation Force is also like in other anime led with morally grey politics in the head office, but its barely covered baring a villain who needed a moustache to twirl while stating his plans. The protagonist is an innocent teenage girl with a pure heart who merely wants good in people, seen in many anime and here as bland. Even when the events of the future she is in involve her directly, she is still the same character without change. Nearly everyone else is a cipher. Yuan is a fun character, but he is the easy going, slightly bumbling male lead you find in other anime. Nero the villain created from a tragic past. The female solider merely tough and able to survive when her troops are cannon fodder. The scientist a one dimensional villain. The exception, though she is a cliché too, is Marie who makes up most of the film's entertainment. Another sexualised female robot armed to the teeth with guns and gadgets, but she has a surprising amount of human reflection and emotions than is usually depicted in such a character, a sparring partner to Yuan who merely laughs off him calling her a trash heap affectionate with mirth. There's an ironic joke that, when everyone looks like an artificial doll because of the animation, the female robot looks like she was animated with more facial expressions and body language than everyone else. It's not surprising how much time was devoted to her when she has three different visual appearances, including a sexy green haired woman in a cleavage showing top and a blue haired spunky tomboy form, in the film explained away by her getting upgrades.

From http://www.anime-kun.net/animes/screenshots/a-li-ce-1272.jpg
The incredibly dated animation in its blockiness does not diminish the hard work in attempting a brave first experiment. This is actually a great virtue when the plot is average. What ended up being more watchable in A.LI.CE as entertainment is the charm because of this in spite of the flaws. There is an earnestness especially with the unsubtle ecological message, and the characters of Yuan and Marie become immensely helpful in their light relief. The best parts are proof to how clichés can add a pop and energy to a story regardless of the lack of originality. It is a curiosity now which I appreciate more for this and as part of the history of 3D animation in anime, a romp in spite of its dullish plot. After this from the mid-2000s onward, you get completely 3D animated anime like the entirety of Shinji Aramaki's filmography from 2004, except Viper's Creed (2009), and a few other releases. The pioneers I am slowly going through like A.LI.CE have nearly all been forgotten. In one case this is despairing as my personal favourite, Malice@Doll (2000), is a twisted and dreamlike body horror sci-fi piece that feels like nothing else and uses the limitations of the animation to add to its weird tone. Something like A.LI.CE is more of a fascinating example of the animation attempting to succeed in its goal, but it's a shame to forget it. 

From http://images4.myreviewer.co.uk/medium/0000108528.jpg

Saturday, 15 August 2015

#2: Blood: The Last Vampire (2000)

From https://upload.wikimedia.org/wikipedia/
en/4/41/Blood-The-Last-Vampire.jpg

Director: Hiroyuki Kitakubo
Script: Kenji Kamiyama
Based On An Original Project
Voice Actors: Yûki Kudô (Saya); Saemi Nakamura (Makiho); Joe Romersa (David); Rebecca Forstadt (Sharon); Stuart Robinson (Louis)
Uses English and Japanese dialogue

Blood: The Last Vampire was significant for its pioneering use of computer assisted animation, the transition from hand drawn anime to the digitally crafted growing onward until hand drawing cels is virtually obsolete as in Western animation. Hand drawn anime from decades before to the digital assisted work of now shows a lot of differences in style and look, providing the latter with its own distinct looks but also nostalgia for the old anime. Revisiting Blood, the James Cameron quote on the UK Blu-Ray cover about the pioneering use of computers is the least interesting thing about this short theatrical work. Instead it's the premise that was used, from a script written by the future director the Ghost In The Shell television series and Eden of the East (2009), that's far more interest when the technology used for anime is common place now.

From http://www.fareastfilms.com/cmsAdmin
/uploads/blood_the_last_vampire3.jpg
Blood has the traditional stock character in anime of the mysterious and cold blooded young woman as the protagonist, the aloof and brooding individual named Saya. Set in 1966 on an American army base in Japan, the Yokota Air Base, she is assigned by a secret American group to hunt down vampiric entities called chiropterans. While wooden stakes and garlic could become cumbersome to carry around and use, Saya's best option to deal with these creatures is by way of a large kitana and evisceration. In only forty eight minutes, Blood encapsulates a simple story which leaves a lot left uncovered. As one of the rare horror anime in existence it makes a damn good attempt at vampire mythos. Terrible vampire stories are a universal language, not just in Japanese, and depicting horrifying bat-like entities that hide in human disguise, covering up their feedings with false suicides, Blood sticks out with a different take on them in only a small space of time.

The digital animation is undeniably crisp and good. Barring some obvious computer designed buildings and vehicles, this is a high budget theatrical release from Production I.G., who've produced some significant and beloved anime in their existence from numerous Mamoru Oshii works to The End of Evangelion (1997). The result is a short film that is both artistically rich and shows the digital technology at its best. Hand drawn animation in anime led to incredible work, exceptional examples of the hard work of individual animators, or entertaining and tripped out psychedelics, but I like how digital animation, alongside allowing sequences that would be arduous or impossible to draw by hand to exist, made a considerable impact on realistic looking designs and in developing atmosphere to the stories' settings. Hand drawn anime could provide some eye-catching mood to stories, but modern digital anime has a knack for really dank or moody urban locations especially at night, something Blood shows in being mostly set then. Isolated subway cars, desolate back alleys, an occupying US base on Halloween night, locations where everything feels lived in.

From http://i.imgur.com/JnlqxbT.jpg
What stands out as the best part of Blood is what Kenji Kamiyama and the production crew decided to write as a story for this feature. It could've been a vampire story set in any time period, but decided to set it just before the Vietnam War around the real life Yokota Air Base is a very unexpected and inspired choice. Not only is the Pacific War between the US and Japan invoked, but it also invokes for me how the late Sixties and early Seventies were very turbulent in global politics, political protests and controversies in Japan directly involving the American bases on their country's soil. To use the location inherently brings this real history up even if it's never referenced. Sadly, while light novels, including one written by Mamoru Oshii, a manga and a videogame were created as follow on material, this version of Blood never had animated sequels that could delve into this setting more. It could've easily shot itself in the foot in discussing the politics, but as it stands Blood amazingly is one of the most subtle and fascinating takes on post-World War II Japan in anime I've seen without ever bringing up the subject.

That's not to suggest this is a profound study on the subject. The anime's real plot in the end is about real vampires in-between people dressed as vampires in the middle of a Halloween dance, but the context adds a significance. By merely showing the context as it does as surface dressing it shows a greater interest in the subject without ever becoming a commentary. A cross cultural world is depicted, sights of bars for American G.I.s, prostitutes, male transvestites and cross dressers, the children of American soldiers going to on-base schools and celebrating Halloween in costume unaware of the horrors taking place that same night. The realistic character designs add a fleshed out world to the content, and the fact the anime is bilingual in Japanese and English, including actresses switching between languages, gives an immediately different tone to this from other anime from its setting.

From http://www.madman.com.au/images/screenshots/screenshot_9_3654.jpg
This context also adds to the horror story in the centre. No gothic castles, no dubious depictions of Goth culture, but something different. A secondary character, a Japanese nurse at the school called Makiho, shows the advantage of this detail in just untouched back-story. A plump middle aged woman, rarely depicted or drawn as realistically as here, she is mostly there to be traumatised by the horrors she sees, and for animators to draw as many different expressions of shock at Saya behaviour as possible, but without emphasising it so many things are left to ponder out of interest. Not only that she switches between her native language and English, as anime usually is in one language even when depicting non-Japanese characters, but also the fact she is a Christian from the prominent crucifix around her neck. This background detail is seen in the other characters and everything else, and what is absent in the plot still has clues to entertain.

The production staff clearly don't show a hatred for the USA either, seeing the war in-between the lines with great complexity, lovingly rendered scenes of an army band playing real thirties jazz, carved Jack o' Lanterns littering the base and, amusingly, the sole scene in a classroom where young teenagers are apparently being taught about German expressionist movies and horror films from the text on the blackboard. If anything, alongside the chiropterans, it's the approaching Vietnam War which is ominous, sounds of passing planes continuously heard and the end credits using real war footage of US soldiers depicted in a fuzzy haze. If this had an animated sequel with the same tone, it would've fascinating to see how the production team would've depicted the encroaching final years of the sixties, not only the war in full tilt but depicting Japan in that decade, which would've instantly made it one of the most unique horror works animated or otherwise to tackle vampiric monsters. (Oshii's light novel continuation, which was released in the West translated, seems to be more a documentation of the political and social events of that period with a small narrative running through, which adds further intrigue).


From http://www.trashmutant.com/uploads/
1/0/9/8/10984559/2686083_orig.jpg
Unfortunately Blood: The Last Vampire, as said, never had animated sequels. Blood+ (2005-6) and Blood-C (2011), the later a collaboration with famous all-female manga creators CLAMP, are spin-offs set in different interpretations of the world. There is also the 2009 live action film as well which I saw at the cinema, a film that didn't set the world on fire at all but was a memorable cinema experience regardless of the movie. I don't know what's weirder with the live action film - that it came to being when adaptations for anything from Akira (1988) to Neon Genesis Evangelion (1995-6) feel by the wayside or that I saw the result in a multiplex in the middle of a June day in 2009 in the first place. It's sad as revisiting Blood: The Last Vampire, I really liked it. It would've been a double edged sword if it got official sequels. It would've likely not had as high a production if made for TV or straight-to-video. And it could've been lost to terrible story writing. But like other one-offs it offers so many what-ifs for its characters and setting you still wish it was a franchise. Ironically while promoting what anime would become in production, this really feels like more of the old straight-to-video anime that would diminish and die from the year of its release onward rather than as the theatrical feature it actually was, especially those that never had any additional episodes to finish the narratives. It's almost a fitting eulogy to them in a strange way.

From http://pxhst.co/share/img/2006_04_5/28224636yuc.jpg