Showing posts with label 2000s. Show all posts
Showing posts with label 2000s. Show all posts

Thursday, 3 October 2024

#280: Hellsing (2001–2002)



Studio: Gonzo

Director: Umanosuke Iida

Screenplay: Chiaki J. Konaka

Based on the manga by Kouta Hirano

Voice Cast: Crispin Freeman/Jōji Nakata as Alucard, K.T. Gray/Fumiko Orikasa as Seras Victoria, Victoria Harwood/Yoshiko Sakakibara as Sir Integra Wingates Hellsing, Bill Morgan/Unshō Ishizuka as Peter Ferguson, Ralph Lister/Motomu Kiyokawa as Walter, Steven Brand/Nachi Nozawa as Paladin Alexander Anderson, Isaac C. Singleton Jr./Takumi Yamazaki as Incognito

Viewed in English Dub

 

Hellsing, the original TV adaptation, was felt as a big deal in the day with hindsight, running with the Kouta Hirano manga that would gain traction in the West through its initial Dark Horse publication and a premise easy to sell, that set in Britain, vampires exist and the country has a group known as the Hellsing Organisation, lead by Sir Integra Wingates Hellsing, to stop them. This is in mind that, however, she does have one vampire initially on the payroll under her command, Alucard, a true anti-hero if one who has less interest in terrorising humanity, but gleefully waiting to fight powerful vampires whilst hating those who act like damned ghouls than the lineage he comes from. The original series was also part of a big moment for the studio that made it, Gonzo, who were properly founded in 1992 in a previous form working on animated cut scenes for video games, but started animated productions in 2000. This was an important point, as after the initial projects, Hellsing began in October 2001 at a time to prove themselves on not only a title like this, but also a huge franchise crossover with Final Fantasy Unlimited (2001-2002), a tie-in to the legendary RPG video game franchise from Square Enix.

Unlimited was cancelled from its intended fifty plus episode run, to trying to complete itself in twenty five, whilst it is telling Hellsing Ultimate (2006-2012), existing as an ultimate retelling of the source manga, left Hellsing 2001 as an abridged curiosity. Gonzo in its original form would survive up to 2009, before being absorbed into its owning company and be refocused as an animation studio, but even in spite of surviving, that initial version was lost which was a huge name. One which made a music video for Linkin Park, one which had big titles announced over the years in the 2000s, and made crossovers like Afro Samurai (2007), which was a collaboration with the West directly with Samuel L. Jackson in the lead role. Brutally, the flaws which made them also very divisive back in the time when I got into anime in the 2000s, as their titles were prominently released in Britain through the late distributor ADV Films, can be found with revisiting the thirteen episode Hellsing series.

Hellsing when it started was a nostalgic trip when it began, to the point this was a rare case of watching the English dub on purpose. A huge factor for this decision was that, alongside voice actor Crispin Freeman as Alucard, a role he became beloved for among others, this had the inspired idea which continued to Hellsing Ultimate that, since this is set in the United Kingdom, the dub would have British voice actors and regional British accents. Even the "fifteening" done here, infamously what Manga Entertainment did in adding additional swearing to multiple English dubs of theirs to up the age rating, befits the tone. If moments do feel shaky, there is, however, something very appropriate in general for this series and that added a nice additional layer reproaching the first episodes. Some of the actors are British, prominently Victoria Harwood as Sir Integra, who began her career in British television in one-off episodes of the likes of Auf Wiedersehen, Pet, whilst you have K.T. Gray as an American actress performing in an accent for another important figure established in episode one. That is the second female lead with Seras Victoria, a police officer who is sent out without realising it with her team to a vampire disguised as a priest rampaging in Cheddar, only to be turned by Alucard in one of his humane moments when he realises, to kill said vampire, he has to shot through her and offers the chance to live as his servant if she wishes not to die.

The series has a distinct style, a mood with interesting use of colour and having shots which feel more abstract for the "cool" tone, an action-horror at heart rather than meant to be scary, and whilst the later adaptation as straight-to-video episodes was ultra-violent, this can still be lurid. The music as well is very idiosyncratic, very good and very distinct, particularly in mixing in more electronic pieces. Sadly, composer Yasushi Ishii's career in animation is not as large as one would hope, considering how striking the score here was that he was brought back for Hellsing Ultimate if just for one episode. The use of Shine by Mr. Big, an odd choice of a US band who got big in Japan, has always stayed with me as actually suiting the tone, almost charmingly ironic for its lyrics and jaunty tone. Probably some of the best moments of this entire production is just the style, in terms of playing to the more overtly abstract images with its characters - be it drenching the screen in pure blood red, or decorating environments in just primary colours and some silhouettes. Alucard is revealed to be so powerful his body deforms to produce dog-like entities from his own body, or to melt and/or reconnect even from severe injuries, and in times when the macabre nature of the supernatural is played with, alongside its score, are some of the strongest scenes in terms of style for its own sake. The sense of freewheeling style is found in the next episode previews which take on a more goofy humour, breaking the fourth wall as Seras is interrupted hosting them, offering where this spin could have had more overt ambitious within its limits in story options.

There is the immediate sense Hellsing should have been twenty plus episodes long. This is not helped by the fact this was being adapted as the manga had not reached far enough major events for Kouta Hirano's story, which is felt in how the original promo video has the real antagonists of the later Ultimate adaptation and the manga, the Millennium group, a group never seen in the 2001 anime series who are literally Nazis with vampires and werewolves among their rank. Personally, however, this would have not necessarily been a problem for this adaptation, even if a blasphemy to fans of the source material, if it had managed to tell a story of its own with some interest. I have always felt Gonzo's true curse was always slipping in the midst of their productions, be it slipping in pace or rushing their finales, something which could not be blamed on a case like Final Fantasy Unlimited where outside circumstances were also involved, and is felt here.


Chiaki J. Konaka is an odd choice for the main screenplay. There are flashes of his career style, a very unconventional storyteller who esoteric plot structures and details, but for me this is arguably one of his weakest works. Even in mind he had been involved with some unconventional work by his standard by this time - namely Futari Ecchi a.k.a. Step Up Love Story (2002-4), four episodes of an erotic romantic comedy about a newly wedded heterosexual couple figuring out their love life. That at least had only four episodes to work with, and was interesting as a real tangent for him, an imperfect work in some gender politics but mostly a wholesome comedy about adults who love each other that, even if for a targeted male audience, was horny in a positive way. Hellsing in contrast is something he could have worked with to interesting areas, as it could involve conspiracies involving the Vatican, who are antagonists to the Hellsing Organsization, and the weird place a vampire or two are within working with vampire hunters, let alone Seras' position as a vampire who refuses to drink blood and feels complicated emotions of her place. This is in mind that, least to stay faithful to the source, it is a violent work, but also one about bombast. The tone of the source can be summed up that, when Seras gets a new weapon from Walter, a butler who is a former (still dangerous) vampire hunter who uses razor sharp wires, the aforementioned Harkonnen is both a direct reference to the version of the character from David Lynch's 1984 adaptation of Dune, and uses depleted Uranium shells, only possible to be carried by a super strong undead officer like her. The tone of the source which would be emphasised for Ultimate - a story which can get really nasty and gory, but is also a story created by a manga author with a thing for fire arms, wacky comedy and vampires with guns being cool - could still have Konaka's voice. There are moments of idiosyncrasy as he is having to create a new story by the midway point, but this is instead a compromise.

He does introduce for this version of the story a microchip turning people into artificial vampires, which is interesting as a concept, or the likes of a snuff film episode, but this is absolutely a case of a work which could not adapt the intended version, because it was not put to page yet, and the issue Gonzo were faced with here of only thirteen episodes to work with, likely with the possibility they could have continued on but not earning a second season. They have to paradoxically adapt as much as they can from the source but not enough time to complete their attempt to close this narrative off cleanly afterwards. This is felt with one of the other prominent details which yet has to be abruptly ditched by the last episodes, that in this world there is a Catholic versus Protestant slant, where the Vatican has their own vampire fighting forces, including their own agent Paladin Alexander Anderson, an artificially superhuman killing machine, and are openly antagonistic of the Hellsing organisation. This as what happened with Chrono Crusade (2003), a work which helped me get into anime but, also having read the manga, was effected by not having the whole work and needing to take liberties, some of which may make revisiting the adaptation be an example of nostalgia failing. That at least had a good twenty plus episodes even if it had to rush in the final episodes a new plot, so Hellsing is in a worse place attempting to compensate with orchestrating a new narrative, but struggling with few episodes to get to this.

It adapts up to the attack by the Valentine brothers, two vampires who storm the Hellsing headquarters, becoming the whole more fleshed out massacre in the second Hellsing Ultimate episode, and afterwards is fully on its own narrative rails after establishing the plot threads beforehand. The set up for a new narrative does promise a lot of interesting details if this had been its own show - a female vampire, permanently a child yet wise beyond her physical years, shows the moral issue of the Hellsing Organisation's goal to eliminate vampires when she lives in peace, a brief flicker of Konaka's style. Then there is the new villain, another vampire in human servitude of actual power named Incognito. He is a cool concept, a figure with idiosyncratic markings, body paint, and a long limbed figure who is a really cool character design. He comes with a huge caveat that he is meant to be a vampire from the African continent, and in the 2000s of all times, there are details in his portrayal which have not aged well at all. Alarm bells ring, alongside tribal music in his introduction, where a term (I apologise for having to quote) is brought up of him coming from the "dark continent", evoking all the problematic stereotypes of African black magic and occultism as depicting by white racist colonialism. It is a shame as, even as a villain, a vampire from a drastically different world to Gothic Carpathian Europe is distinct. With tribal paint that is part of his ability to even distort environments to cut people to ribbons, and as someone who can produce a grenade launcher attached to him by a gold chain that has magically touched spikes in shells as ammo, Incognito is a really fascinating concept to have, appropriate too for the tone of the source. It is a shame he fell into some tasteless nods to old problematic culture and gets little time, either, to be fleshed out.

Hellsing is okay, even if it just eventually ends up with vampires shouting at each other as they use super moves, its many flaws not dissimilar to so many anime before and after. Ultimately, and this is not an intended nod to the Hellsing Ultimate adaptation, this project was always going to struggle with the hindsight. This just belongs to a long list of anime over the years where the production tried, and whilst there are virtues, I can say it does not become iconic. Alongside the fact I like horror anime, so titles like this do stand out more, the knowledge that this kept happening for Gonzo is more tragic. They would have the likes of the Full Metal Panic franchise for the first season in 2002 and titles which are held in good regard, such as Gankutsuou: The Count of Monte Cristo (2004-5), held as their best animates series and one of the most distinct of the 2000s even aesthetically, but from the shows I remember growing up with and revisiting, they struggled reaching the finish line for the series they produced. Saikano, known in the West as She, The Ultimate Weapon (2002), which came a year later to Hellsing, is an admirably strange and bleak anti-war story, but that also has a strangely rushed ending, and then there are the likes of Yukikaze (2002-5), their celebration of their own anniversary which spun out of control, taking a long time for a few episodes to be created, and also ended up with a rushed ending despite being a straight-to-video production where a tight schedule for release would have not been an issue.

Gonzo always had a sense of being cursed, the curse for me always that they struggled at some point within productions to be able to finish their narratives and pace them carefully, or simply that in the timeline of 2000s, their titles which got prominent advertising were not the ones people fondly remember as even hidden gems from the decade. I got into anime in the 2000s in my teen/young adult years, so Gonzo as mentioned were a prominent name thanks to ADV Films, and my youthful memories, whilst acceptable to properly critique these series nowadays, is that I found myself viewing a show like Trinity Blood (2005) or a Burst Angel (2004) and finding them not sticking to memory, which is alarming as Gonzo were a company sold as prestigious in terms of the look of their shows and, ultimately to their fall, with a lot of higher budget productions in their schedules. Hellsing itself has virtues but it was clear from the get-go this project's pace to just thirteen episodes was against itself, and considering its premise even without the burden of the source material, there were many times here too for the good moments where this felt like a sedate take of a more wildly over-the-top horror-action story. This version of Hellsing clearly meant enough for me as I owned the old ADV Films collected version back in the day, but watching that exact set for the first time in a good decade, I held no nostalgia in terms of a high bar, always with knowledge this was a flawed production. Revisiting it, I realised this from the first episode.

Monday, 12 August 2024

#278: Cybervenus FeiFei (2001)



Studio: Blue Moon Studio

Viewed in Japanese with English Subtitles

 

In my obsession with digging up obscurities, I finally close off the trilogy of three Virtual Idol releases which got DVD releases in the United Kingdom. They exist in an unconventional place in terms of anime, as CGI productions connected to Pony Canyon, a publisher huge in the Japanese music industry with involvement other pop culture industries like anime, but as DVD directed collections of segments which were released in the boom period of British DVD distribution when the format was new. This film in its trailers promised a fourth, which feels like it was falling back into the idea of the sexy virtual female idols of the other titles I have covered, but the three we got were Yuki Terai - Secrets (2000), Virtual Stars (2002), and Cybervenus FeiFei, which focuses on a Chinese woman who was created through motion capturing the movements of real actress. It feels like, from the three we got, this was the most ambitious in terms of ideas and artistic presentation, making the fact this was not the final one somewhat strange. Virtual Stars was really falling back into the idea of sex appeal of their virtual starlets, whilst this feels more like it should be the conclusion, where Blue Moon Studio wanted to figure out where they could go with this production concept they had, as FeiFei becomes significantly more existential in tone than appealing to a cute idol who can appear in music videos.

Like the others, this is a collection of shorts, beginning with Doll, where FeiFei initially is wandering through giant cogs. Ahead of time, I find the computer effects here compelling, beautifully obsolete, especially in mind that there is a clear care to make FeiFei as realistic as possible, as will be seen in the later shorts, even if prioritized over overtly detailed locations. As a result, she is a proto-virtual idol in the truest sense of pushing the realism to a quality you can admire, but aside from actual live action footage being used later on, the journey through mazes in this first short is very abstract in comparison to the person wandering them. Add the ambient techno the scores the segment as she finds feminine robots and a transparent monolith, and it is brain candy for Millennials. RGB takes this further by looking like the cool Dreamcast game we never got, FeiFei cybersurfing a spiral environment in pure white void which wandered out of the videogame Rez (2001). Even the spoken word fuzz rock that scores this segment feels like something Sega would commission whilst she is riding a metallic shark in a green sea of fish. Arguably the best thing about this entire project, as here, is how work like this can have a pretense of a plot but also be purely dreamlogic as FeiFei’s birth, as this short is meant to represent, includes all the following but also requires her gaining colour pigmentation for his body beyond grey.


These shorts all have poetic introductions to them, suggesting Blue Moon Studio were more earnest in their work with this one in terms of meaning. Voice, as FeiFei travels through a room in its own existence and learns to speak, also brings in the touch distinct to this collection of animations, blending live action with FeiFei interacting with the real world. The soundtracks are a smorgasbord of the era – whale sounds, nu jazz, ambient lounge and dub music, sometimes in the same short as with Real, focusing on more live action as FeiFei sees the world through the pieces of recorded footage, and is interacting with a real actress who can talk to her through a laptop. These shorts build a narrative over these segments, unlike the others in the series, where she is slowly growing into a real person fully immersed in our world, which also makes understanding the dialogue more a concern. “Dream and reality are the same” is spoken at one point, and whilst we are seeing the limits of the animation at times, we see something very ambitious in spite of this. By Messenger, we are definitely seeing a more New Age tone to the project too, Messenger emphasizing this as an experiment in a character as a radio host, or waiting in-between her recordings of messages from listeners.  We have moved from random zombies being fought off by a sexy dancer in Virtual Stars or music videos to more perfected movements for speaking dialogue or communicating her messages of love in turntablism.

Labyrinth is the most ambitious of them all for being seventeen minutes long. Splicing our lead into real footage of Rome, they do have to fudge around her presence around real people in the streets, like a ghost no one sees, but even in painstakingly animating her operating a phone booth, the short is trying for a more ambitious short film with emphasis on mood. It begins attempting a plot of FeiFei trying to find a man she cares for living in Italy, only for reality to start to bleed and distort in digital code, all with knowledge eventually he has disappeared. As she travels around Rome, witnessing masks with her face on them in store windows or with the walls closing in on her, it is cool to see Blue Moon Studio suddenly take the project series to this point, feeling like the last thematically in their ambition in spite of the true chronology of the releases. After FeiFei goes to a church the short becomes more abstract, a mood piece where she is transported to a tropical island, eventually to her painting herself on the moon on grassy field. It might be seen as a cop-out, but in mind that this entire product feels like the right mix of old CGI, dream logic and these moments of expanding the production with ambition, I would let Labyrinth have a pass if it was entirely just obsolete CGI being used in imaginative ways by this studio, only to also admire that they were wanting to push their interest in terms of artistry too. Sadly, this entire series of works are as obscure as you could get, and in mind that we even got DVD releases of these in the United Kingdom, I ponder whether any of this, from the films themselves to the making of documentary material also included, are even properly preserved. Finally closing the trilogy off they are a compelling dead end in the history of Japanese animation, though it is clear to see that we would have not gotten a Cybervenus FeiFei even if the project continued into the 2010s. When Virtual Stars was released, the production realized the sex appeal sold more, so even if they were able to prosper, this more esoteric tone would have likely been ditched soon after anyway.

Monday, 8 April 2024

#274: The Big O (1999–2003)

 


Studio: Sunrise

Director: Kazuyoshi Katayama

Screenplay: Chiaki J. Konaka, Keiichi Hasegawa, Masanao Akahoshi and Shin Yoshida

Voice Cast: Mitsuru Miyamoto as Roger Smith, Akiko Yajima as R. Dorothy Wayneright, Motomu Kiyokawa as Norman Burg, Tesshō Genda as Dan Dastun, Unshō Ishizuka as Alex Rosewater, Emi Shinohara as Angel, Gorō Naya as Gordon Rosewater, Hōchū Ohtsuka as Beck Gold, Katsunosuke Hori as Michael Seebach / Schwarzwald, Issei Futamata as Alan Gabriel (Season Two)

Viewed in Japanese with English Subtitles

 

The Big O begins with Batman. The animation studio Sunrise was commissioned to help on the legendary Batman: The Animated Series (1992-5), and in the creation of The Big O, you have a work paying tribute to this and Western popular culture like film noir films. They were also clearly inspired by older manga and anime such as Mitsuteru Yokoyama's Giant Robo, which is important as director Kazuyoshi Katayama and others on this series worked on Giant Robo: The Day the Earth Stood Still (1992-8), an straight-to-video production which adapted the source manga but also a tribute to Yokoyama's other manga, including characters from even period tales being placed into this sci-fi narrative. The final show inspired from these two sides of influence in The Big O however could have ended up a different way though. It was also a series which managed the near impossible, of how it was not actually a success in its first season in Japanese broadcast, to the point it was cancelled, but was able to continue and finish the narrative for a second series because of its importation to the West and success on Cartoon Network’s Toonami slot on television, commissioning the second series when it did well and the abrupt end the first season came to be.

The Big O is set in Paradigm City, where forty years earlier a cataclysm left it seemingly the last city, part protected in domes and everyone forgetting memories of the past. Enough survived for a proper urban civilization to still function, and latent memories still allow figures to operate even giant robots. One such figure is the Bruce Wayne of this world, Roger Smith a former member of the military police who is now a “negotiator”, a cross between what you would expect for the title and a detective. Good at his job but with eccentricities, like everyone working for him having to wear black and refusing to use a gun on the job, he also has latent memories that gave him access to the titular O, a member of multiple “megadeus“, a giant robot clearly inspired by the comic character Popeye in the piston arms as much as a tribute to the likes of Giant Robo and Tetsujin 28, especially as like those robots, Smith uses a wristwatch communicator to bring him when needed to his location.

His Alfred the butler is Norman, who is also a cool butler, with a clear military history, and calm enough to be cooking dinner whenever Roger is on the job knowing his boss will return at the right time for a fight to enjoy it. The best side character though has to be Dorothy Wainwright, and that is in mind this is one of the strongest casts in general for an anime series, so that is a high bar. Her full name is R. Dorothy Wainwright, and that is explicitly referencing how Isaac Asimov, the legendary sci-fi author, had androids name themselves, as she is one of the few androids in the cast, though explicitly the one who looks entirely human and seemingly is. The show, among tropes it explores, includes how these figures are so close in seemingly having freewill, such as her deadpan rebuttals of Roger’s moments of heroics, that they bleed the lines of what consciousness. She is also just an awesome female character to have, with the amount of times she is threatened with being hacked or destroyed in the series meaning a lot more because she is a perfect foil to a great lead, introduced over the two part first episodes for the show. The English dub for this series is as well regarded as the Japanese one, but I have to confess as much the virtue for this character is Akiko Yajima's robotic yet almost human sense of bluntness, making the fact her most prolific voice acting role funny in a great way, being Shinnosuke "Shin-chan" Nohara, the lead of the hugely popular Crayon Shin-chan franchise. Whilst bowing out as the lead voice for the character eventually, the fact this is the same actress who played a sarcastic and scatological obsessed five year old boy from the first anime adaptations in 1992 to 2018 is evidence of the talent of a lot of voice actors and actresses in their diverseness.

That cast is one of the best aspects of the show, even when I will admit there are some visible pacing issues in the plot that will be addressed later in this review. Office Dastun, who knew Roger Smith in the military police force and stayed friends, is a great side character who has a lot of angst to also work with, as the military police he is part of, the closest to enforcement, is under the pocket of the shady group who run Paradigm City, and are powerless when they need to constantly bring in Smith and The Big O to deal with threats they cannot even with tanks and military weaponry.  Antagonists are the same: Alex Rosewater is perfect as the sinister head of Paradigm City, given more by the second series as he collects fallen foes of Smith’s, resurrecting the robots and unlocking their memories for nefarious means. Beck Gold, who looks like a parody of Lupin the 3rd, is a lovable git even if his constant crimes and smugness definitely makes him a villain, and thankfully he gets a few episodes for himself, including a parody of Japanese super robots, and even stays by the end of series two when you would presume he would stay merely a tertiary figure. Then there are the more ambiguous figures. One, the femme fatale for Roger Smith named Angel, will become a much more complex character, seemingly a “foreigner” in a world without other countries, by the end an integral part to the complicated twists that key screenwriter Chiaki J. Konaka set up. The other is the one character who should have had more time devoted to him, though thankfully in a form he gets to the ending of his goals: that will be a former journalist who became Schwarzwald, seemingly a villain in his mission to cause mayhem but, standing out for his bandaged visage, he is a figure who will use any means to learn the truth of Paradigm City and open the public’s eyes to the reality of the world. He emphasizes how, from the get-go for all the episodic stories, the huge concern in the series' narrative is how this amnesiac city came to be and what is the truth of its origins, which Schwarzwald is obsessed with learning.


Schwarzwald‘s smaller role does present the issues with The Big O, that whilst it leads to a proper conclusion, and that I already view this as a gem from the era it was made, it suffered in terms of pacing itself out and telling said story. When I first saw the series, it was only season one I had access to, which has episodic stories I now enjoy more but were clearly the backdrop for a larger story already being drip fed. Infamously, when cancelled and seemingly gone for good, the first series ended on an abrupt “To Be Continue” moment without any chance for anything to be explained. Sadly when I first saw this, the Bandai DVD releases in the mid-2000s in Britain, through their Beez Entertainment arm in Europe, never released the second series, leaving this with some disappointment. Thankfully we did get that second series in the first place even if it never had a UK physical release, one I have now seen and was able to finally complete the story as supposed to be told, all because of this being one of those cases, in its form getting good ratings on Cartoon Network, where a Western company invested in the franchise seeing potential for more.

Set up in the final episode of season one, where Roger locates Rosewater's father, the founder of the city now going senile on a tomato farm in the countryside, and finds repressed memories are starting to cause him to question his position, it sets up Season Two where Chiaki J. Konaka wrote all the stories, rather than season one where three others contributed stories too. It however also leads to a conclusion itself which did not allow itself to breath, and all of this is entirely due to the final episode feeling rushed. The irony is not lost that, for a series I will praise to the high heavens for so much, the one caveat I have to make is that the final reveal, just the last ten or so minutes of the final episode, is likely to peeve or confuse a few people, and I say this as a person who likes and would normally defend the more unconventional and vague story reveals found in Konaka's other work, where they feel deliberate and not abrupt as here. Some may find the second series too esoteric when a more pulpy narrative twist would make sense, but for me, it is the case that everything works in logic, but that this literally rushed the final moments for what is a very existential story. [Huge Spoiler] That being that this literally all a stage, all an artificial construct but having gained existence and wanting to still exist [Spoilers End]. Thankfully so much works up to the middle of the last episode that means the ending does not ruin the show. So much before is set up well that it thankfully does not become a crushing disappointment for a show with a lot on its mind, merely one you are going to need to stop after finishing the series and digest carefully. Even by those last episodes a lot is already set up to the show's create to expose the real story, this being not a world of amnesia, people being killed for returning memories at one point, but that there is also by the end people who find their memories are being recreated on stages, and that Angel herself becomes far more important as mentioned to how the world works without realizing it. It is really a case that, for someone who even enjoyed Konaka's more vague endings for work like Malice @Doll (2001) that an exposition dump or a more visually explained conclusion for the last episode was really needed.

Thankfully so much did work, and that includes the plot build ups and the one-off stories. Stories of Dorothy adopting a cat in Season One, with its bittersweet end, or the abrupt Christmas episode involving a demon tree now stand out more for when they are connected to a story which, barring that final lack of clarity, get so much right. Even when Konaka took over the scripts for season two fully, he has his moments. to the season, Smith so unconfident his existential crisis literally throws him into an alternative reality of Paradigm City as a homeless man, is inspired as the Japanese robot parody is, the later more so for becoming as a work from a Japanese animation studio a parody of Japanese archetypes. Even plot growth works, between the growing involving of a splinter group of foreigners Angel is connected to, or the ways this can combine the episodic stories with this, such as a threat against all androids with memories like Dorothy which allows a story involving one android detective being brought in as an awkward buddy cop partner with Dastun.

It is a world too with so much rich detail that you do get some proper denouement over the second series, as Rosewater becomes more megalomaniacal and wanting to become God, and the sides clashing over it becoming more prominent, also introducing a season two only character, Alan Gabriel, as a suitably nasty sociopath on his side. It is also helped by the style being incredible through the two series. Inspired by Western works, and very clearly inspired by Batman in the Art Deco style let alone the character designs, it is a sumptuous looking series both visually and audibly, mixing its metropolis location and combining it by a jazz heavy score by Toshihiko Sahashi. Also of note for his own musical compositions is Rui Nagai, though his work sadly had to be re-dubbed over due to how heavily it paid tribute to other music. For the first broadcasts, season two used a piece indebted to British 1970 sci-fi series UFO's own theme, which was replaced quickly. Sadly that even included season one's awesome opening theme, which was on the DVD release I had, a Queen tribute specifically indebted to their song Flash for the 1980s Flash Gordon film, also eventually axed. Thankfully, Rui Nagai composed Big-O! Show Must Go On, as a replacement to both, which is awesome in its own way as a surf riff guitar song with a bad ass solo.

As a giant robot show as well, all this provides a distinct attitude for a title in the genre, especially as the aesthetic style is distinct. Batman and film noir are very distinct touches for a mecha show to have, feeling close to what Tim Burton brought to the Batman franchise with the 1989 film, which influenced the Batman animated series. Even its tribute to its own country's mecha stories is distinct though, as this also a world where these robots feel like giant tanks slowly lunging about, and where alongside its distinct “typewriter-punk” mechanics has details like how the robot punches are literally piston powered. Thankfully The Big O, despite not being a success for the first Japanese broadcasts, had its day in the sun eventually, with tie-ins like an audio drama, inclusion in the Super Robot Wars video game franchise with other cult mecha anime, and a lot of models/figures both for the Big O himself and its cast. It is a franchise I wish was better known in the United Kingdom, as nothing in this barring its final ten minutes rushing too fast would ever be challenged as being divisive. After my initial disappointment with the first series a long time ago, seen in its full form it is with positivity that they could have continued the story a little longer and avoided ever making a bad episode, still getting to the eventual final with everything as good as it was. If anything, this is the kind of show you introduce to someone curious about giant robot anime, and they could be made fans of the genre just from what this does differently whilst paying tribute to the genre's tropes, which is as high praise as I could write for this.

Saturday, 23 December 2023

#271: Cromartie High School (2003-4)

 


Studio: Production I.G

Director: Hiroaki Sakurai

Based on a manga by Eiji Nonaka

Voice Cast: Takahiro Sakurai as Takashi Kamiyama, Norihisa Mori as Tabata/Takeshi Hokuto, Ryo Naitou as Yutaka Takenouchi, Takaya Kuroda as Masked Takenouchi, Takuma Suzuki as Shinjiro Hayashida, Tetsu Inada as Akira Maeda, Norio Wakamoto as Shinichi Mechazawa, Youto Kazama as Noboru Yamaguchi, Megumi Hayashibara as Maeda's Mother

Viewed in Japanese with English Subtitles

 

Cromartie High School was an early series in my interest in anime, one of the many ADV Films licenses brought over the United Kingdom. The origins of Cromartie, even before the first chapters were being published in the year 2000 by its creator Eiji Nonaka, comes from the Japanese "yankii" (juvenile delinquent) manga of the 1970s and 1980s. Cromartie High School, without all the music references and surreal tangents, is a deadpan parody which images these archetypes if they were dense, clueless and/or were hung up on the littlest details even when considering whether to go to a rival school and fight the yankii there.

Our introduction to this titular school is Takashi Kamiyama, who is not someone meant to be there, but with the first episode explicitly telling the audience the reason for ending up in there has to be read in the manga. Suffice to say, he is not the sort of student to end up in Cromartie, a place of ruffians and hooligans. He has at least some intelligence, where in a world of doofuses he will be King, the lamb sleeping among lions (and a gorilla) as Shinjiro Hayashida, a fellow student who befriends him, states. He is the most imposing figure and can become a) the strongest delinquent in the country in a competition, all because of knowing in a quiz yogurt is made with milk, b) will defend his title by hosting a quiz himself to confuse his challengers.

Before you get to the gorilla, Mechazawa the robot student or Freddie Mercury - yes, that Freddie Mercury - the joke is undeniably the idea of the sixteen year old rebel who wins fist fights, or is supposed to if fights ever were to break out in this series, like those Takashi Miike made Crow Zero 1 & 2 about between 2007 and 2009, when they do not live up to these expectations. This is done with both absurd touches but also their own idiosyncratic personalities. Most people may have motion sickness on transport which they live with, but imagining the head of the first years, an imposing figure named Yutaka Takenouchi, having to hide this to keep his toughness status, and looking so even when struggling, is inherently funny. The innocuous undercutting a trope is one of the funnier types of humour throughout anime, and Cromartie provides this in many ways which succeed. This is before the show is also proudly strange, such as providing an entire one-off episode, each less than twelve minutes each with opening and ending credits, about a wise gorilla sushi chef who helps mend the wounds between father and son with a banana sushi. Without highlights like that episode, which goes so hard with the premise that you have messages on the screen reminding viewers this was still Cromartie High School, some of the funnier jokes in a pure matter of fact tone involve adding the banal and ordinary to heightened anime tropes. These weird characters, alongside how magnificently dumb and charming they can be, have to contend with ordinary things a viewer has to put up with, like whether they have gotten off the right stop on a train, only with the bombast of their reactions to these events being these archetypes the combination which adds different layers to the gag.

Kamiyama's friends include Hayashida himself, whose purple Mohawk has a mind of its own and more secrets to it; there is Maeda, who puts up being the one dismissed and also frequently kidnapped by rival schools; Takeshi Hokuto, who is introduced attempting a coup to rule the school with his lackey, only known as Hokuto 's lackey and not able to say his real name aloud, only to realise he transferred to the wrong school; and more characters including a figure, later on, who is an older man in a mask who, attempting to hijack a plane in one episode when introduced, hides among the students whilst wearing the mask still. Gorilla the gorilla is literally a gorilla, and Freddy, literally based on Queen singer Freddie Mercury, based on an iconic concert costume with him shirtless wearing red suspenders, is as close as they could get away with. Freddie in this interpretation is more a big older man with a magnificent moustache, never talking and with even his friends wondering of what transpires in his mind. Then there is Mechazawa, played by Norio Wakamoto, a prolific voice actor who started in the late seventies and has a very distinct voice. Mechazawa is a literal robot, who does not realise he is one as a student, but does get rebooted like a PC, and does end up crashing a motorbike and ends up becoming one afterwards himself, allowing multiple parodies of Kamen Rider heroes if imagining what would happen, rightly, if the police arrested the driver for not having a motorcycle license.


Kamiyama, a lovable goof who yet has more smarts, is our centre but in the twenty six episodes, this show switches to other characters a lot, and this is always a good thing throughout, even when it comes of a pair of actors in a fictional comedy show in the world, Pootan, who are deadpan in the humour whilst wearing giant cuddly bear-like costumes with their faces visible. My favourite character is actually Noboru Yamaguchi, the leader of a rival school with a giant afro, whose real passion is as a connoisseur of comedy who wants to become a comedian. His stuff is hilarious even if you have no real knowledge on the intricacies of Japanese comedy, including the language barrier, whether debating in internal thoughts the structure of a punch line mid-meeting with his underlings, who are misinterpreting his behaviour, or assigning a ventriloquist as his second-in-command, which leads to the issue whether he or the puppet is actually given the position.

The cast is all male, with the one segment about an all-girls' school just redesigning your original cast as "princesses" and the voice actors not changing their vocals, a really good final episode gag especially as it clearly references the music video for Queen's I Want to Break Free even by accident at one point. There are some cameos with female actresses in the cast, but Cromartie, as a story about young male delinquents being goofballs, is an example for me to rediscover, in showing how talented the male voice actors in this series, from Takahiro Sakurai as Takashi Kamiyama to Tetsu Inada as Maeda, are. Surreal comedy anime has been a genre where I have seen how talented a lot of female voice actresses are for the medium, entirely because they have to turn on a dime in terms of the bizarre scenarios the writers and directors provide them, so Cromartie is just as rewarding in the Japanese dub to see this for male actors, the subdued reactions from many in this case adding more to the moments for how they bat off scenarios that, rightly for a viewer, would be ridiculous if they ever transpired. Even this becomes a joke, with some knowledge of voice actors, in that they hired Megumi Hayashibara. By that point she would have been a megastar in anime voice acting, most famous for many in the West for Rei in the Neon Genesis Evangelion franchise, but someone who would have been huge by that point for how many roles in leads and main cast in anime in the nineties, also a prolific singer and musician who would be heard singing the opening and ending themes for many titles she worked on like the Slayers franchise. They cast her, in a cameo, as Medea's mother, who only makes one sound; if you get that they choose such a prolific actress for just making a single noise, and probably how expensive that would have been to cast her, unless she did it as a favour or thought was hilarious, it is funny and one case, for a show which is mostly able to be gotten for its humour without context, able to even add little in-jokes to anime in itself once in a while for an additional layer.

Many moments in this, some of the funniest, are about taking strange and elaborate tangents within an idea. Many times, the joke begins with Kamiyama and the cast debating the logic of a scenario, with layers suddenly being added to jokes that would be funny in another show already, such as Maeda trying to imaging himself as a cat for a week, to the point of wearing cat's eats, when Kamiyama argues no human being really knows how to fully communicate to a cat, even when it comes to petting them. Even with some cultural differences to consider, such as the references and debates to Japanese stand-up comedy tropes, a most of this works without the context needed because it is entirely about characters over thinking scenarios and/or being idiots. Some jokes are just punch lines to pure weirdness, like the only logical reason a train announcer would require a green grocer and a sumo wrestler to help in one of the carts.

It is a series that could have continued, ending without a dramatic climax or a tearful send off, but it manages to be consistent, feeling right when it closed out without any moment it stumbled, with no weak episodes or having petered out. I roared a few times, chuckles or snorted many times, and ultimately the best take to describe why you should watch Cromartie High School is that this fully succeeds as a comedy on a gut level.

Sunday, 12 November 2023

#268: Offside Girl (2007)/University Girls (2001)

 


Studio(s): MS Pictures (Offside Girl)/Obtain Future (University Girls)

Offside Girl based on a manga by Ippon Nagare

Voice Cast for Offside Girl: Nene as Miyajima, Kenkou as Akira, Nanami Natsukawa as the Coach, Ryoko Tanigawa as Nanami

Viewed in Japanese with English Subtitles

 

Attempting to cover what most know it as "hentai", alongside any self-consciousness you may feel in whether it presents a negative image of you to strangers or not, is confounded with how like some erotica, they focus on their subject, the act of sex, even if the story is very simple or pushed to the side. In a case like this, you are also confounded by the fact that, combining the two episodes together, Offside Girl makes up less than thirty minutes, and University Girls is only twenty two minutes as one single piece, neither being continued and leaving not a lot to work with. But there is something worth prodding even if you will get into NSFW content with how these works, and erotica in general, say a lot about people, more so as the reason I wanted to cover these was not really to cover hentai just by itself. I wanted to cover them as much because as of November 20231, these are the lowest ranked hentai anime on Anime News Network's list of lowest ranked anime, which means as per viewers of the site, this pair is in handshaking distance to notorious works like M.D. Geist (1986), Tekken: The Motion Picture (1998) and EX-ARM (2021) which have gained infamy. The hentai is itself is less likely to be as talked about as titles which could get a wider range of access without the restrictions on selling hardcore materials, which makes it interesting to wonder how they got on that list. Among hentai in terms of premise, when many I would even want to touch with a barge pole let alone ever witness, thankfully these two are tamer in ideas, even if Offside Girl gets into curious kinks, and all their notoriety comes from their production.

Truthfully, we watch action films as much for set pieces as much as the stories, horror films for the vicarious and gruesome moments, and erotica for their sensuality, and with outright pornographic content, in mind to all the issues of their gender politics and attitudes, the ideal is an idealised and in cases exaggerated take on human desire, even if dealing with fetishes and kinks which may come off as weird for some viewers, meant to deal with these ideas in a consenting construct between creator and viewer. That is one of the reasons "hentai" is a term I feel less happy to have to use as its literally the Japanese term for "pervert" and ridiculous to implement, when "eroge" for Japanese erotic video games is one I wish I could steal for this review but have to keep to the parlance we use in the West to avoid confusion. Animation has the advantage, even if it may cause viewers to feel weird to feel desire to figures that do not exist and can be un-human in look, to inherent emphasise a creative fantasy, something to bear in mind as Offside Girl and University Girls are ultra low budget works who struggle with this, and that is why they got the bottom ranks. One of the issues with eroge anime too is that, like live action pornography, the medium is pushed more for content than to try to emphasis artistic content, ostracised in society and with the medium a way for people to access them. This is not to dismiss the potential for this in the medium or manga, let alone live action erotica, as you can envision purely titillation in work made with authorial creativity and a wider scoop like LGBTQ themes, but in mind that it has become a genre, as much as live action where it has been attack and forced to be its own industry selling the sexual content, you have an uphill struggle in making a large budget an acceptable choice in terms of a market. The best example of this in hentai was when the acclaimed illustrator and manga artist Satoshi Urushihara co-directed a high budget hentai Another Lady Innocent (2004), a melodrama set in the period American South, only for one episode to ever to be created in his life time due to how its production, legitimately well made as an animation work, likely cost too much time and money to make when anime in the industry can be made quicker and sell the sex in a faster time. The two being covered today show an extreme which did not gather very well regarded reactions to them, in trying to make erotic anime for audiences in a compact time, but even if the artistic side of the genre should not be dismissed, so much is made and not really talked of that it is like a crap shoot trying to pluck something out, let alone two chosen here for this review as the "worst" for some of their kind.

Offside Girl was the more interesting one because of its premise, and to pull back the curtain was meant to be the single title covered until University Girls turned out to be lower in the rankings, in which its lead, a female student, is smitten with a guy far more interested in being on the men's soccer team at their school. Soccer is as popular in Japan as globally, and imagining a tale of a young woman having to work around his obsession is interested in any genre. You can have a sex comedy premise about this in Britain, where it is called "football", and there is in fact a film called Fever Pitch (1997), a romantic comedy, in which actor Colin Firth played a man obsessed with the sport, based around a memoir by Nick Hornby and set around the team Arsenal's First Division championship-winning season in 1988–89 and its effect on the protagonist's romantic relationship. It is a far more curious premise though to mix porn with sports, just to imagine if you let the soccer nerds get away with references to the sport, and parodies of franchises like Captain Tsubasa, one of the biggest in terms of Japanese manga and anime for the sport, without getting into copyright trouble, against what is effectively a tale of two people who discover they like each other very quickly physically. He tricks her into becoming the manager of the team as part of its comedy tone, effectively the dogsbody who cleans the uniforms and keeps their spaces clean, but when they are forced to hide in a cupboard, soon into the first episode their crush becomes a physical one, and baring in mind aspects of this I would understand being criticised and viewed as sexist, this effectively suggests as a premise two young people, around the sport of soccer, realising they love each other but in a very kinky and polygamous way. The immediate issue is that, if you were expecting the soccer references, be disappointed as you do not even see a soccer ball, barring a musty one in their main team building, nor any sports, as this barely has any content beyond the set-up.

Neither expect more than this. You get barely any context beyond the basic interactions, and most of this is actually depicted in close-ups where you do not see many feet let alone soccer appropriate footwear on people, and it is here the true reason this got so low a rating really comes in on Anime News Network, in that Offside Girl also at times feels like a motion comic or actually a manga if the speech bubbles are replaced by the voice acting. Some of the illustrations of the cast, mostly drawn in minimal close-ups, do look wonky, our female lead finding herself eroticised but also distorted physically in a work which had few resources to work with. The studio behind this, MS Pictures, have made anime beyond this and before, titles with evocative names like Fleshdance (2007) from the same year as this, and yes, that is clearly a pun on Flashdance (1983). They were not going to lose sleep over this production, one where it feels as if the production became less a priority or was allowed to fall down, as this is insanely raggedy for any level of budget.

It actually emphasises the commitment the cast have to put in, even before we get to the absurd dialogue, the voice actresses especially having to go from nought to up to eleven to get this exaggerated form of eroticism over in their bellows. This is where, if I had been worried as a viewer being viewed as a perverse covering this, or anyone was to be put off the subject, you cannot dodge covering the sexual content itself as the driving force of the animation. You have to factor in with both of these works that, with millennia of objectification and oppression of women, this factor will always effect a person's reaction to a work that is geared clearly for a male heterosexual audience, in its eroticisation of the female figures even as mere drawings; like the two female leads in University Girls this follows a fixation on larger bra cup sizes, here with the obvious concern that this is a figure in school despite age being vague this never dares get into, and to how when the second female character is brought in, they can have sexual relations in a fantasy scenario for men, but this would have not teased with male bisexuality too. In mind to all the issues surrounding erotica for their portrayals of the subject, it is clearly exaggerated and unless one is documenting one's own real sexual experiences, the bigger issues alongside confusing this with the reality of sexual relationships is when they forget that people (men and women) are fully formed people, and even if the issue is a bias towards focusing on certain audiences and stereotypes, it is also in mind that many do not play to this to their better in letting the cast even in a fantasy for a heterosexual male audience feel like they are in on the pleasure as the male character/audience. This is more of an issue here as, whilst I would utterly understand someone labelling Offside Girl sexist, it is pretty tame baring touches, and the greater issue alongside the like of time and budget this had is that you do not get characters even as broad stereotypes. Especially with the female lead, who should be the focus on the character dynamics and journey in this tale, where she comes to appreciate soccer and also discovers her own sexual desires, this should be as much where she gets to have fun as the lead, not just go through the motions. Clearly, because this barely establishes the story let alone actually tells one, you cannot tell the direction this went unless you go to the original manga by Ippon Nagare, but even here, you could have had a few more touches to her in what little time you have.

Some would argue, if they saw the second episode where a female coach is introduced with a fetish for managers of all kinds, male or female, that it crosses a line when she could be seen as molesting the lead, and then is "punished" by a male member of the soccer team. In context, the scene is frankly evidence of the production's flaws, vague and confused, and a huge issue with erotica in general where, unless you are dealing with something legitimately misogynistic in tone, you are dealing with fantasies without the appropriate sense of the construction of a consenting world between characters, and between the work and the viewer, where arguably the issue here is also one you need to challenge anime outside of hentai in general for the same issue, as unfortunately that type of scene is one found as the "joke" for many works even into the Millennia. The rest of it comes off more like a really kinky four person fantasy scenario despite nearly edging the line too closely; the "punishment" moment surrounds everyone on the team being aware of their female coach's interests and one of the other players being in a relationship where this is played to, whilst in a scene which did not feel uncomfortable at first, it would be our female lead role-playing being "helpless" to the female coach, rather than play it as what comes as the one really problematic scene in all of this. Whilst not a lot is here, a moment of tone-deaf writing comes in to emphasise that no one was thinking through how to not make a scene nearly become gross.  

There is also the surprise inclusion of a lactation fetish, but with mind that the female coach is not an older woman who has had children, nor there being any other female characters until the last scene of the final episode being introduced. It involves the titular protagonist herself, where her love interest even asks when he discovers this of her whether she is pregnant. It is a curious inclusion, a kink which may put off some, or cause others to roll their eyes as it is a young female student where the fetish comes in, as in reality, it is rarer outside of childbirth including chemically induced methods for this to physically be possible. The fact that it is separated from motherhood, whilst could be accused of a fetish not accepting the reality of human life, also factors in how it is nether for the pleasure of anyone else but the "Offside Girl" herself, where there is a kink about being touched and caresses whether by herself, as in the first scene of the first episode, or by others. These quirks, even if this is porn not thinking hard at all about the accidental symbolisms, can be read into for how you could have gotten something that fully embraced a more bolder, progressively kinky tone even if the reality is alien to this and not helped by its complete lack of budget. A heroine with the discovery of how tactile touch is central in her fantasies is a premise with a lot to write about, seriously and comically, even if you are not going to more here baring a nod to the idea, which is the problem in general with all anime, let alone hentai, where you have one-off or stray episodes to a premise never allowed to ever grow into a full narrative.

University Girls, also known as Joshidai Ecchi Sōdanshitsu, is a more conventionally plotted tale, a one-off erotic story. Madoka, our female lead, is also a student, despondent when she barges in on a male teacher she is attracted to on the university campus mid-coitus with another female student, later to get advice from her friend Yokko to be more confident with him. The set up, with student-teacher relationships, has become more taboo over time even between adults, and this short anime is not going to pass the Bechdel test for how the leads talk mostly about sex and men, but it is a surprise even when this comes to the final scene punch line where it goes, in that this story is about sexually confident women in charge. This is in mind, with most erotica targeting heterosexual man, you are dealing with work that plays this with the female as figures of fantasy, but this still gets into how Yokko, helping her friend, is in a BDSM relationship with the psychology teacher where he is completely the submissive, to literally be walked on, to pleasure her and Madoka when invited to be an additional dominant, and leading to that aforementioned punch line where to Yokko's dismay the hot male teacher wants to be a willing submissive to her after a trip to the love hotel.

Even details like this, whether accidental or not, make something like this which most would not sit through more interesting. In terms of BDSM, with one man being stepped on in shoes, a whip used in multiple ways, even when it comes as an improvised prostate examiner, it is strong if you have never seen a depiction of this, but is also tame when one is aware, with careful rules in place in the BDSM community between the dominant and the submissive, you can get into things like blood play, piercings, confinements etc. in a healthy way, making this look vanilla. Hentai is not a topic I want to cover mostly because of the stuff that would even challenge my belief in the freedom of art, by way of permanent banishment from record with fire, and sadly Obtain Future in their short existence did tap into themes which I am creeped by myself, but it also comes with this sense of them literally throwing anything at the way to see what sticks, leading to University Girls inexplicitly being about strong women in control for their pleasure even if, in context, I suspect no one was necessarily thinking about that as the driving force of the title, just the fantasy of men being dominated by men plus some more conventional sex scenes. Most of their work is also on the bottom list of Anime News Network, and in this case, we cannot ignore the animation elephant in the room as, even if trying to be positive, even I have to admit to thinking Offside Girl looked like a step-up in animation in comparison. Best way to describe it is early Flash animation, homemade, which managed to be released on DVD in the USA by Adult Source Media. Adobe Flash animation was able to let some very talented creators make both animation and web browser games from them, from the likes of Foster's Home for Imaginary Friends (2004–2009) to the game Frog Fractions (2012), allowing anyone to show incredible talent, but it was also a way to let anyone animate regardless of resources, and undeniably, flash animation on the likes of Newgrounds also includes pornographic work, capable as much artistic quality but also something like University Girls. The voice acting at times even feels like friends or people the creators knew earnestly trying their best next to the performances in other work, especially the actress playing Madoka when she has to cry in one scene. In a work which inexplicably references Sigmund Freud at one point, this feels like with hindsight a work unfairly forced into daylight as an actual DVD release, which unfortunately put in its the crosshairs of anyone gathering the hentai releases from that time.

This review has to factor in how, yes, these titles do come off as crass at points, more than sexist or even misogynistic. Works like this as it stands, even if you could get past their lack of animation budgets, has the issue too with a lot of erotica with how ridiculous the dialogue is, which could be embraced for the exaggerated humour but here feels like it was trying to be serious. The moment in Offside Girls the lead is complimented in having "amazingly indecent breasts" was where this managed to get absurd, only to manage to top itself later on, and in University Girls Madoka is asked about her cup size mid-coitus, which shows as well the obsession with bra sizes in the fantasies of anime in general, let alone these more explicit titles. Ideally, porn if not trying to be serious should embrace a hyper-exaggerated form where, with balance in depicting everyone male and female, it images the idea of everyone being happy with sex so proudly lurid and passionate. Even if merely drawings with voices here, the characters should be symbolic of real people and representing what viewers would be able to have with their own significant other(s) in real life even if it also means screaming the roof off, embracing bodily differences and fetishes/kinks in a consenting environment.

Offside Girl is based on a one shot manga but never gets beyond the prologue to a larger story, where the previous female manager of the team is introduced never to get anywhere further, so it is really impossible to say whether the premise would have gotten to this ideal, instead the anime if you ever watched it being something you cannot pass the animation and production of. University Girl, which is not more than a short erotic tale, an original narrative, is just as stuck with this problem, and between them is the ultimate issue that, even if one was to argue with the noble idea of positive sex wanting to be depicted, these merely help think of the ideal whilst they even struggle with the animation. They do not feel like the "worst" anime ever, if because neither is uncomfortable to watch barring awkwardly rendered sex scenes, University Girls the more likely to break someone for this, and together at an hour as a double bill, barely any life feels wasted away. Neither, thank God, ever got into content I would regret watching, and if it seems strange to have such a long review speculating on what-ifs to what are, frankly, titles most would mock for the animation, it is because sexuality is a topic that is so diverse and expansive in human culture whether we want to be proud of it or not. Between them, University Girls is the one rightly lower in the totem pole, but it feels mean to mock these, when more repugnant hentai unfortunately exists, and there is entertainment here between them even if they get so much wrong.

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1) Anime News Network's Anime Top 100 Worst Rated (bayesian estimate).

Friday, 3 November 2023

#267: The Ribon Double Bill (2001)

 


Good Morning Call (2001)/ Time Stranger Kyoko: Leave it to Chocola! (2001)

Director(s): Masatsugu Arakawa (Time Stranger Kyoko: Leave it to Chocola! (2001))

Screenplay(s): Fumihiko Shimo (Time Stranger Kyoko: Leave it to Chocola! (2001))

Based on the manga by Yue Takasuka (Good Morning Call)/ Arina Tanemura (Time Stranger Kyoko)

Voice Cast:

Good Morning Call:

Eiji Moriyama as Hisashi Uehara; Yuka Tokumitsu as Nao Yoshikawa; Chiaki Shiino as Rumiko Ooizumi; Maki Saitou as Marina Konno; Masami Kikuchi as Kenji Asai; Masami Suzuki as Haruhi; Mayumi Honda as Nanako; Michiko Neya as Yuri Uehara; Ryo Naitou as Jun Abe

Time Stranger Kyoko:

Jun Uemoto as King; Rumi Shishido as Chocola; Taiten Kusunoki as Widoshiku; Eiji Takemoto as Subordinate B; Junko Takeuchi as Subordinate C; Keiko Toda as Akino Jiro; Makio Inoue as Toshito Kutajima; Mitsuo Iwata as Shinichi Hasegawa; Ryo Horikawa as Ranmaru Mori; Shigenori Yamazaki as Subordinate A; Takeshi Aono as Hokubei

Viewed in Japanese with English Subtitles

 

So much animation exists in the Japanese industry that you can dig up real obscurities, helped considered when they are being preserved online, factoring in the independent work, ephemeral work and animation done as one-offs and/or promotional content for manga. For today, the following two pieces are based on manga published in Ribon, a manga founded in 1955 for the shōjo market for young women and adolescent women, with the following two incredibly diverse and representing two different sides of the coin from the monthly magazine in terms of genre. The first, Good Morning Call, is a one-off nineteen minute story adapting the work of Yue Takasuka. This manga, interestingly, was able to return after its first arch, published between 1997 to 2002, to both have a sequel manga, but also a wider potential audience with a 2016 television series adaptation, one followed by a 2017 sequel series have been both available through Netflix, allowing for people unaware of the source to see this story in a form.

Alongside free promotion of a PSOne controller at one point, the male lead Hisashi constantly dying in that scene in an RPG to a frost dragon, this was as much a work clearly made for the fans near the end of the first manga's final chapters in 2001. It would have been a chance to see this story of a female teen Nao onscreen, finding herself living with Hisashi in an apartment due to circumstances, becoming a couple as the story proper begins. Nao is convinced to help a male friend practice his hair dressing skills on her, having forgotten the actual date of Hisashi's birthday by ten days, becoming what would feel like a single episode in a whole series we never got as she tries to get an apology for her blunder. It is a very fluffy romantic comedy where the jokes lead to the characters, especially Nao, being comically distorted (especially in diminutive "chibi" forms) for cute reactions, including reacting to good clothes and the realisation of how much an item costs. It is a very silly and light hearted toned work, with some ultra cartoonish content, such as a few female characters, such as the elderly landlady, who are insanely short next to the rest of the cast. The composer also has imported guitar solos from the nineties, varying between a 32 bit era video game score to even flamenco guitar that feels New Age.

The short's length sadly means you cannot really gauge where this could have gone, especially with the other adaptation Time Stranger Kyoko: Leave It to Chocola. It is based on a manga by prolific author Arina Tanemura, which was a fantasy sci-fi set in the 30th century. Its titular character Kyoko, the daughter of the King of the entire Earth here, is placed to the side, her story in the manga more explicitly a fantasy tale with heavier stakes, whilst this is entirely about the character of Chocola, a tiny cat girl android who had this eleven minute short all for herself. Still feeling a mere snippet to a longer work, this however shows the premise of the world, where after their anniversary dinner of their meeting, seemingly missed by the King, Chocola leaves the castle to find a new life. The world set up is an interesting mass of western fantasy tropes but said to be in the far flung future, where Chocola is seen rescued from a landfill of discarded androids by Earth's king, and yet has horse drawn carts to be attacked by thieves. It is a very silly work too in its own whimsical way, introducing clear characters from the source, the Smasher bandits the most prominent who have a member named Cream Soda. Chocola attempts to help them out, though she is not to be trusted as a cook unless, needing chocolate to power up, you want everything including curry to have chocolate as a main ingredient.

There is not much to say beyond this, though Time Traveller Kyoko has the more vibrant looking world whilst Good Morning Call is set in the ordinary world and would have to rely on the characters, if you were able to live with them for a while like in the manga, to carry the emotional weight. The transition to live action television for Good Morning Call makes sense with hindsight, even if I could have seen and hopefully enjoyed a version with its comedic animated slapstick, whilst Kyoko including its barely seen lead has a world seen in a glimpse to help its favour. There are many obscurer titles in danger of being lost, and whilst feeling like fragments of series which never came, it would be a shame to not see these titles preserved too. Quality wise, I preferred Time Stranger Kyoko, but the pair together are rewarding as historical titles.