Saturday, 30 November 2019

#128: The Burning Buddha Man (2013)




Director: Ujicha
Screenplay: Reo Anzai
Voice Cast: Nao Hanai; Chisako Hara; Moeka Haruhi; Shunsuke Hirai; Mitsuko Hoshi; Munemyôou Hozan; Yuka Iguchi; Reijirô Katô; Ryûki Kitaoka; Tomomi Nijii; Kazuyoshi Sakai; Labor Satô; Saori Takahashi; Minori Terada; Hiroshige Watanabe
Viewed in Japanese with English Subtitles

Named after green tea ice cream, Ujica is unique in the sense that, not since Hiroshi Harada mostly made Midori (1992) by himself, have we seen as with Ujica here and with Violence Voyage (2019) a figure making a Japanese animated work by themselves as a one person band, completely outside the confides of expectation even when the mainstream anime industry does allow for idiosyncratic projects to occasionally appear. Ujica has also acquired a cult interest in the West entirely outside of anime fandom entirely, Violence Voyage having gotten a streaming premiere in the USA in late October 2019, with The Burning Buddha Man available in iTunes. This is interesting as, not looking in the slightest like the stereotype of anime, he has managed to tap into the fan base for "unconventional" Japanese cult films, and being entirely alien to even anime in its popularity as we can see on stream platform.

Ujica calls his style "geki-mation", set up with a live action bookending prologue and epilogue in which a young woman, in a gothic Lolita scenario, is handed scissors and paper by a butler to begin constructing the world we witness. The style of animation here, with paper cut outs, draws back to a Japanese tradition of paper puppetry. "Geki" however is a reference to gekiga, a manga movement headed by the likes of Yoshihiro Tatsumi who wanted move away from children's comics (like Osamu Tezuka's early work) to work for adults, leading to the likes of Golgo 13, authors as acclaimed and notorious as Kazuo Koike, and even Tezuka himself going into a golden run of adult targeted comics in the seventies when he was being challenged by those inspired by this movement creating for more serious, sometimes more graphic and explicit work.  

The distinction comes in knowledge of how painstaking Ujica's work is, creating this bizarre body horror action story about people fusing human beings with Buddha statues for greater enlightenment power, the kind that would be impossible to actually animate with the level of detail to characters and locations this has in the current anime industry. It's also a premise which is entirely idiosyncratic and Japanese, leading to tangents on the craft of Buddhist statues yet re-envisioning the religion and its ideas into a violence tokusatsu work at some point where enlightenment is a goal attained by the bad guys just to be more powerful and strong. For the protagonist, a schoolgirl, the theft of a Buddhist statue in her parents' shrine connected to this evil scheme also leads to their deaths, on a journey from then on into a war, between those melding people to stolen statues to attain forced enlightenment, and the marginalised victims of this process who wish to stop this, assisted by her own grandmother who has affectively been in a form of coma over many decades to become enlightened. Said journey will lead her between virtual training and a jaunt into the realm of the dead along the way.

From https://screenanarchy.com/assets_c/2013/10/TheBurningBuddhaMan
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Already this is anime at its strangest, where the creator crams in a tribute to giant robots when a team of mutant heroes meld like a Power Rangers zoid to face the villains, but his art style just enhances it further, already showing you at the beginning this is a director with his own distinct world building in just how characters look. His paper-mation, where the characters are cut out 2D figures moved just off screen, had to be drawn multiple times to be able just to have expressions and movements, elaborate to the point as already mentioned that this detail would not be possible even in the best of current animation unless one had the time and budget to pull it off, the kind of ultra large-scale production you don't find a lot in the slightest. He creates a grotesquely compelling world where even the normal characters are exaggerated, even the protagonist as a schoolgirl having bulging eyes and usually red faced in most scenes, all before he lets his imagination run wild with the melding of human, beast and statue together. Arguably the sets, also paper backdrops, are the most naturalistic of the entire production of everything drawn, making a wonderful contrast. Adding to the tone is that, when gore or an effect is required, as if taking a page from Genocyber (1994) whose first episode infamously used clay for inter-cut shots to add to the splatter, Ujica uses liquids and other things for this, be it for gore to vomit, even in one scene actual hair and water to represent someone's tears as they have to cut their hair off to become the right person to protect the Buddha statues.  

Does The Burning Buddha Man have any depth? It's body horror sci-fi pulp at heart, and in another religion, it'd be profane to have symbols like this distorted this way, which in itself is a depth unintentionally to think about in terms of Japanese Buddhism in relationship with modern Japan. It also fits the genre of erotic-grotesque-nonsense perfectly; at first, it's just grotesque in the body horror and nonsensical in the plot, the ero eventually however appearing when mid battle heavy petting and certain types of nude religious statues are brought in.

There is also the underlying fascination which how much a tough, hard earned accomplishment the production would've been, alongside the fact it was done for this particular premise of all things. It has an errant absurdity, when the heroes push aside non violence to kill evil minions, but there's an obvious message that forcibly trying to acquire enlightenment even on a comic book pulp level, at the pain and mutation of others, is wrong, your nephew rebelling when he is a carver of Buddhist statues who takes honourable pride in his craft. All deeply silly yet told sincerely; this in itself is the type of Japanese film I'd rather have sold to Western cult film fans than the middling ironic wave of live action, low budget splatter films that were made by Nikkatsu intentionally for the West from the late 2000s. Its a theatrical film in anime, due to its circumstances, which is utterly idiosyncratic next to most anime from the same year it was released, and in lieu to the fact he's made a second film called Violence Voyage, Ujica has managed to be in a position where (depending on how long his work takes to complete per production) he's able to make these films without the pressure of the mainstream Japanese animation industry and already have a unique voice this early in his career. It's an acquired taste, but I have always admired the utterly idiosyncratic and champion it.  


From http://www.spectacularoptical.ca/wp-content/
uploads/2013/07/the-burning-buddha-man.jpg

Wednesday, 27 November 2019

#127: Key the Metal Idol (1994-7)

From https://images-na.ssl-images-amazon.com
/images/I/51278GVX1AL.jpg


Director: Hiroaki Satō
Screenplay: Hiroaki Satō
Voice Cast: Junko Iwao as Tokiko "Key" Mima; Hiroshi Yanaka as Tomoyo Wakagi; Jūrōta Kosugi as Sergei / "D"; Miki Nagasawa as Sakura Kuriyagawa; Sho Hayami as Jinsaku Ajo; Toshiyuki Morikawa as Shuuichi Tataki; Akio Ohtsuka as Aoi; Chiyako Shibahara as Beniko Komori / Miho Utsuse
Viewed in Japanese with English Subtitles

If you look at Key the Metal Idol altogether, this was such an ambitious and peculiarly project for the better. In anime, straight to video work (OVAs) could be multiple episodes released on multiple videotapes; Key the Metal Idol took a huge risk when at over fifteen episodes, it gives me wonder on what prices the viewers would have paid for all the tapes1. Whatever the practical nature of the release, this was at least an ambitious tale of androids and robots, idol singing and conspiracy. The one catch to mention is that, after an initial set of thirteen episodes which are structured at a usual anime TV length of twenty five to thirty minutes, Key the Metal Idol eventually leads to two feature length conclusions, which meant many drastic changes.

With the time available for animation to be slicker than most television and for a more detailed plot than OVAs which have significantly less time to play with, it layers on an odd mix of science fiction, spirituality and all in the midst of a premise which initially suggests robot idol singers. Whilst there are episode directors, the chief director of the OVA is Hiroaki Sato, the animation director of the legendary Akira (1988) who sadly didn't helm much at all or even work in a lot of anime next to his peers, only directing one other thing in Yoshimune (2006), an utterly obscurity.

The titular Key herself is by all accounts, least for most of the show, a robot girl created by Dr. Murao Mima. On his deathbed, he passes on a message to his granddaughter Key she can become human by finding over 30,000 friends. Going to a metropolise, she encounters Sakura, who comes form the same rural village, but also the Ajo Heavy Industries and Production Minos led by Jinsaku Ajo, who are responsible for her grandfather's death ultimately and happen to be ran by a madman, one whose corporation is later revealed to be harvesting "gel" from unwilling victims, the homeless and their enemies, the solidified life force of human beings used to power robots which are remote controlled by people. In a curious plot choice, which is openly known before the details mentioned above in the narrative, is that their best way to test the robots is Miho, an idol singer who is actually remote controlling a robot version of herself, a pawn kept by Ajo as a pet who demonstrates some really creepy sexualised obsessions with robotics and playing God. Key herself, unaware of any of this, upon discovering Miho considers, despite being a timid and quiet figure, this the best director to find 30,000 people.

It's such an odd premise, if a compelling one, one which hangs on a huge cultural aspect that exists in Japan of idol singers. "Idols" don't necessarily have to be singers, but it's the most commonly known version, manufactured icons for managers and talent agencies. Idols have a dark underbelly too - they can be controlled by their management even to the point of any concept of romance and personal lives, not to mention that when it involves female idols (including teenagers) there's a really uncomfortable aspect to consider in this too. Satoshi Kon's 1997 film Perfect Blue was a fascinating take on this from the perspective of a member of an idol trio who, trying to grow as an actress in a new career, lead to a psychodrama which looked in the darker side of idol fan culture too. (And how fitting, without realising the connection at first, that voice actress Junko Iwao, who plays Key, also voices that idol singer protagonist in Perfect Blue). Here, there's a perverse metaphor, whatever your opinions of various idol groups and singers' managements, of a company who are literally controlling women, making robot versions of them, and with Ajo going as far as even assaulting their backup lead singers with violence or draining them emotionally until they are on death's door constantly.

Another factor of significance is that, in lieu to probably the original plan, the series until the final feature length episodes drip feeds its plot and never really explains a lot towards the final two pieces, which make up most of the OVA leaving many questions. Key when she briefly turns human throughout the series, in emotionally intense moments or in crowds, has incredible psychic powers. This leads to the introduction of Prince Snake-Eye, a cult leader whose characterisation takes a fascinating path, but to keep some secrets involves trying to sabotage Key's idol singer career, and leads to her literally healing a child from near death, which does raise some new issues at hand with who she is. The show, despite its science fiction plot, jumps fully into spiritual themes, especially in Key's back-story as a shrine maiden is a memory she has, from a curious slant as its going eventually be interpreted through science fiction details.

There's also the inherent fact that there's a very idiosyncratic attitude here to characterisation which at first requires a lot to get used to, might even be perceived as wooden or characters not actual like regular people, but I came to realise was individuals on the production staff trying to actually write characters who were more realistic even if it has to contrasts an inherently over-the-top plot. The character of Sakura is the best example of this, a figure who bites her tongue a lot despite having the brash and confidence attitude, one which leads her to conflict with Key's apparent robotic nature and nursing a growing affection for Shuichi Tataki, a handsome guy who is the head of the Miho fan club who slowly begins to realise something is very amiss with the star. Even the apparent villains have idiosyncrasies, figures having darker layers to them, where even if he is the outright villain Ajo is a former World War II veteran whose obsession with the opportunities with robotics became a violent God like mania. The dance choreographer and general artistic talent Hikaru Tsurugi, who is an abusive and cold man, is one of a figure distant to people, who attaches himself to Key when he considers her like him. Even Ajo's right hand man, a hulking former soldier named Sergi, is a man who thinks himself smarter than his employee, a man who can literally be described as superhuman but at a cost in his career of having becoming an addict to gel, which considering its solidified human life force really has a curious undercurrent meaning to it.

From https://www.syfy.com/sites/syfy/files/styles/1200x680/public/syfywire_
blog_post/2018/10/key-the-metail-idol-key1.png

Complicating the series was that, with the clear sense something happened in the production that forced the creative team to work on these and release them in 1997, which they had to have two feature length final episodes.  Before, not a lot of back story was explained, to which this means the first film is a giant exposition dump, where it becomes quite obvious the original plan had to be scrapped and this was the result. It's fascinating when you learnt the context, reaching as far back as 1950s Japan back into the story's modern setting in a web of characters like Key who get fully formed, but its sudden and involves two characters having a long conversation in a park to explain this all. A whole new character is even introduced just to add context to one side even, so I would not in the slightest hold back any person, if they go out to find this series, really has issues with episode fourteen, as it's such a sudden lunge into so much plot detail, even if it gets into a lot of fascinating material including a sub current theme of women being dominated by men and the inherently horrifying nature of it.

The final episode does do a lot though that succeeds after the fact, even against the obvious jarring change in pacing. It ultimately reveals as well how sad the story really becomes - only one major character dies in the whole OVA, but it's one you come to love, a normal person, and it's treated with the immense sadness even if the others have to move on quickly in dangerous circumstances. The result is one of the best attempts at depicting a death bed scene or a death when anime can bungle it so badly or, in the midst of an ultraviolent one, it just becomes a ghoulish background noise. The series altogether, even when it may come off as haphazard, does make the success of not pulling punches. Even when there are some contrivances when characters might've reacted fasted, most of the series thankfully has it there's a reason acts don't take place, like Sergi being too injured to actually continue, that a location when finally learnt of is immediately acted upon, or that it's known that, as the series progresses, Key's unseen abilities even scare Ajo and his lackeys. The show doesn't hide how dangerous the villain is, but there's reason to why he acts the way he does, even if the explanation like using his own scientists for gel extraction is the act of a lunatic. It is, in all honestly, a nuisance filled production that'll develop layers if I revisit the whole series.

The show is also elusive and slow burn for the better. I cannot help but think of the shadow of influence Neon Genesis Evangelion (1995-6) had on this series and others as, whilst the OVA originally started in 1994 and is its own unique creation, the ending of Key the Metal Idol when it becomes a phantasmagorical head-trip, and a concert hall is entirely filled with purple life force gel, feels like something that could only exist after Neon Genesis Evangelion, and the unleashing of The End of Evangelion (1997) on Japanese cinema goers, took such strange and surreal risks with anime. As a result of when this OVA start, it technically doesn't belong to the school of unique and risky anime productions, mostly in television, that Neon Genesis Evangelion encouraged the creation of by being so popular, from Serial Experiments Lain (1998) to argubly the original Boogiepop Phantom series from the year 2000. I'd gladly put Key the Metal Idol as a prototypical entry, not to suggest that there wasn't this type of idiosyncratic animation before the mid nineties, but that as of yet my only knowledge comes from it usually being in theatrical work or experimental anime. The OVA market, when it first started in the early eighties, really helped the encouragement of idiosyncratic productions. Key the Metal Idol is nonetheless a curious being even here as, due to the structure, it's a lot longer than most OVAs I have encountered so takes on the pacing and structure of a regular anime series2.

The OVA was created by Pierrot, a company whose track record includes a lot of huge mainstream hits in anime, some like the Naruto franchise probably known even outside of hardcore anime fan circles. A higher animation quality over TV is here as there was significantly less restrictive time scales per episode allowing for more. It also allowed for more mature content but its wisely used; there's nudity, but its matter of fact, and the violence is not always there but a sudden shock, surprising in how nasty it is whilst making sense as, if there was a super powered robot involved in a scene, it could crush a human head like a grape.

There's also a wonderful dark mood, one which is helped by the richness of the style in colour and character designs. Character designer Keiichi Ishikura's work is very idiosyncratic here, which helps provide the show its own tone, and even if there's a lot of day scenes, the style of Key the Metal Idol can definitely be seen in its very rich use of dark colours and a very slow burn pace. The main opening song is also beautiful, a jazz pop ballad whose moody female vocals about lovesickness befit the show perfectly. For a story where music is going to be of importance, it executes as well the music and the visual depictions of performances with considerable affect - the Miho performances, even the behind the scenes moments we see throughout the story, have their own strangeness to them, anything from giant unused plants to a robotic cello group among the artistic touches. And of course, for anyone who has seen the show already reading this review, a huge plot point involves a song called "Lullaby", initially a mere incomprehensible mummer when Shuichi acquires it through his sources, but is built towards with considering nuisance.

It's together a flawed but utterly admirable piece for me, where even the aforementioned flaw (mainly the fourteen episode) instead becomes part of its personality and thus no longer a detraction for me after contemplating the show. This OVA series is something definitely (sadly) not as well known despite having an English dub, licensed by a company named Viz in 2000 for the American market, although thankfully in 2017 another named Discotek released it in the United States again for DVD.

It's a series, honestly, that should be more wider known beyond this, to which why I will also give credit to Crunchyroll making the OVA series available in Britain in 2019, the time when I saw the show. To not time stamp this review, sadly a lot of Discotek titles, or older anime in general even from the 2000s, were not as easily accessible in the United Kingdom in 2019 as one would presume or hope, dominated naturally by new titles advertised to bring forth revenue. One of Key the Metal Idol's virtues is good old elegant hand drawn animation, and its time stamped by the era it comes from, just in one of Sakura's night jobs being a videotape rental store, it is nonetheless timeless because it's still a fascinating one off, something difficult to categorise in terms of genre or expectations, whose presentation is even idiosyncratic and eventually, yes, embraces the unconventional fully. That kind of work, even outside of Japanese anime, I fall hard for.

From https://i.redd.it/k56xzhgmpx331.png

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1) Of interest, considering how anime has notoriously been too expensive from what I have heard in terms for Japanese fans, price gouging to us Westerners if we looked at the prices and in comparison to content, Key the Metal Idol may have had its first episodes released at a significantly cheaper price if the Wikepedia page is right. Sadly this is unsubstantiated information, without a reference source, so I had to take this piece of the review out and warn you of its potential falsity.  

2) There have been longer OVA works if you are curious. Legend of the Galactic Heroes is probably the most famously long OVA work, starting in 1988 and ending also in 1997, with its main series being over a hundred and ten episodes. That's not including side stories, feature films and remakes.

Friday, 22 November 2019

#126: Lily C.A.T. (1987)



Director: Hisayuki Toriumi
Screenplay: Hisayuki Toriumi
Voice Cast: Chikao Ohtsuka as Dick Berry; Masako Katsuki as Nancy Strauch; Osamu Saka as Mike Hamilton; Yoshiko Sakakibara as Miss Caroline; Eiko Yamada as Dorothy Van Farrah /Farrah Van Dorothy; Hideyuki Tanaka as Gott Walt Coup; Hiroshi Ohtake as Dülar Delcassé; Kōzō Shioya as Guy Alcuin; Mahito Tsujimura as Dr. Harris Mead; Masako Katsuki as Nancy Stroustrup
Viewed in Japanese with English Subtitles

[Major Spoilers]

After years of curiosity of this title, I finally come to Lily C.A.T. with disappointment to be honest. And note, this OVA feature has a handsome production team behind it, so there was hope even as a schlocky sci-fi horror film it'd have a high calibre group of names working on it. Director Hisayuki Tonuni directed the 1985 Area 88 OVA, which is still held in high regard today, and was chief co-director of crossover hit The Mysterious Cities of Gold (1982), and helmed the original Gatchaman (1972-4) series, a man who started on Speed Racer in the sixties, by the end of his life at 2009 going between helping Mamoru Oshii develop the first ever OVA in existence, Dallos (1983), and even becoming a freelance novelist.

The studio behind this film Pierrot are veterans who've been behind huge series from Urusei Yatsura to Narato, and you have two figures by the name of Yasuomi Umetsu and Yoshitaka Ameno involved. Umetsu, future director of the notorious Kite (1998), was yet a man who even on that title was known for painstaking quality of work1. Ameno, who has been covered before, eventually became so well regarded for his highly detailed illustration that he could live off being an actual artist for a career with work in galleries, cutting his teeth in the sixties too and in the eighties being a journeyman in anime, between working with Oshii on the truly under seen masterpiece Angel's Egg (1985) and random obscurities like Amon Saga (1986).

So why doesn't Lily C.A.T. work for me? Because it remakes Alien (1979) in a tired way even if it's well made. Ridley Scott's film is important but all the work that ripped it off has cast an unfortunate shadow over genre cinema when so many, for every good film that ripped it off in great or fun ways, just copied it lazily. Anime has done the same, to the point there's even multiple hentai based on this template2; Lily C.A.T's version begins with an international crew and plays off the idea of time distortion due to space travel, a theme explored later in Gunbuster (1988) in how for this crew, the Earth is left over twenty plus years whilst for them it'll only be months on their goal. One idea sadly underutilised is that, as per suspicions two of the crew have faked their identities, in this world this factor has encouraged criminals on the lam to go into space so time passes, leaving few to remember them.

Instead, we get another potentially fascinating plot in which, yes, there's an alien entity onboard but it has contaminated the spaceship's atmosphere and causes an alien version of Legionnaire's disease that rapidly harms a person's lungs, as the real life disease does as explained in the story, but also is connected to a being which absorbed all living matter. It does mean, as a warning even as an animated work, there is cat related violence along the way but also, designed by Yoshitaka Ameno, a really disturbing creature like John Carpenter's The Thing (1982) which is a mass of limbs and entities coexisting. As this is an eighties OVA too, not only is all this highly detailed animation, but this creature is really grotesque too.

However the problem with Lily C.A.T. is how bland it all becomes, when anime horror is moody, lurid and/or ridiculous. It is usually of interest to me even if it's terrible because it is unpredictable, entirely different from what this film does. The characters, a multinational cast, don't stand out even if a plot point is about two suspicious members of the crew; Umezu's character designs, very realistic, aren't as flamboyant as his work can be, he who is usually very realistic but also includes immense detail to them. This is neither helped by the cast not being written to stand out for what is initially a large one which could blend into each other, and since this desires to play Alien straight, it never has a surprise. The only quirk of the entire plot is also an incredibly silly one, imagining if Ash from Alien, the android who was secretly responsible for getting the alien to Earth, when played by an android cat. It doesn't succeed, and as a result, this was a huge disappointment as a film despite the calibre of staff behind it.

From https://fantasyanime.com/anime/images/lilycat/lilycat_shot20.jpg

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1) Still working too, which is great, as the character designs of Kokkoku: Moment by Moment (2018) are unmistakably his, and he's been involved as the animation director for many productions, which is a damn good figure to have on staff.

2) One could even be covered as it got a butchered British DVD release, called Alien of Darkness (1996), which envisioned Alien if the entire crew were female, tentacles and a heroine with a cute ferret.

Sunday, 27 October 2019

#125: Pupa (2014)



Director: Tomomi Mochizuki
Screenplay: Tomomi Mochizuki
Based on a manga by Sayaka Mogi
Voice Cast: Nobunaga Shimazaki as Utsutsu Hasegawa; Ibuki Kido as Yume Hasegawa; Mamiko Noto as Sachiko Hasegawa; Kōji Yusa as Shirō Onijima; Kyōko Narumi as Maria; Kenjiro Tsuda as Makoto Hotoki
Viewed in Japanese with English Subtitles

Concerning previous "terrible" anime I have covered, Pupa is not as bad as its reputation suggests. Unlike, say, Mars of Destruction (2005), where for my enjoyment of it the result of a technical embarrassment, Pupa was a compelling premise, one which is grotesque and likely as much to have been dismissed by many due to its offensiveness. However, there is also the issue that Pupa was compromised by the worst case scenario of how a production shouldn't have ended up.

Pupa is pure ero-guro-nonsense, in the sense of the erotic (ero) in its transgressive incest themed content, grotesque (guro) in its gore and disturbing plot details, and nonsense for how over-the-top it is, in which a virus has left two siblings, Utsutsu Hasegawa the older brother and Yume Hasegawa his little sister, mutated. Yume, inside her stereotypical cute Moe schoolgirl form, is actually a human flesh eating monstrosity that'll devour anything that moves if she gets hungry but, watched over by a shady organisation, a compromise is found in that her brother Utsutsu can regenerate grievous bodily injuries, thus decided upon himself to be the Prometheus to her crow by letting her eat pieces of him when she feel the cravings. It's made inherently sexual just in the sounds the voice actors make during the few eating scenes, chomping on her brother's stomach in the gym during physical education classes, and is more disturbing as they're mere underage teenagers and related. One scene, where they are undressed and Yume's allowed to feed on him in one of their bedrooms just deliberately evokes an even more sordid air to already provocative content. I find in this case however it's an acceptable form of transgression, as its meant to provoke with a reason, deliberately set up to be freakish and yet perversely compelling, and its set up to.

Mainly, in spite of the huge production flaw of how Pupa's structured we'll get to, because there is enough set up in terms of complexity. That these are psychologically damaged figures whose symbiotic relationship comes from the older brother wishing to protect his little sister. Their father was abusive, and the mother even before birth outright rejected to her second child as a monster, forcing the siblings in a relationship of closed in isolation where they depend on each other. Incest is, frankly, a taboo subject for a reason, and its particularly an issue as it's a common theme to be found in anime and manga even in porn, which raises an issue of when it's used at all; it's gotten so pronounced in subculture that an increasing amount of "step-sibling" plots in Western porn may be an attempt to reach a fan base that's into those Japanese works originally. Here in Pupa, in this context, it feels acceptable as a deliberate provocation trying to be more dramatically richer, and one of the virtues of Japanese horror is that, even when it's nasty and gory, a surprising amount of it has a lot of potential for nuisance than much in the West. Pupa from its tone is inherently more nuisance and even when it leads to a darkly humoured tone with how their awkward feeding relationship plays out near the end, it's with reason with context.

Probably the biggest surprise is that Pupa was directed and written by Tomomi Mochizuki, who directed Ocean Waves (1993), a Studio Ghibli project, and one of their most obscure titles, in which they let younger talent create a TV animated movie, thus (as Ocean Waves was a high school drama) you have both the abrupt change of pace and a review that can quote Ghibli and body horror in the same sentence which also happen to both be about teenage angst. Unfortunately, when Pupa was originally meant to be a full length anime TV series, the production went through a drastic choice that proves a huge issue. First, this is a micro series, twelve episodes that are four minutes long each, which is a format I have covered and come to admired, but leaves Pupa with barely the surface in terms of its plotting. It does mean you have a full narrative here of interest, but details are lost to the side, such as the character of Maria, dressed as a Goth witch that looks out of place as a costume, the villainess who is involved in the experiments on the siblings and even willingly becomes the expecting mother of another flesh eater, a plot thread we never see as that closes out her story. Likewise, the show ends with another medical group, for unknown reasons, kidnapping the pair and taking a morally dubious stance that, just because he can regenerate even amputations, cutting Utsutsu up with anaesthetic is just pure evil no matter how much good you claim to be studying for.

From https://www.fandompost.com/wp-content/
uploads/2014/02/Pupa-Episode-7.jpg

Not helping was apparently, with full knowledge this is a nasty premise, this was released censored in a comically atrocious way, as in black obscuring blood to the point the screen's black, white bars covering sibling eating to the point of almost becoming more obscene looking, even the censorship of a knife being held aloft. It's an embarrassing result, as you can see comparisons between the censored and uncensored versions, and beggars the question of why adapting horror anime like this unless you have it PPV or on the equivalent (which exists) of cable where you can show stuff like this with more ease in Japan. In general, Pupa is not an example of dreadful anime, but an example of all the production choices that can mess up a compelling work.

Visually the show is okay, the generic character designs actually helping with the luridness of the premise if you aren't going to be more ambitious, especially as the whole stereotype of the innocent little sister-figure to protect, which is a common and a problem in terms of its fetishisation in this medium, is made more interesting here when the character looks and sounds as doe eyed and soft voiced as possible before she turns into a monster reptile creature eating your leg. The emphasis on this is also decided to depict the more real disturbing content, like the abuse background to their childhood, through the motif of teddy bears representing the family, innately the bright colours of animation useful for making bright cute things more disturbing when representing the worst in humanity. The show even ends on a sweet note as, rather than horror, it's a childhood flashback to a game Utsutsu tries to win as a small boy for his sister that emphasises his love and protectiveness to her.

So there was more ambition here than some of the bad or boring anime I have encountered would never have. There's enough in just thirty seven minutes or so altogether to redeem the work from its infamy, but of course the fragmented version in existence offers barely a slither of a work that could've been more interesting. I cannot imagine fans of the original manga, by Sayaka Mogi, would be happy when the work lasted over five volumes leaving a lot on the table left to potentially cover1. It's a "what-if" instead, the chance likely to have been compromised permanently as this is an obscure work and, if Western reactions had any influence in the slightest, it's like angry peasants welding burning torches than defences for the most part. So the result is admiration for what is there, but a lot of disappointment too, which is a shame as in knowledge of how perverse, disgusting and adamant to many clichés Pupa is, I actually enjoyed it for what it was immensely.  

From https://moesucks.files.wordpress.com/2014/03/pupa-1102.jpg

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1) As of 2019, no English translation of this manga exists sadly, though if you can speak French, France with its healthy number of manga titles of intrigue being published there did get it.

Saturday, 26 October 2019

#124: Pom Poko (1994)

From https://posteritati.com/posters/000/000/
056/147/pom-poko-md-web.jpg


Director: Isao Takahata
Screenplay: Isao Takahata
Voice Cast: Makoto Nonomura as Shoukich; Shinchou Kokontei as Narrator; Yuriko Ishida as Okiyo; Akira Fukuzawa as Ryutarou; Beichou Katsura as Rokudaime Kinchou; Bunshi Katsura as Tasaburou Hage-tanuki; Gannosuke Ashiya as Inugami-gyoubu; Kobuhei Hayashiya as Ponkichi; Kosan Yanagiya as Tsurukame-oshou; Nijiko Kiyokawa as Oroku-baba; Norihei Miki as Seizaemon; Shigeru Izumiya as Gonta; Takehiro Murata as Bunta; Yorie Yamashita as Otama
Viewed in Japanese with English Subtitles

With this, I have my first Studio Ghibli film review on the blog. It's taken a while, but I had a sense of trepidation to tell an embarrassing truth, unsure how exactly I'd cover work from a studio many people much more professional as writers have covered in far greater detail and at length. As a result, I've sadly not watched a Studio Ghibli film in such a long time, to which this obscurer title in their back catalogue makes a nice beginning to change this.

This is important in itself in terms of what exactly I choose as, when most people think of Studio Ghibli, they're probably thinking of Hayao Miyazaki and his films, whose reputation exists outside of even anime fandom. Studio Ghibli had, to put it bluntly, tent poled itself around only two directors, a history of figures who were one offs, one in Yoshifumi Kondōwho sadly died prematurely after his film Whisper of the Heart (1995) only a year later, and even Miyazaki's own son Goro, who worked as a director at the Ghibli Museum, before he worked on two films so far. Miyazaki himself is a great film, a man whose tendency to retire only to return and his grumpy opinions not denying him as one of the great auteurs in anime behind gems like Kiki's Delivery Service (1989). The other, less praised as he should be, is the late Isao Takahata whose filmography in Ghibli is idiosyncratic. His films are much more unconventional, even Pom Poko as his most accessible for the company, and the one whose was arguably the most "adult" in that he tackled very serious themes which might have gone over children's heads even in a comedy like My Neighbour The Yamadas (1999). He's known above all else for Grave of the Fireflies (1988) as devastating as you could get live action or animated in dealing with Japan's place in World War II/The Pacific War from the innocent bystanders' place, and for myself, Only Yesterday (1991) is one of my favourite films of any country or form, an animated drama about a woman in her late twenties going back to the countryside so idiosyncratic it took until 2016 to finally get a proper American release when most of the company's back catalogue was already out.

Pom Poko envisions a premise we've probably had as a live action film in which the animals in the wild decide to protect their land from the development of human expansion. Here it takes a fascinating direction, especially as he tells this environmental message from the perspective of Japanese folklore. In Japan, foxes and tanuki (raccoon dogs) native to their land were seen as shape shifters, to which Pom Poko imagines the inevitable when said tanuki clash with the development of Japan after it grew out of the ashes after losing the war to becoming continually urbanised into the modern day. Told with a narrator, it doesn't go the direction many would expect, where these tanuki first get acclimatised to television and the joys of McDonald burgers when, to begin their war, they have to relearn their ability to shape shift and learn what the human culture is now.

That and, whilst we sympathise on their side, their first initial acts involve causing vehicular accidents with construction vehicles that lead to humans actually dying. This is taken further into a level of complexity you'd never expect as the elders, upon their first wins, still want to pray for the lost human souls that died in their war, even if the young ones want to just celebrate. Takahata, even for a film suitable for families, doesn't hide any of the issues that arise in this subject, to imagine if the beasts of his country's folklore actually exist and imagine them trying to adapt to the new era, the matter-of-factness that they are of a different dying culture, a different lore, but not negating the human characters either. Its poignant, not jumping too far ahead but wanting to still reference much later, that one of the most poignant scenes is two older men recounting drunk how they once believed in such creatures, and no longer believe in them, even when the raccoons eventually escalate to full scale yōkai mass haunting in the entire city of Tokyo just behind them.

Even Hayao Miyazaki, whilst still an idiosyncratic filmmaker, worked in territory that could gain mainstream acceptance more often, whilst it was a common habit for Takahata to tackle unconventional subject matters, the film not belying that these raccoons can be killed on the roads or being caught in traps like regular animals, even in a whimsical tone with plenty of slapstick humour. It can just also be frank; a lot of its humour managing a delicate line in terms of the adult content without being explicit, jokes about mating season and forced vows to keep the population under control the most prominent example of this. It's a film complex in its message, an environmental message thrown in the front and centre, but with a light hearted tone still streaks it in darkness. It's not a spoiler to reveal that the raccoons will not succeed, because the world has already changed, but how they adapt over the feature length to a very different, vastly growing world of human metropolis is the real story at hand, right down to the foxes having monopolised hostess bars when one is introduced. It's a literalisation that can even be found in real life in how even normal non-magical animals like crocodiles to badgers have had to adapt to human civilisation, be it in the streets or under the waterways, and have done so with success in adaptation.

From https://m.media-amazon.com/images/M/MV5BMTk
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In terms of production, it's a very handsome one, contrasting beautiful idyllic countryside and urban environments with the best in elastic physics. Studio Ghibli are always held as giants for animation quality let alone the quality of their stories with very good reason, this a bar higher than most I have reviewed so far. When transformation is introduced, the raccoons already able to turn into regular raccoons are now learning to turn into almost everything, seeing the best of hand drawn animation as a result.

And of course, this film is explicitly about mythology, especially as the tanuki are lead to deciding to scare off the humans with hauntings, a new playfulness found throughout the film. The entire aspect of folklore involved is in depth, the variety of ghosts and goblins they turn into over vignettes enough to be almost horror at points, like for the poor police officer chased by faceless ghosts, whilst never becoming indulgent. It is esoteric without knowledge of the country's folklore but worthwhile nonetheless. It also has a serious edge, as mentioned, of the environmental message being intertwined in a past lost to urbanism - which might've come off as conservative weren't it not for the 2010s bringing about a lot of ideas, even fads, for past ideals in behaviour regardless of politics.

A huge aspect of the film is in knowledge, whilst made after the economic bubble crash, that this is made in a country which went through a rapid growth after World War II to a huge industrial giant, the sense here that the scenes of countryside literally being removed by god-like deities for new towers a poignant one of the potential loss at hand, or at least a coldness to the new world. It's expressed  in a scene near the end where probably the most effective thing that can be done, when a mass haunting get hijacked as an amusement park advertisement, is to conjure the past where Tokyo was more green with wooden houses, evoking a past even lost to nostalgia and distorted to it without the bustle of the current day. Even the fact the film ends with a tanuki talking directly to the audience, to not harm creatures like them, is a poignant one, coupled with a character going through a human existential crisis about urban drudgery, emphasising this nuisance with the message.  

The lack of simplistic to this message was probably why the film is much more obscure than other Ghibli titles. There was of course the entire issue that, part of Japanese folklore, that the tanuki have giant testicles, which is shown and means we have a Studio Ghibli film in existence with genital humour, as they can be expanded, inflated to gigantic proportions and at one point used to crush police during a night skirmish between the sides. It's certainly a cultural tick that doesn't translate but stands out as fascinating as everything else. In general, Pom Poko is apt for Isao Takahata's reputation, of more adult work which could still be shown to children, even if Grave of the Fireflies would traumatise adults as much, with incredible animation that could also experiment with new forms, the time My Neighbours the Yamadas took to be made from having to create a watercolour aesthetic with digital. This is neither to dismiss Miyazaki, or the rest of Studio Ghibli's output either, but in lieu to how most of the studio's work was fantasy or more adventure based, whilst Takahata baring a few exceptions was always more likely to follow drama. Even this, a fantasy film, is a very dialogue heavy, funny and methodical work.

As the first Studio Ghibli film I have covered, it offers a perfect introduction. It comes in a curious place where, as of 2014, Ghibli self-retired in a temporary way, Miyazaki claiming he was finally going to retire with The Wind Rises (2013), his dramatic film, and Takahata passing in 2018. It is on hiatus but still working on projects, connected to The Red Turtle (2016), a French-Japanese co-production and Ronia the Robber's Daughter (2014-5), 3D cel shaded animated series helmed by Goro Miyazaki. Where the future lies with the company is yet known, but as this is the first of their films I have covered, I have at least three decades or so of Studio Ghibli films to see so I have plenty of time to catch up, and a lot that I've never seen, making this a huge area now I'm finally here to cover.


From https://static01.nyt.com/images/2012/01/06/
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Wednesday, 16 October 2019

#123: Gravion Zwei (2004)

From https://cdn.myanimelist.net/
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Director: Masami Obari
Screenplay: Fumihiko Shimo, Kiyoko Yoshimura and Yuuji Hosono
Voice Cast: Haruna Ikezawa as Luna Gusuku; Houko Kuwashima as Leele; Jun Fukuyama as Toga Tenkuji; Kenichi Suzumura as Eiji Shigure; Mai Nakahara as Eina; Saeko Chiba as Fei Shinruu; Sho Hayami as Klein Sandman; Yuu Asakawa as Mizuki Tachibana; Hikaru Midorikawa as Raven; Kenyuu Horiuchi as Hugi Zerabaia; Michiko Neya as Ayaka Shigure
Viewed in Japanese with English Subtitles

This links to a review for Gravion, which can be read HERE.
Warning: Despite the difficulty you may have tracking this series down, the only way to properly review this series involves major plot spoilers, so be aware.

Two years after the first series, which is a surprising delay in time for a work like this, the next part of Masami Obari's super robot tribute finally answers a hell of a lot of questions and plot threads established in the prequel. The first season, which was openly a tribute to the old type of super robot genre which had to yet cater to sexual fan service for a new otaku audience, left on a very open ending following a group of pilots, all barring two female, who on have to protect this futuristic Earth from alien bio-mechanical monsters under the watchful eye of their mysterious leader Klein Sandman.

There were some abrupt swerves along the way, but Gravion Zwei did so with some success. It draws some l-o-n-g bows on how it got to some plot twists, where rewatching the prequel series adds some idiosyncratic character drama to say the least, and there's clearly a sense they had to still cater to more fan service. In fact they must've have had to do a bit more, as the first quarter of the series does touch upon fan service in lighter hearted episodes, and even has actual nudity for the second series rather than merely teasing the audience. Gravion is clearly a case of a show where it was a necessary to just sell the show; for the most part, everyone on this staff clearly wanted to create a sci-fi action melodrama, and good grief they turned that up to eleven for this finale.

Sadly, they had to sacrifice the prequel opening song for whatever reason, the musical choices curious for this series; it's still by JAM Project, de facto choices for any robot show, but no way near as good as the first, which is felt when it makes a cameo for a perfect time later in the series. The pop punk song at the end credits, about a telephone message machine, doesn't match the content at all but is admittedly an ear worm that compensates for the opening choice. Also, that thing I mentioned with the fan service is of note as, taking up an entire first disc of four episodes on the version I had to track down, Gravion Zwei starts off effectively with the mid-season filler if you view this entire project like a twenty four episode show.

There's still major developments, like an actual big baddy shown behind the aliens, but I can say "hot springs episode" and you know what I mean. To those who don't, the common trope is that there's a hot springs episode in a lot of anime, a cultural aspect in Japanese culture of bathing hot springs which people can go to, usually there for fan service but usually without actual nudity, which is an exception here. The clichés I have seen even in shows that parody it - like Double Decker (2018) in one of its OVA bonus episodes - within the last few years of writing an anime blog means that everything from the fan service to ping pong being an activity at them checks off a tick list. I will admit having your maid characters sing the giant robot transformation song to help cheer on the heroes is inspired, even if it asks some questions about the fourth wall.

I think the best way, if there is a flaw with Zwei, to describe how the escalation hits is that its episode five, beginning with a theme park island that eventually turns into a monster, only to drop a hint about the character Leele, a meek and quiet female pilot, that will eventually detonate over the next episodes of family melodrama when she realises where she comes from and who her father is. I presume the first four episodes get you back up to speed with Gravion after the season break, but we're here for the story escalation, and it drops with a bomb-like intensity soon after that does cause the first four episodes, for their good moments, to be the weaker episodes.

Gravion whilst not reinventing the genre does get interest onwards. Whilst there are multiple people writing the show, the general story composition goes to Fumihiko Shimo, who has an interesting career that is probably more well known for Kyoto Animation work like Full Metal Panic or The Disappearance of Haruhi Suzumiya (2010); I wouldn't be surprised a lot of the more pleasing character touches come as a result of this, but Shimo also makes sure to write a big epic of the tale too, especially as with a lot of characters and plot points to juggle, this is a plate spinning act metaphorically that could've been disastrous.

Interestingly our lead Eiji Shigure, who was our window to the world in the first series, is practically brushed off to the side as his story, adapting to this new role, has little to go with, even the left open issue of what happened with his older sister Ayaka more interesting from her perspective, which we'll get to soon. I think from there are only characters that gets short changed. The first is Mizuki, the only adult character on the team and who was built as a fascinating character despite her comically voluptuous character design, because it's an abrupt double cross to a return that means a little less in context, and her being isolated on a literal island for the middle of the series. Luna too, the tsundere character clearly with a growing bond to Eiji because they argue, gets a little less then you'd hope considering her character back-story. I was surprised they used Eina, the timid maid character, in the way they did for an emotional shock, the show deciding to have its cake and eat it in a mid-season tragedy but also running with sci-fi tropes with a disregard for logic that you can strangely get away with in super robot story telling. Leele is used well with her parental issues, and Touga, who was an emotionally stunted character who grew up only in Sandman's castle, is written further in this lack of emotional empathy further to an interesting existential crisis.

This however is where I get into major spoilers, because how interesting was it to find Klein Sandman, the generic mysterious leader, got an arch where he's particularly (if majorly) responsible for all that transpires, as an alien scientist on Earth, who must redeem himself by protecting Earth even if it's on a death wish. Gravion is still a cartoonish series - we need to remember a lot of anime is hyper exaggerated, in its characters' figures and costumes designs, let alone how they act, not connected to our reality in the slightest, but if you are going to try for drama, write actual drama even if its angst. It was already interesting when the prequel show prodding some light humour from his bombast; then the production went a great direction in having him even wallowing in despair when things go horribly wrong for the team and the World Government finally gets around to building their own robot team, a nice change to the pace. This is still a show where they get out of issues usually by producing a new super weapon or ability, but when Sandman cannot be proud to the point of cockiness and, in a curious twist, Raven is his emotional foundation in ways you might've not expected, thus making the mysterious leader a frail figure needing to find his courage again, it's a way to stack the cards dramatically than just producing a bigger, scarier monster to fight.

It does also lead to the curious plot point, spoiled in the Wikipedia page for me but not able to explain fully without experiencing it, when his assistant Raven is actually Ayaka. Obviously masks play to the logic in anime, like Chekov's gun, that they have to be taken off at some point, but the memories of an old ally on the face of one's own significant love interest, which obvious brings some issues of how the character design drawn for her can change as much as it does in disguise, does raise some odd touches that I actually liked the most out of the entirety of the series.

If it's a contrivance to get to this point, it compensates by leading to some curiously deep psychological licks to the material. That a) now watching this character be hard even on Eiji, and bemoan being stuck running the place when Sandman goes to the beach, now has more meaning, especially as for all my issues with the first four episodes here, the one seeing Raven and the maids get drunk on a picnic, bemoaning they get stuck running the castle, was hilarious. That and b) whilst the final scene of the series with a wedding nearly falls off into bad humour, and comments that every woman wants to get married that will cause one to roll their eyes, that it's cantered around a relationship where Ayaka/Raven is the one who runs the show and has to give their love Sandman a confidence boost every time he gets despondent is a character dynamic I legitimately loved in the series.

It does in the modern day raise issues of "trans baiting", a lot of anime and manga about cross dressing and gender disguising not considering trans culture even in the 2010s well or never considered, but more depictions of the woman in a relationship being the strong emotional arm who gets the work done is a nice subversion when giant robot shows were originally male power fantasies about male pilots in giant robots. Admittedly, back to the character designs, Ayaka is drawn like a character in a fan service heavy show, but one of the curious paradoxes that came with Gravion all this time is that, particularly because having to appeal to sex appeal, that likely influenced the need for a larger female cast, wisely here all shown to all be reliable and getting work done. It's a nice breath of fresh air even in context of an older show watched in the late 2010s.

Arguably the show could've elaborated a bit more on details, particularly as we only get a glimpse at the World Government's robot group, four men following the leadership of their female captain Faye Xin Lu, a character for this series with an axe to grind with Sandman and connected to Touga. This is probably an issue with ever having a large cast of characters but not being a show over thirty episodes - again I wish there was more done with the character Cookie, superhumanly strong lead maid, as in the last season - but in spite of this Gravion Zwei wisely drove itself entirely into its melodramatic final and went for the bombast. Some of it, as mentioned, involves some convoluted sci-fi nonsense, unarguable in how it throws twists around like a mad person, but taking the enigmatic leader of this group and making his plight front and centre with a cast with their own issues was a very good choice. It was arguably as well an important note as, whilst this is a throwback to the past in this genre, Gravion Zwei comes from a period where narrative driven tales dominated the robot genre rather than monster of the week. Whilst this type of show ran counter to Neon Genesis Evangelion (1995), and the shows influenced by it, wanting to be more serious, there was less likely chance of this genre really going back to the old weekly episodic programming of the past with some exceptions, now that this is a genre catering more to adults than to children.

In the end, whilst not perfect, Gravion proved quite a nice surprise, an argument that I can really get behind the giant robot genre as I've covered a few for the blog so far, none major titles but all (yes, even Gundam Reconguista in G (2014-15) in all its misguided, baffling glory) appealing for various reasons and showing what this genre is good at when it works. The initial template, whilst Gundam and other titles have drastically rewritten it, does openly embrace plot points likely to have been used by these titles over the decades, but the base is good enough to play with, expand and manipulate you can get a lot of combinations of worth, the idea that like the Western genre, its premise's iconography and ideas can be manipulated, toyed with or even played straight and lead to interesting results if the character is distinct. Some of the virtues of Gravion arguably even came from one of its clearest compromises, having the fanservice leading to a larger female cast, so particularly with the growth of throwbacks to the old style in the early 2000s onwards, there's a lot of interesting material to consider especially as this genre had more difficulty trying to be sold to children but could be sold to adults.

Unfortunately this is one of the latter works in Masari Obari's career as, whilst it'd go up to to 2011, mainly on robot shows, even into the mid-2000s his directorial work would become rarer and even by 2005 he stopped doing hentai either. At this point his character designs didn't look like those that became his trademark in the nineties either, accidentally a symbolic place for a man whose reputation in design and animation was unmatched but left not actually working eventually. He still works in mecha design in video games, and his reputation in this realm is held aloft, so if he has mostly retired so be it.  


From http://2.bp.blogspot.com/_lmEo6XzFNKY/Swzda6romPI/
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Monday, 14 October 2019

#122: Tesagure! Bukatsu-mono Encore (2014)

From https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRxBk5VbchYNILizad0evFVeLXZWYhD1mNJLPkhyS8Tg1dkd3XM4UQF7tir7vJbkOafEtliFMeXXQAk_FIAu3Fs3KOiICTCn0eHGkLV0eM4vyh4O5fYUC8KkPrVlbXrkn1WGhUHD7u9zA/s1600/tesagure+bukatsu-mono+encore+0.jpg


Director: Kōtarō Ishidate
Screenplay: Kōtarō Ishidate
Voice Cast: Asuka Nishi as Yua Suzuki; Satomi Akesaka as Hina Satou; Karin Ogino as Aoi Takahashi; Ayaka Ōhashi as Koharu Tanaka
Viewed in Japanese with English Subtitles

This is going to be difficult to review as, following from Season 1, Kōtarō Ishidate's micro-series Tesagure... doesn't drastically change the template in the slightest. The premise is a high school club of girls that doesn't officially exist on the books, but exists regardless, devoted to entirely be about talking about other clubs and new alternatives, going through anime and manga clichés along the way. To its advantage, Tesagure... never explicitly references any other manga or anime, so even a novice to this medium could appreciate this series as you'd learn about these clichés, even for genres you've never encountered, and still find it funny. Like Ishidate's other work, improvisation where the voice actresses, who are predominantly the main leads for his work rather than voice actors, takes place where they have to actually improvise jokes even if the mistakes and embarrassment are kept in and animated around.

Here, redacting the melancholic ending of the first season, the youngest members Koharu (shy, put upon) and Aoi (the brash and energetic one obsessed with puns) decide to not follow a natural chronology and instead just repeat their original school year with their seniors Yua (the club leader) and Hina (meek, and explicitly this time uncomfortable with even saying crude things) again. It leads to more conversations about group activities and leading to the actresses involved building off the initial characterisations for further humour.

The series does even begin by breaking the fourth wall, the cast having to work around the animators being restricted in resources, even leading to what can be described as the most jarring (but funny) uses of recycled footage in even shots of the characters you could get. If anything, this season feels over the usual length of episodes, twelve that are merely eleven minutes each, as a stretching the original minimalist template to new layers, just in terms of playing with the opening credits being "sung" on the first lyric by different people to the content afterwards.

The only structural difference is there are less of the group activities this time, which ended the episodes with reinterpretations of famous games, some episodes happy to drag the conversations out for the whole episode. The few activities we get are memorable - kaiju volleyball, where you have to project model buildings on your side of the net from the giant volleyball, or a game of trying to create poetry by way of painting abstract images quickly. There's even a school festival episode where the quartet have to take over from the absent musical band meant to perform, which is also memorable.

From https://ikilote.net/Galeries/News/Anime/
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Notably as well, the characters have grown in ticks even as stereotypical figures, as little aspects of their personalities (and, frankly, their actresses' as well) grow - be it Koharu not being able to catch a break, until the one moment she succeeds by slurring her words for a joke, and getting nicknames she doesn't want, to Hina being meek to the point she doesn't like cruder topics in the slightest, the shots stretching her position as far back in the room used well. Even the running gag about "worn panties" from the first season returns, more than likely the result of letting your cast improvise and, getting a friendly banter, recollecting old jokes as friends would.

Anime clichés are still parodied, still without using examples so anyone can still learn from the joke, but more striking if you get the references. Probably the best, as it's a question I have always asked myself, is about the fact anime high school always has characters eventually going on the roof, when they should be locked; others including the oblivious male protagonist having a male friend who knows everything, and an amusing touch in this show where the apparently prolific amount of security cameras around this campus are actually modesty protectors for the female students, demonstrated to Koharu'ss chagrin.

Even the Sonata sisters, insanely numerous identical sisters introduced from the first series, looking the same as star eyed and pink haired schoolgirls all voiced by the same person, have more to do this time. Even the voice actress Reina Ueda gets a moment, getting annoying at one point when the other cast members demand her to create new family siblings, male and female, just to have her do more silly voices.

Again, they even manage to have a sweet final ending again, seeing a side of a character when they were not quite the pun obsessed figure of after. In general, its small steps taking place here, but in this context it's all very well done. This type of dialogue heavy and minimal work is becoming more common, as its likely to be a lot more easier and cheaper to produce, but alongside being a great training ground for actors, just because comedy usually demands them eventually pulling out odd voices on various ranges of the tonal and emotional scale, even helium voice here, but because even this is a fine art as a series to try to pull off. Even the limited animation quality becomes a joke in the first quarter, so the creators are even aware of how to economise their limitations and even make jokes at its expense.

From here, the final series takes a different director. A larger cast and normal twenty plus minute episodes are what are added to this franchise for Season 3, which could make or break the premise completely in execution; whatever the result, it'll be fascinating to see Tesagure... take a giant leap in structure. Certainly in terms of this type of series, when it's hard to say any particular episode stands out but the quality is so high it sticks, the greater risk does evoke questions of what to expect.


From https://3.bp.blogspot.com/-Z2lyUfVr8pU/WWYPmWv2l9I/AAAAAAAAn-0/mwdkr
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